mirror of https://github.com/PCSX2/pcsx2.git
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/* SPU2-X
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* A plugin for Emulating the Sound Processing Unit of the Playstation 2
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _DPLII_H_
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#define _DPLII_H_
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#include "PS2Etypes.h"
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#include "Lowpass.h"
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class DPLII
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{
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public:
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static const bool UseAveraging = false;
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protected:
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s32 LAccum;
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s32 RAccum;
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s32 ANum;
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LPF_data lpf_l;
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LPF_data lpf_r;
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u8 bufdone;
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s32 Gfl,Gfr;
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s32 spdif_data[6];
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s32 LMax,RMax;
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s32 LBuff[128];
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s32 RBuff[128];
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public:
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DPLII( s32 lowpass_freq, s32 samplerate );
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void Convert( s16 *obuffer, s32 ValL, s32 ValR );
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};
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#endif
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