pcsx2/plugins/spu2-x/src/DPLII.h

55 lines
1.3 KiB
C++

/* SPU2-X
* A plugin for Emulating the Sound Processing Unit of the Playstation 2
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _DPLII_H_
#define _DPLII_H_
#include "PS2Etypes.h"
#include "Lowpass.h"
class DPLII
{
public:
static const bool UseAveraging = false;
protected:
s32 LAccum;
s32 RAccum;
s32 ANum;
LPF_data lpf_l;
LPF_data lpf_r;
u8 bufdone;
s32 Gfl,Gfr;
s32 spdif_data[6];
s32 LMax,RMax;
s32 LBuff[128];
s32 RBuff[128];
public:
DPLII( s32 lowpass_freq, s32 samplerate );
void Convert( s16 *obuffer, s32 ValL, s32 ValR );
};
#endif