pcsx2/plugins/zzogl-pg/opengl/targets.h

265 lines
8.0 KiB
C++

/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __ZEROGS_TARGETS_H__
#define __ZEROGS_TARGETS_H__
#define TARGET_VIRTUAL_KEY 0x80000000
#include "PS2Edefs.h"
inline Vector DefaultOneColor( FRAGMENTSHADER ptr ) {
Vector v = Vector ( 1, 1, 1, 1 );
cgGLSetParameter4fv( ptr.sOneColor, v);
return v ;
}
namespace ZeroGS {
inline u32 GetFrameKey (int fbp, int fbw, VB& curvb);
// manages render targets
class CRenderTargetMngr
{
public:
typedef map<u32, CRenderTarget*> MAPTARGETS;
enum TargetOptions {
TO_DepthBuffer = 1,
TO_StrictHeight = 2, // height returned has to be the same as requested
TO_Virtual = 4
};
~CRenderTargetMngr() { Destroy(); }
void Destroy();
static MAPTARGETS::iterator GetOldestTarg(MAPTARGETS& m);
CRenderTarget* GetTarg(const frameInfo& frame, u32 Options, int maxposheight);
inline CRenderTarget* GetTarg(int fbp, int fbw, VB& curvb) {
MAPTARGETS::iterator it = mapTargets.find (GetFrameKey(fbp, fbw, curvb));
/* if (fbp == 0x3600 && fbw == 0x100 && it == mapTargets.end())
{
printf("%x\n", GetFrameKey(fbp, fbw, curvb)) ;
printf("%x %x\n", fbp, fbw);
for(MAPTARGETS::iterator it1 = mapTargets.begin(); it1 != mapTargets.end(); ++it1)
printf ("\t %x %x %x %x\n", it1->second->fbw, it1->second->fbh, it1->second->psm, it1->second->fbp);
}*/
return it != mapTargets.end() ? it->second : NULL;
}
// gets all targets with a range
void GetTargs(int start, int end, list<ZeroGS::CRenderTarget*>& listTargets) const;
// resolves all targets within a range
__forceinline void Resolve(int start, int end);
__forceinline void ResolveAll() {
for(MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end(); ++it )
it->second->Resolve();
}
void DestroyAllTargs(int start, int end, int fbw);
void DestroyIntersecting(CRenderTarget* prndr);
// promotes a target from virtual to real
inline CRenderTarget* Promote(u32 key) {
assert( !(key & TARGET_VIRTUAL_KEY) );
// promote to regular targ
CRenderTargetMngr::MAPTARGETS::iterator it = mapTargets.find(key|TARGET_VIRTUAL_KEY);
assert( it != mapTargets.end() );
CRenderTarget* ptarg = it->second;
mapTargets.erase(it);
DestroyIntersecting(ptarg);
it = mapTargets.find(key);
if( it != mapTargets.end() ) {
DestroyTarg(it->second);
it->second = ptarg;
}
else
mapTargets[key] = ptarg;
if( g_GameSettings & GAME_RESOLVEPROMOTED )
ptarg->status = CRenderTarget::TS_Resolved;
else
ptarg->status = CRenderTarget::TS_NeedUpdate;
return ptarg;
}
static void DestroyTarg(CRenderTarget* ptarg);
MAPTARGETS mapTargets, mapDummyTargs;
};
class CMemoryTargetMngr
{
public:
CMemoryTargetMngr() : curstamp(0) {}
CMemoryTarget* GetMemoryTarget(const tex0Info& tex0, int forcevalidate); // pcbp is pointer to start of clut
CMemoryTarget* MemoryTarget_SearchExistTarget (int start, int end, int nClutOffset, int clutsize, const tex0Info& tex0, int forcevalidate);
CMemoryTarget* MemoryTarget_ClearedTargetsSearch(int fmt, int widthmult, int channels, int height);
void Destroy(); // destroy all targs
void ClearRange(int starty, int endy); // set all targets to cleared
void DestroyCleared(); // flush all cleared targes
void DestroyOldest();
list<CMemoryTarget> listTargets, listClearedTargets;
u32 curstamp;
private:
list<CMemoryTarget>::iterator DestroyTargetIter(list<CMemoryTarget>::iterator& it);
};
class CBitwiseTextureMngr
{
public:
~CBitwiseTextureMngr() { Destroy(); }
void Destroy();
// since GetTex can delete textures to free up mem, it is dangerous if using that texture, so specify at least one other tex to save
__forceinline u32 GetTex(u32 bitvalue, u32 ptexDoNotDelete) {
map<u32, u32>::iterator it = mapTextures.find(bitvalue);
if( it != mapTextures.end() )
return it->second;
return GetTexInt(bitvalue, ptexDoNotDelete);
}
private:
u32 GetTexInt(u32 bitvalue, u32 ptexDoNotDelete);
map<u32, u32> mapTextures;
};
// manages
class CRangeManager
{
public:
CRangeManager() {
ranges.reserve(16);
}
// [start, end)
struct RANGE {
RANGE() {}
inline RANGE(int start, int end) : start(start), end(end) {}
int start, end;
};
// works in semi logN
void Insert(int start, int end);
void RangeSanityCheck();
inline void Clear() {
ranges.resize(0);
}
vector<RANGE> ranges; // organized in ascending order, non-intersecting
};
extern CRenderTargetMngr s_RTs, s_DepthRTs;
extern CBitwiseTextureMngr s_BitwiseTextures;
extern CMemoryTargetMngr g_MemTargs;
extern u8 s_AAx, s_AAy, s_AAz, s_AAw;
// Real rendered width, depends on AA and AAneg.
