lightningterror
|
80ca5ea5fd
|
GS/HW: Rename GSC_Tekken5 to GSC_NamcoGames.
Multiple games use it.
|
2025-04-19 16:52:26 +02:00 |
lightningterror
|
3afa9ca403
|
VMManager: Add available ram info in log.
|
2025-04-19 13:41:41 +02:00 |
lightningterror
|
842190e15e
|
CDVD: Adjust ram requirements when precaching on linux/Mac.
|
2025-04-19 13:41:41 +02:00 |
PCSX2 Bot
|
717775d9ab
|
[ci skip] Qt: Update Base Translation.
|
2025-04-19 05:39:57 +02:00 |
GregoireLD
|
a19bb91041
|
GameDB: Add a new Ico version (#11103)
|
2025-04-18 13:33:51 -04:00 |
Filoppi
|
a545982a28
|
GS: Fix crash if CAS pipeline failed to compile (it'd crash when the user enables CAS, which is still enough of a good reason to make the whole rendering backend fail to initialize)
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
2109df04ca
|
GS: Remove duplicate shader creation for RTA correction. The same shader would have been created just above.
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
f485cf8ebc
|
GS: fix more badly named debug objects
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
bb48110f95
|
GS: Fix VK also naming the wrong pipelines
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
718adda749
|
GS: Fix DX12 setting the object names for the wrong pipelines (possibly causing random memory writes), also fix some bad naming
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
a170c7ccb1
|
GS: Fix DX12 m_color_copy shaders not applying the right RTA_CORRECTION offset (see the VK implementation, which is identical except for this issue)
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
fec3fe3b6b
|
GS: Add DX11 shaders debug names
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
00f19c9777
|
GS: Fix displays that are currently unplugged (disabled) from throwing unnecessary warnings
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
93aae28593
|
GS: Polish spacing and comments
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
8be2b907b3
|
GS: Add actual HDR and HQ textures and rename the "HDR" textures to colclip (hw) given that's actually what they are (HDR was a very loose term for it)
|
2025-04-18 19:11:11 +02:00 |
Filoppi
|
fcca07765b
|
GS: Clarify HW blends code a bit
|
2025-04-18 19:11:11 +02:00 |
EXtremeExploit
|
559e4e75eb
|
GameDB: Add memcard filters for Mortal Kombat Armageddon Premium
|
2025-04-18 10:10:16 -04:00 |
TheLastRar
|
8ae84614d5
|
SDLInputSource: Support auto mapping pressure sense buttons
Also provide UI strings and icons
|
2025-04-18 10:09:48 -04:00 |
TheLastRar
|
18a7e8b22c
|
SDLInputSource: Enable support for the Sixaxis driver on Windows
|
2025-04-18 10:09:48 -04:00 |
Immersion95
|
01120f6120
|
GameDB: Adds Software FMV hack to Soulcalibur 2/3 Games
Fixes https://github.com/PCSX2/pcsx2/issues/2852
|
2025-04-18 02:44:08 +02:00 |
TheLastRar
|
07be6bb5ae
|
DEV9: Ignore UDP socket ICMP errors on recv
These where already ignored on send
|
2025-04-18 02:39:06 +02:00 |
TheLastRar
|
39b4905ef1
|
DEV9: Fix race condition when handling closed socket connections
|
2025-04-18 02:39:06 +02:00 |
TheLastRar
|
6c49a5aa9d
|
DEV9: Fix race condition in UDP sockets
|
2025-04-18 02:39:06 +02:00 |
TheLastRar
|
aaeff2ea0f
|
DEV9: Deduplicate some UDP sockets code
|
2025-04-18 02:39:06 +02:00 |
PCSX2 Bot
|
cd48e78667
|
[ci skip] Qt: Update Base Translation.
|
2025-04-18 02:28:36 +02:00 |
KamFretoZ
|
f2ab4e840e
|
Qt: Change Default Theme
|
2025-04-18 02:28:15 +02:00 |
dependabot[bot]
|
9a476f8283
|
Bump @octokit/request and @octokit/plugin-throttling
Bumps [@octokit/request](https://github.com/octokit/request.js) to 9.2.2 and updates ancestor dependency [@octokit/plugin-throttling](https://github.com/octokit/plugin-throttling.js). These dependencies need to be updated together.
Updates `@octokit/request` from 5.6.2 to 9.2.2
- [Release notes](https://github.com/octokit/request.js/releases)
- [Commits](https://github.com/octokit/request.js/compare/v5.6.2...v9.2.2)
Updates `@octokit/plugin-throttling` from 3.5.2 to 9.6.0
- [Release notes](https://github.com/octokit/plugin-throttling.js/releases)
- [Commits](https://github.com/octokit/plugin-throttling.js/compare/v3.5.2...v9.6.0)
---
updated-dependencies:
- dependency-name: "@octokit/request"
dependency-version: 9.2.2
dependency-type: indirect
- dependency-name: "@octokit/plugin-throttling"
dependency-version: 9.6.0
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
|
2025-04-17 19:32:38 -04:00 |
lightningterror
|
8e24ad724c
|
CDVD: Adjust ram requirements when precaching.
|
2025-04-17 18:59:14 -04:00 |
TheLastRar
|
c70aba2ca5
|
Common: Allow shared reading of log files
|
2025-04-17 18:57:36 -04:00 |
refractionpcsx2
|
c6a20961b8
|
GS/HW: Improve quad detection on triangle strips
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
4741354883
|
GS/HW: Clamp native scaling texture read size to texture size
Fixes Transformers light rays
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
a3051f5d58
|
GS/HW: More RT in RT regression fixes/improvements
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
730207e75b
|
GS/HW: Do not set a source region when using channel shuffles or tex is rt
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
27e067889d
|
GS/HW: Try to improve first barrier placement for Metal, Vulkan and OGL
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
22c9433c1c
|
GS/HW: Split out invalidation in case RT processing invalidates Z, causing a use after free
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
c6b558cb3d
|
GS/HW: Fix up source region behaviour
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
a6d5598c08
|
GS/HW: More RT in RT regression fixes
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
13ee2abeef
|
GS/HW: Fix some clear behaviour
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
ca9c841477
|
GS/HW: Attempt to reduce the load of copies for offset Z
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
0dbae3c46c
|
GS/HW: Reduce number of targets in pool when doing channels shuffles
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
045bcbc7da
|
GS/HW: More RT in RT regression fixes and adjustments
Restored the Z clear CRC hack for Battlefield 2, it's probably the least invasive one and the most difficult one to emulate, it was still problematic.
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
9f98e28b08
|
GS/HW: Fix Z Tex in RT regions + read back sources for SW if needed
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
59dfbae9b4
|
GS/HW: Disable per page split shuffle when RT in RT is enabled
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
3f0250957b
|
GS/HW: Fix more regressions with RT in RT
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
73595d93f3
|
GS/HW: Fix some format conversion scaling problems
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
19b8755c89
|
GS/HW: Support RT in RT in SW renderer fallback check
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
14aad730de
|
GS: Code cleanup at the behest of Const-Man
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
6c7eec5778
|
GS/HW: Don't allow Tex in RT if not contained
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
2c5ce5763a
|
GS/HW: Intercept excessively large clears
|
2025-04-17 18:54:33 -04:00 |
refractionpcsx2
|
b568e1387a
|
GS/HW: Allow offsetting in to a target if full contained.
|
2025-04-17 18:54:33 -04:00 |