mirror of https://github.com/PCSX2/pcsx2.git
e4e93bd7f5
Effect is already handled better in Texture Cache. No need for a duplicate function. D3D9 might look a bit worse but nobody cares about D3D9. |
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.. | ||
Common | ||
DX9 | ||
DX11 | ||
DXCommon | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |