mirror of https://github.com/PCSX2/pcsx2.git
265 lines
8.0 KiB
C++
265 lines
8.0 KiB
C++
/* ZeroGS KOSMOS
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* Copyright (C) 2005-2006 zerofrog@gmail.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __ZEROGS_TARGETS_H__
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#define __ZEROGS_TARGETS_H__
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#define TARGET_VIRTUAL_KEY 0x80000000
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#include "PS2Edefs.h"
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inline Vector DefaultOneColor( FRAGMENTSHADER ptr ) {
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Vector v = Vector ( 1, 1, 1, 1 );
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cgGLSetParameter4fv( ptr.sOneColor, v);
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return v ;
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}
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namespace ZeroGS {
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inline u32 GetFrameKey (int fbp, int fbw, VB& curvb);
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// manages render targets
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class CRenderTargetMngr
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{
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public:
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typedef map<u32, CRenderTarget*> MAPTARGETS;
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enum TargetOptions {
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TO_DepthBuffer = 1,
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TO_StrictHeight = 2, // height returned has to be the same as requested
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TO_Virtual = 4
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};
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~CRenderTargetMngr() { Destroy(); }
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void Destroy();
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static MAPTARGETS::iterator GetOldestTarg(MAPTARGETS& m);
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CRenderTarget* GetTarg(const frameInfo& frame, u32 Options, int maxposheight);
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inline CRenderTarget* GetTarg(int fbp, int fbw, VB& curvb) {
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MAPTARGETS::iterator it = mapTargets.find (GetFrameKey(fbp, fbw, curvb));
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/* if (fbp == 0x3600 && fbw == 0x100 && it == mapTargets.end())
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{
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printf("%x\n", GetFrameKey(fbp, fbw, curvb)) ;
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printf("%x %x\n", fbp, fbw);
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for(MAPTARGETS::iterator it1 = mapTargets.begin(); it1 != mapTargets.end(); ++it1)
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printf ("\t %x %x %x %x\n", it1->second->fbw, it1->second->fbh, it1->second->psm, it1->second->fbp);
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}*/
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return it != mapTargets.end() ? it->second : NULL;
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}
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// gets all targets with a range
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void GetTargs(int start, int end, list<ZeroGS::CRenderTarget*>& listTargets) const;
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// resolves all targets within a range
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__forceinline void Resolve(int start, int end);
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__forceinline void ResolveAll() {
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for(MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end(); ++it )
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it->second->Resolve();
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}
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void DestroyAllTargs(int start, int end, int fbw);
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void DestroyIntersecting(CRenderTarget* prndr);
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// promotes a target from virtual to real
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inline CRenderTarget* Promote(u32 key) {
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assert( !(key & TARGET_VIRTUAL_KEY) );
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// promote to regular targ
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CRenderTargetMngr::MAPTARGETS::iterator it = mapTargets.find(key|TARGET_VIRTUAL_KEY);
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assert( it != mapTargets.end() );
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CRenderTarget* ptarg = it->second;
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mapTargets.erase(it);
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DestroyIntersecting(ptarg);
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it = mapTargets.find(key);
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if( it != mapTargets.end() ) {
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DestroyTarg(it->second);
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it->second = ptarg;
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}
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else
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mapTargets[key] = ptarg;
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if( g_GameSettings & GAME_RESOLVEPROMOTED )
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ptarg->status = CRenderTarget::TS_Resolved;
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else
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ptarg->status = CRenderTarget::TS_NeedUpdate;
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return ptarg;
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}
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static void DestroyTarg(CRenderTarget* ptarg);
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MAPTARGETS mapTargets, mapDummyTargs;
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};
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class CMemoryTargetMngr
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{
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public:
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CMemoryTargetMngr() : curstamp(0) {}
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CMemoryTarget* GetMemoryTarget(const tex0Info& tex0, int forcevalidate); // pcbp is pointer to start of clut
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CMemoryTarget* MemoryTarget_SearchExistTarget (int start, int end, int nClutOffset, int clutsize, const tex0Info& tex0, int forcevalidate);
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CMemoryTarget* MemoryTarget_ClearedTargetsSearch(int fmt, int widthmult, int channels, int height);
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void Destroy(); // destroy all targs
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void ClearRange(int starty, int endy); // set all targets to cleared
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void DestroyCleared(); // flush all cleared targes
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void DestroyOldest();
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list<CMemoryTarget> listTargets, listClearedTargets;
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u32 curstamp;
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private:
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list<CMemoryTarget>::iterator DestroyTargetIter(list<CMemoryTarget>::iterator& it);
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};
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class CBitwiseTextureMngr
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{
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public:
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~CBitwiseTextureMngr() { Destroy(); }
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void Destroy();
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// since GetTex can delete textures to free up mem, it is dangerous if using that texture, so specify at least one other tex to save
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__forceinline u32 GetTex(u32 bitvalue, u32 ptexDoNotDelete) {
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map<u32, u32>::iterator it = mapTextures.find(bitvalue);
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if( it != mapTextures.end() )
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return it->second;
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return GetTexInt(bitvalue, ptexDoNotDelete);
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}
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private:
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u32 GetTexInt(u32 bitvalue, u32 ptexDoNotDelete);
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map<u32, u32> mapTextures;
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};
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// manages
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class CRangeManager
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{
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public:
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CRangeManager() {
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ranges.reserve(16);
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}
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// [start, end)
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struct RANGE {
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RANGE() {}
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inline RANGE(int start, int end) : start(start), end(end) {}
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int start, end;
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};
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// works in semi logN
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void Insert(int start, int end);
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void RangeSanityCheck();
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inline void Clear() {
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ranges.resize(0);
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}
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vector<RANGE> ranges; // organized in ascending order, non-intersecting
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};
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extern CRenderTargetMngr s_RTs, s_DepthRTs;
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extern CBitwiseTextureMngr s_BitwiseTextures;
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extern CMemoryTargetMngr g_MemTargs;
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extern u8 s_AAx, s_AAy, s_AAz, s_AAw;
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// Real rendered width, depends on AA and AAneg.
