pcsx2/plugins/spu2-x/src
arcum42 49d929c19c spu2-x: Get Spu2-X compiling in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3235 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:15:05 +00:00
..
3rdparty/liba52 Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Linux Bring codeblock in sync with the new soundtouch path. 2010-06-11 14:03:37 +00:00
Windows SPU2-X: Some changes to make debugging easier. 2010-06-17 11:06:28 +00:00
ADSR.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CMakeLists.txt [cmake] 2010-06-05 11:56:52 +00:00
Config.h SPU2-X: Some changes to make debugging easier. 2010-06-17 11:06:28 +00:00
DPLII.h SPU2-X: These aren't the buildfiles you're looking for. Move along now. 2009-02-20 21:48:59 +00:00
Debug.cpp SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_< 2010-05-29 11:55:53 +00:00
Debug.h SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_< 2010-05-29 11:55:53 +00:00
DecodeDPLII.cpp There was a slight threading affinity issue with r3000, so we have to revert it :p 2010-05-14 17:20:06 +00:00
Decoder.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
Dma.cpp Silly me for not proofreading the patch BEFORE commiting. 2010-06-16 20:19:15 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Global.h SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_< 2010-05-29 11:55:53 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp SPU2-X: Voices used for modulation are not supposed to be played out loud. The actual modulation could still be wrong, but at least it will avoid annoying sounds to be played (e.g. Romancing SaGa main menu). 2010-06-18 17:47:50 +00:00
Mixer.h * Declared a local function static. Fix compilation error on gcc/linux. Spu2x is now ok 2010-06-05 21:38:52 +00:00
PS2E-spu2.cpp spu2-x: Get Spu2-X compiling in Linux again. 2010-06-19 11:15:05 +00:00
PS2E-spu2.h Experimental implementation of spu2 interface for the new iop dmac. 2010-02-03 03:37:55 +00:00
PrecompiledHeader.cpp Set svn:eol-style=native on all *.c *.cpp *.h 2010-04-24 21:37:39 +00:00
ReadInput.cpp Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to. 2010-06-16 20:15:33 +00:00
RegLog.cpp Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
RegTable.cpp SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
Reverb.cpp SPU2-X: Comment gigaherz hack better and disable it by default. (doesn't seem to make much of a diff either way though) 2010-06-19 03:39:17 +00:00
SndOut.cpp SPU2-X: 2010-05-25 12:33:51 +00:00
SndOut.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
SndOut_Portaudio.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
Spu2replay.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Spu2replay.h SPU2-X: 2009-09-29 19:18:50 +00:00
Timestretcher.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
Wavedump_wav.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
defs.h Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to. 2010-06-16 20:15:33 +00:00
iconvert.cpp Fix a few Linux things. 2009-09-13 06:13:22 +00:00
regs.h SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
spdif.h SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once. 2009-06-21 11:00:53 +00:00
spu2freeze.cpp I was just reminded savestates do exist, and my changes make current states incompatible. 2010-06-16 20:28:17 +00:00
spu2sys.cpp SPU2-X: 2010-06-19 11:04:02 +00:00
utf8.cpp Fix a few Linux things. 2009-09-13 06:13:22 +00:00
utf8.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00