inline int RW(int tbw) {
if (s_AAx >= s_AAz)
return (tbw << ( s_AAx - s_AAz ));
else
return (tbw >> ( s_AAz - s_AAx ));
}
// Real rendered height, depends on AA and AAneg.
inline int RH(int tbh) {
if (s_AAy >= s_AAw)
return (tbh << ( s_AAy - s_AAw ));
else
return (tbh >> ( s_AAw - s_AAy ));
}
/* inline void CreateTargetsList(int start, int end, list<ZeroGS::CRenderTarget*>& listTargs) {
s_DepthRTs.GetTargs(start, end, listTargs);
s_RTs.GetTargs(start, end, listTargs);
}*/
// This pattern of functions is called 3 times, so I add creating Targets list into one.
inline list<ZeroGS::CRenderTarget*> CreateTargetsList(int start, int end) {
list<ZeroGS::CRenderTarget*> listTargs;
s_DepthRTs.GetTargs(start, end, listTargs);
s_RTs.GetTargs(start, end, listTargs);
return listTargs;
}
extern Vector g_vdepth;
extern int icurctx;
extern VERTEXSHADER pvsBitBlt;
extern FRAGMENTSHADER ppsBitBlt[2], ppsBitBltDepth, ppsOne;
extern FRAGMENTSHADER ppsBaseTexture, ppsConvert16to32, ppsConvert32to16;
extern GLuint vboRect;
// Unworking
#define PSMPOSITION 28
// Code width and height of frame into key, that used in targetmanager
// This is 3 variants of one function, Key dependant on fbp and fbw.
inline u32 GetFrameKey (const frameInfo& frame) {
return (((frame.fbw) << 16) | (frame.fbp));
}
inline u32 GetFrameKey ( CRenderTarget* frame ) {
return (((frame->fbw) << 16) | (frame->fbp));
}
inline u32 GetFrameKey (int fbp, int fbw, VB& curvb) {
return (((fbw) << 16) | (fbp));
}
inline u16 ShiftHeight (int fbh, int fbp, int fbhCalc) {
return fbh;
}
//FIXME: this code for P4 ad KH1. It should not be such strange!
//Dummy targets was deleted from mapTargets, but not erased.
inline u32 GetFrameKeyDummy (const frameInfo& frame) {
// if (frame.fbp > 0x2000 && ZZOgl_fbh_Calc(frame) < 0x400 && ZZOgl_fbh_Calc(frame) != frame.fbh)
// printf ("Z %x %x %x %x\n", frame.fbh, frame.fbhCalc, frame.fbp, ZZOgl_fbh_Calc(frame));
// height over 1024 would shrink to 1024, so dummy targets with calculated size more than 0x400 should be
// distinct by real height. But in FFX there is 3e0 height target, so I put 0x300 as limit
if (/*frame.fbp > 0x2000 && */ZZOgl_fbh_Calc(frame) < 0x300)
return (((frame.fbw) << 16) | ZZOgl_fbh_Calc(frame));
else
return (((frame.fbw) << 16) | frame.fbh);
}
inline u32 GetFrameKeyDummy ( CRenderTarget* frame ) {
if (/*frame->fbp > 0x2000 && */ZZOgl_fbh_Calc(frame->fbp, frame->fbw, frame->psm) < 0x300)
return (((frame->fbw) << 16) | ZZOgl_fbh_Calc(frame->fbp, frame->fbw, frame->psm));
else
return (((frame->fbw) << 16) | frame->fbh);
}
} // End of namespace
#endif