mirror of https://github.com/PCSX2/pcsx2.git
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
//GiGaHeRz's SPU2 Driver
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//Copyright (c) 2003-2008, David Quintana <gigaherz@gmail.com>
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//
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//This library is free software; you can redistribute it and/or
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//modify it under the terms of the GNU Lesser General Public
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//License as published by the Free Software Foundation; either
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//version 2.1 of the License, or (at your option) any later version.
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//
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//This library is distributed in the hope that it will be useful,
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//but WITHOUT ANY WARRANTY; without even the implied warranty of
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//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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//Lesser General Public License for more details.
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//
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//You should have received a copy of the GNU Lesser General Public
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//License along with this library; if not, write to the Free Software
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//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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#ifndef DEBUG_H_INCLUDED
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#define DEBUG_H_INCLUDED
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extern FILE *spu2Log;
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extern void FileLog(const char *fmt, ...);
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extern void ConLog(const char *fmt, ...);
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extern void DoFullDump();
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extern FILE* OpenBinaryLog( const wxString& logfile );
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extern FILE* OpenLog( const wxString& logfile );
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extern FILE* OpenDump( const wxString& logfile );
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namespace WaveDump
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{
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enum CoreSourceType
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{
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// Core's input stream, usually pulled from ADMA streams.
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CoreSrc_Input = 0
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// Output of the actual 24 input voices which have dry output enabled.
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, CoreSrc_DryVoiceMix
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// Output of the actual 24 input voices that have wet output enabled.
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, CoreSrc_WetVoiceMix
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// Wet mix including inputs and externals, prior to the application of reverb.
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, CoreSrc_PreReverb
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// Wet mix after reverb has turned it into a pile of garbly gook.
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, CoreSrc_PostReverb
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// Final output of the core. For core 0, it's the feed into Core1.
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// For Core1, it's the feed into SndOut.
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, CoreSrc_External
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, CoreSrc_Count
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};
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extern void Open();
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extern void Close();
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extern void WriteCore( uint coreidx, CoreSourceType src, s16 left, s16 right );
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extern void WriteCore( uint coreidx, CoreSourceType src, const StereoOut16& sample );
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}
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using WaveDump::CoreSrc_Input;
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using WaveDump::CoreSrc_DryVoiceMix;
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using WaveDump::CoreSrc_WetVoiceMix;
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using WaveDump::CoreSrc_PreReverb;
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using WaveDump::CoreSrc_PostReverb;
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using WaveDump::CoreSrc_External;
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#endif // DEBUG_H_INCLUDED //
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