.. |
ix86-32
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Partial revert of r4935. REC_FUNC_DEL is functionally distinct from REC_FUNC. Fixed REC_FUNC_DEL definition.
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2011-10-12 23:49:50 +00:00 |
BaseblockEx.cpp
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Patch by Firnis:
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2011-04-13 16:32:47 +00:00 |
BaseblockEx.h
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A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
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2012-02-28 20:57:07 +00:00 |
aVUzerorec.S
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Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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2011-03-25 05:06:49 +00:00 |
iCOP0.cpp
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Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing.
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2010-08-06 05:46:09 +00:00 |
iCOP0.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iCore.cpp
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EE: Changed some load/store flushing behaviour for better efficiency (and hopefully no bugs). Changed my mind about the internals for future exception handling so scrapped what we have for now. Also restored correct rt=r0 behaviour on all loads.
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2011-07-10 03:38:21 +00:00 |
iCore.h
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EE: Changed some load/store flushing behaviour for better efficiency (and hopefully no bugs). Changed my mind about the internals for future exception handling so scrapped what we have for now. Also restored correct rt=r0 behaviour on all loads.
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2011-07-10 03:38:21 +00:00 |
iFPU.cpp
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Refactoring:
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2010-08-09 04:10:38 +00:00 |
iFPU.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iFPUd.cpp
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Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
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2010-07-22 12:20:11 +00:00 |
iMMI.cpp
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Refraction found an issue with an MMI op, committing the fix for him.
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2010-06-10 11:56:47 +00:00 |
iMMI.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iMisc.cpp
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GameDatabase / Patches:
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2010-06-18 14:27:13 +00:00 |
iPsxMem.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
iR3000A.cpp
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Patch by Firnis:
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2011-04-13 16:32:47 +00:00 |
iR3000A.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR3000Atables.cpp
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Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
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2010-09-23 19:44:55 +00:00 |
iR5900.h
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Partial revert of r4935. REC_FUNC_DEL is functionally distinct from REC_FUNC. Fixed REC_FUNC_DEL definition.
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2011-10-12 23:49:50 +00:00 |
iR5900Arit.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900AritImm.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900Branch.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900Jump.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900LoadStore.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900Misc.cpp
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Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
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2011-02-17 21:27:24 +00:00 |
iR5900Move.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900MultDiv.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iR5900Shift.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
iVU1micro.cpp
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- Working on getting some old code working again which allows comparison between mVU and sVU program results.
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2010-07-07 05:59:25 +00:00 |
ir5900tables.cpp
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
microVU.cpp
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MTVU: Move code out of header.
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2012-04-06 11:34:02 +00:00 |
microVU.h
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microVU:
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2011-10-15 08:26:59 +00:00 |
microVU_Alloc.inl
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microVU: fixed a regression from r4940 that refraction caught when reviewing changes for a bug report. Might fix line of sight in MGS2 (the reported bug)? Might have something to do with the ace combat (forget which) collision detection? Might fix nothing but I'm pretty sure this is correct now.
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2012-05-25 16:23:44 +00:00 |
microVU_Analyze.inl
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Change various logs to sound "nicer".
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2012-04-17 17:55:51 +00:00 |
microVU_Branch.inl
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microVU: fixed a regression from r4940 that refraction caught when reviewing changes for a bug report. Might fix line of sight in MGS2 (the reported bug)? Might have something to do with the ace combat (forget which) collision detection? Might fix nothing but I'm pretty sure this is correct now.
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2012-05-25 16:23:44 +00:00 |
microVU_Clamp.inl
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microVU cleanups (mostly changing pointers to references)
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2011-03-31 03:08:48 +00:00 |
microVU_Compile.inl
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Big gif transfer code rewrite!
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2011-07-24 13:02:50 +00:00 |
microVU_Execute.inl
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microVU: fixed a regression from r4940 that refraction caught when reviewing changes for a bug report. Might fix line of sight in MGS2 (the reported bug)? Might have something to do with the ace combat (forget which) collision detection? Might fix nothing but I'm pretty sure this is correct now.
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2012-05-25 16:23:44 +00:00 |
microVU_Flags.inl
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Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games.
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2012-02-22 21:04:58 +00:00 |
microVU_IR.h
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Big gif transfer code rewrite!
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2011-07-24 13:02:50 +00:00 |
microVU_Log.inl
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microVU cleanups (mostly changing pointers to references)
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2011-03-31 03:08:48 +00:00 |
microVU_Lower.inl
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Small fix to mVU. Doesn't seem to help any game though.
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2012-04-17 16:09:42 +00:00 |
microVU_Macro.inl
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microVU: fixed a regression from r4940 that refraction caught when reviewing changes for a bug report. Might fix line of sight in MGS2 (the reported bug)? Might have something to do with the ace combat (forget which) collision detection? Might fix nothing but I'm pretty sure this is correct now.
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2012-05-25 16:23:44 +00:00 |
microVU_Misc.h
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Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games.
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2012-02-22 21:04:58 +00:00 |
microVU_Misc.inl
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microVU:
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2011-11-07 10:20:56 +00:00 |
microVU_Profiler.h
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microVU:
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2011-10-15 08:26:59 +00:00 |
microVU_Tables.inl
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microVU cleanups (mostly changing pointers to references)
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2011-03-31 03:08:48 +00:00 |
microVU_Upper.inl
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microVU:
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2011-10-15 08:26:59 +00:00 |
newVif.h
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
newVif_Dynarec.cpp
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
newVif_HashBucket.h
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Refactoring:
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2010-08-09 04:10:38 +00:00 |
newVif_Unpack.cpp
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Gif/VIF:
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2012-05-24 18:46:00 +00:00 |
newVif_UnpackSSE.cpp
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Big gif transfer code rewrite!
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2011-07-24 13:02:50 +00:00 |
newVif_UnpackSSE.h
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Bugfix for Tri-ace games and possibly others (bug introduced in r3762, caused by missing 'vifRegs.num is actually 256' checks)
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2010-09-14 00:39:40 +00:00 |
sVU_Compare.h
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Improved EE/VTLB memory management: Removes various psM/psR/psS/psH pointers and replaces them with a single unified eeMem pointer. Members of eeMem correspond to Main, Scratchpad, Hardware, etc. This simplifies the EE's memory allocation, improves compiler optimization, gets rid of some macro mess, and allows templated code to deduce the size of memory buffers automatically.
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2010-08-16 15:57:01 +00:00 |
sVU_Debug.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
sVU_Lower.cpp
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
sVU_Micro.cpp
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
sVU_Micro.h
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Big gif transfer code rewrite!
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2011-07-24 13:02:50 +00:00 |
sVU_Upper.cpp
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |
sVU_zerorec.cpp
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VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
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2012-04-07 01:48:34 +00:00 |
sVU_zerorec.h
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Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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2010-05-03 14:08:02 +00:00 |