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inline int RW(int tbw) {
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if (s_AAx >= s_AAz)
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return (tbw << ( s_AAx - s_AAz ));
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else
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return (tbw >> ( s_AAz - s_AAx ));
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}
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// Real rendered height, depends on AA and AAneg.
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inline int RH(int tbh) {
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if (s_AAy >= s_AAw)
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return (tbh << ( s_AAy - s_AAw ));
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else
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return (tbh >> ( s_AAw - s_AAy ));
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}
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/* inline void CreateTargetsList(int start, int end, list<ZeroGS::CRenderTarget*>& listTargs) {
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s_DepthRTs.GetTargs(start, end, listTargs);
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s_RTs.GetTargs(start, end, listTargs);
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}*/
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// This pattern of functions is called 3 times, so I add creating Targets list into one.
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inline list<ZeroGS::CRenderTarget*> CreateTargetsList(int start, int end) {
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list<ZeroGS::CRenderTarget*> listTargs;
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s_DepthRTs.GetTargs(start, end, listTargs);
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s_RTs.GetTargs(start, end, listTargs);
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return listTargs;
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}
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extern Vector g_vdepth;
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extern int icurctx;
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extern VERTEXSHADER pvsBitBlt;
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extern FRAGMENTSHADER ppsBitBlt[2], ppsBitBltDepth, ppsOne;
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extern FRAGMENTSHADER ppsBaseTexture, ppsConvert16to32, ppsConvert32to16;
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extern GLuint vboRect;
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// Unworking
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#define PSMPOSITION 28
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// Code width and height of frame into key, that used in targetmanager
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// This is 3 variants of one function, Key dependant on fbp and fbw.
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inline u32 GetFrameKey (const frameInfo& frame) {
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return (((frame.fbw) << 16) | (frame.fbp));
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}
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inline u32 GetFrameKey ( CRenderTarget* frame ) {
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return (((frame->fbw) << 16) | (frame->fbp));
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}
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inline u32 GetFrameKey (int fbp, int fbw, VB& curvb) {
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return (((fbw) << 16) | (fbp));
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}
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inline u16 ShiftHeight (int fbh, int fbp, int fbhCalc) {
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return fbh;
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}
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//FIXME: this code for P4 ad KH1. It should not be such strange!
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//Dummy targets was deleted from mapTargets, but not erased.
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inline u32 GetFrameKeyDummy (const frameInfo& frame) {
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// if (frame.fbp > 0x2000 && ZZOgl_fbh_Calc(frame) < 0x400 && ZZOgl_fbh_Calc(frame) != frame.fbh)
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// printf ("Z %x %x %x %x\n", frame.fbh, frame.fbhCalc, frame.fbp, ZZOgl_fbh_Calc(frame));
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// height over 1024 would shrink to 1024, so dummy targets with calculated size more than 0x400 should be
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// distinct by real height. But in FFX there is 3e0 height target, so I put 0x300 as limit
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if (/*frame.fbp > 0x2000 && */ZZOgl_fbh_Calc(frame) < 0x300)
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return (((frame.fbw) << 16) | ZZOgl_fbh_Calc(frame));
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else
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return (((frame.fbw) << 16) | frame.fbh);
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}
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inline u32 GetFrameKeyDummy ( CRenderTarget* frame ) {
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if (/*frame->fbp > 0x2000 && */ZZOgl_fbh_Calc(frame->fbp, frame->fbw, frame->psm) < 0x300)
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return (((frame->fbw) << 16) | ZZOgl_fbh_Calc(frame->fbp, frame->fbw, frame->psm));
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else
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return (((frame->fbw) << 16) | frame->fbh);
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}
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} // End of namespace
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#endif
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