pcsx2/plugins/zzogl-pg/opengl
arcum42 176c451008 zzogl-pg: Use path->StepReg in the transfer code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 10:53:42 +00:00
..
Linux zzogl-pg: Update the c::b project as well... 2010-04-02 05:53:53 +00:00
Win32 zzogl-pg: Split off some of GS.h. Keep working on the tranfer code. 2010-04-02 05:53:14 +00:00
ZeroGSShaders zzogl-pg: Fix compiling with the build script. 2010-03-24 09:19:10 +00:00
common zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
GLWin32.cpp zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now. 2010-03-29 21:15:49 +00:00
GLWinX11.cpp zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
GS.h zzogl-pg: Still working on the tag transfer code. 2010-04-02 06:49:30 +00:00
GSmain.cpp zzogl-pg: Split off some of GS.h. Keep working on the tranfer code. 2010-04-02 05:53:14 +00:00
GifTransfer.cpp zzogl-pg: Use path->StepReg in the transfer code. 2010-04-03 10:53:42 +00:00
GifTransfer.h zzogl-pg: Use path->StepReg in the transfer code. 2010-04-03 10:53:42 +00:00
Makefile.am zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
Mem.cpp zzogl-pg: Refactor a bunch of Mem.cpp stuff. 2010-03-23 12:21:46 +00:00
Mem.h zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
Mem_Swizzle.cpp zzogl-pg: Left out a file. 2010-03-26 05:56:40 +00:00
Mem_Swizzle.h zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg. 2010-03-26 06:28:51 +00:00
Mem_Tables.cpp zzogl-pg: Fighting with Mem.cpp. (This probably breaks things a bit. This is more of a 'save-my-progress' commit then anything. Basically, I'm expanding out a bunch of tangled macros right now, and creating a bunch of repetitive code that hopefully I'll be able to reduce afterwards. ) 2010-03-20 07:24:19 +00:00
Mem_Transmit.h zzogl-pg: A few more changes. 2010-03-24 08:46:18 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Misc things that caught my eye. 2010-03-27 01:01:31 +00:00
Regs.h zzogl-pg: Get rid of some old 64 bit code. 2010-03-31 12:17:05 +00:00
Util.h zzogl-pg: Split off some of GS.h. Keep working on the tranfer code. 2010-04-02 05:53:14 +00:00
ZZoglCRTC.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglCreate.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglFlush.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglSave.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglShaders.cpp zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around. 2010-03-26 05:17:14 +00:00
ZZoglShoots.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglVB.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository. 2010-03-26 12:14:49 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.cpp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Get rid of some old 64 bit code. 2010-03-31 12:17:05 +00:00
targets.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
x86-32.S zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86.h zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg. 2010-03-26 06:28:51 +00:00
zerogs.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
zerogs.h zzogl-pg: Misc things that caught my eye. 2010-03-27 01:01:31 +00:00
zerogsmath.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
zpipe.cpp zzogl-pg: Get it compiling in Windows. (May very well break compilation in Linux. I'll deal with that later.) 2010-03-19 04:36:28 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.