pcsx2/plugins/zzogl-pg/opengl
arcum42 10b2eedb61 zzogl-pg: A few parenthesis went missing in my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2904 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 23:57:55 +00:00
..
Linux zzogl-pg: Start reworking the way logging works. 2010-04-25 07:21:29 +00:00
Win32 zzogl-pg: Start reworking the way logging works. 2010-04-25 07:21:29 +00:00
ZeroGSShaders Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
GLWin32.cpp zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
GLWinX11.cpp zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
GS.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSmain.cpp zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx. 2010-04-25 11:14:37 +00:00
GifTransfer.cpp zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
GifTransfer.h zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
Makefile.am zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
Mem.cpp zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
Mem.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mem_Swizzle.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mem_Swizzle.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
Mem_Tables.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mem_Transmit.h zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed. 2010-04-25 09:02:36 +00:00
Regs.h zzogl-pg: Get rid of some old 64 bit code. 2010-03-31 12:17:05 +00:00
Util.h zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx. 2010-04-25 11:14:37 +00:00
ZZoglCRTC.cpp zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed. 2010-04-25 09:02:36 +00:00
ZZoglCreate.cpp zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed. 2010-04-25 09:02:36 +00:00
ZZoglFlush.cpp zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed. 2010-04-25 09:02:36 +00:00
ZZoglSave.cpp zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed. 2010-04-25 09:02:36 +00:00
ZZoglShaders.cpp zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed. 2010-04-25 09:02:36 +00:00
ZZoglShoots.cpp zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
ZZoglVB.cpp zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx. 2010-04-25 11:14:37 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
glprocs.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
rasterfont.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx. 2010-04-25 11:14:37 +00:00
targets.h zzogl-pg: Start reworking the way logging works. 2010-04-25 07:21:29 +00:00
x86-32.S zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
x86.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zerogs.cpp zzogl-pg: A few parenthesis went missing in my last commit. 2010-04-25 23:57:55 +00:00
zerogs.h zzogl-pg: Remove a few hardcoded game options that shouldn't be there. 2010-04-25 19:52:33 +00:00
zerogsmath.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zpipe.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.