pcsx2/plugins/spu2-x/src
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
..
Linux copyright: 2012-04-12 06:30:35 +00:00
Windows Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files. 2012-08-19 19:54:12 +00:00
ADSR.cpp SPU2-X: 2012-04-01 14:09:24 +00:00
CMakeLists.txt copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
Config.h SPU2-X: Added config setting for ProLogic decoding level. 2011-08-10 20:08:29 +00:00
DPLII.h [copyright] 2010-07-08 16:40:44 +00:00
Debug.cpp SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI). 2011-08-04 16:51:59 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp copyright: 2012-04-12 06:30:35 +00:00
Dma.cpp SPU2-X: silly logic error in IRQA testing for DMA, fixes Atelier Iris, maybe others. 2011-10-27 15:34:14 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
DplIIdecoder.cpp copyright: 2012-04-12 06:30:35 +00:00
Global.h @gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :) 2011-12-27 23:03:31 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
Mixer.h SPU2-X: kill a few warnings 2011-08-10 11:59:08 +00:00
PS2E-spu2.cpp Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X. 2012-02-29 14:51:55 +00:00
PS2E-spu2.h SPU2-X: Implemented SPU2reset method for handling a PS2 reset. 2011-06-08 20:30:57 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp SPU2-X: Little mistake in input area IRQ code. 2011-06-15 16:24:42 +00:00
RegLog.cpp SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers. 2011-06-24 18:41:56 +00:00
RegTable.cpp SPU2-X: Both cores now (ignore previous commit) 2011-06-24 23:09:45 +00:00
Reverb.cpp SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on. 2011-06-27 17:17:29 +00:00
SndOut.cpp SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version. 2011-08-14 22:06:18 +00:00
SndOut.h SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version. 2011-08-14 22:06:18 +00:00
SndOut_Portaudio.cpp SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis. 2011-08-12 14:47:36 +00:00
Spu2replay.cpp SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis. 2011-08-12 14:47:36 +00:00
Spu2replay.h SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Timestretcher.cpp SPU2-X: Stretcher: fixed a bug which may be triggered by some compiler optimizations (floating point comparisons, doesn't happen with current VS2010 project). Thanks to pseudonym for tracking it down, reading tons of asm code, and learning x87 while at it... 2011-08-15 16:55:23 +00:00
WavFile.cpp spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
WavFile.h spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
Wavedump_wav.cpp GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
defs.h SPU2-X: 2011-06-25 13:24:22 +00:00
iconvert.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
regs.h SPU2-X: 2011-02-20 21:00:08 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
spu2sys.cpp Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X. 2012-02-29 14:51:55 +00:00