refractionpcsx2
85bd46e457
GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead
2025-04-17 18:54:33 -04:00
refractionpcsx2
bd4a77992e
GS/HW: Predict valid sizes based on repeated draws and scissor
...
- this should be okay/limited to certain situations like Battlefield 2. Scissor isn't 100% guaranteed to be right, but it's probably better than nothing.
2025-04-17 18:54:33 -04:00
refractionpcsx2
a8750ce8ad
GS/HW: Check all overlapping pages when clearing sources
2025-04-17 18:54:33 -04:00
refractionpcsx2
4e8887c80b
GameDB: Adjust fixes for games affected by RT in RT
2025-04-17 18:54:33 -04:00
refractionpcsx2
c38a0cdec9
GS/HW: Don't update TBP on targets + make target src's temporary
2025-04-17 18:54:33 -04:00
refractionpcsx2
6f961edcb1
GS/HW: Remove no longer required CRCs
2025-04-17 18:54:33 -04:00
refractionpcsx2
bdd9f30404
GS: Add CRC hack for Guitar Hero 3 to handle crowds
2025-04-17 18:54:33 -04:00
refractionpcsx2
f94d5faaf2
GS/HW: Further fixes and rewrite of AlignedRectTranslate
2025-04-17 18:54:33 -04:00
refractionpcsx2
c1ffd93f28
GS/HW: Fix up shuffle behaviour and affected areas
...
- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-04-17 18:54:33 -04:00
refractionpcsx2
05bf7af859
GS/HW: Further fixes to HW renderer behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
eae359a3b8
GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles
2025-04-17 18:54:33 -04:00
refractionpcsx2
2156906341
GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles
2025-04-17 18:54:33 -04:00
refractionpcsx2
e7bd669362
GS/HW: Centralize new target resizing calls to fix statistics/tidy up
...
Also add an override for GSVector4i loadl to take a GSVector2i
2025-04-17 18:54:33 -04:00
refractionpcsx2
17ac5b5e06
GS/HW: Fixes for Tex in RT and shuffle detection
2025-04-17 18:54:33 -04:00
refractionpcsx2
671cc753b5
GS/HW: Sync depth texture information when updating dst_match
2025-04-17 18:54:33 -04:00
refractionpcsx2
fd81b47413
GS/HW: Fix some back to back shuffles and inside source invalidation
2025-04-17 18:54:33 -04:00
refractionpcsx2
710b07a857
GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC
2025-04-17 18:54:33 -04:00
refractionpcsx2
5b93d2642b
GS/HW: More changes some regressions
2025-04-17 18:54:33 -04:00
refractionpcsx2
38d792fd97
GS/HW: More alterations for new RT in RT system
2025-04-17 18:54:33 -04:00
refractionpcsx2
fed266f5ac
GS/HW: Fixes to texture is target offsets
2025-04-17 18:54:33 -04:00
refractionpcsx2
a547d10ab9
GS/HW: Further fixes for RT in RT changes in behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
4cc6043737
GS/HW: Further RT in RT changes to improve compatibility
2025-04-17 18:54:33 -04:00
refractionpcsx2
0a42313b6f
GS/HW: Further fixes to RT in RT - Still a ways to go...
2025-04-17 18:54:33 -04:00
refractionpcsx2
0b53f541d1
GS/HW: Initial work implementing RT in RT support
2025-04-17 18:54:33 -04:00
PCSX2 Bot
ddd17b18d7
[ci skip] Qt: Update Base Translation.
2025-04-16 02:02:30 +02:00
KamFretoZ
915f4cc618
Qt: Update Game type and flag icons
2025-04-16 01:44:59 +02:00
KamFretoZ
d4d9b3e461
Qt: Add SVG compats star icon
...
Qt: Center compatibility stars icon
2025-04-16 01:44:59 +02:00
KamFretoZ
49f5221170
Qt: Add SVG regional flags
2025-04-16 01:44:59 +02:00
KamFretoZ
96459090a6
Qt: Change game list disc icon to its svg counterpart
2025-04-16 01:44:59 +02:00
JordanTheToaster
ccc8b38b77
GameDB: Switch Rule of Rose to SoftwareFMV
2025-04-16 01:41:23 +02:00
PCSX2 Bot
c6d1c8063b
[ci skip] Qt: Update Base Translation.
2025-04-15 02:05:23 +02:00
chaoticgd
0ffb6d6362
Debugger: Rename DebuggerView subclasses
2025-04-14 18:48:36 -04:00
chaoticgd
252aaa500e
Debugger: Rename DebuggerWidget to DebuggerView
2025-04-14 18:48:36 -04:00
chaoticgd
d456908e37
Debugger: Don't save UI layouts unnecessarily after loading them
2025-04-14 18:48:36 -04:00
chaoticgd
cd13bfb429
Debugger: Revise file format for UI layouts
2025-04-14 18:48:36 -04:00
lightningterror
ff87bc5889
GS: Use inclusive req factor of 1 for sw renderer.
...
Workaround until the issue can be properly fixed.
2025-04-14 23:02:43 +02:00
Rares-Alexandru Fodor
42cd80c172
UI: Fix vertical alignment of achievement progress text
2025-04-14 23:02:19 +02:00
TheLastRar
123cd3a092
Qt: Centre region flags in game list
2025-04-14 18:11:48 +02:00
TheLastRar
cbc3c4e6eb
Qt: Fix broken icon styling in Win11 theme
2025-04-14 18:11:48 +02:00
PCSX2 Bot
b50e39e5cb
[ci skip] PAD: Update to latest controller database.
2025-04-14 18:11:21 +02:00
PCSX2 Bot
bbe5ef451a
[ci skip] Qt: Update Base Translation.
2025-04-12 20:54:51 -04:00
chaoticgd
c359c0e747
Debugger: Add setting to change UI refresh interval
2025-04-12 12:26:32 -04:00
TheLastRar
99ecb0b60f
SDLInput: Set BPM legacy Nintendo layout when migrating non-Xbox layout binds
2025-04-12 12:25:19 -04:00
TheLastRar
cfc7e45020
FSUI: Add option to use legacy SDL2 Nintendo layout
2025-04-12 12:25:19 -04:00
TheLastRar
0307d064ad
MSBuild: Update QtUi includes
2025-04-12 12:24:18 -04:00
TheLastRar
89cd824c70
MSBuild: Improve QtMoc tasks
2025-04-12 12:24:18 -04:00
TheLastRar
1066e8a5e9
MSBuild: Adjust how MSBuild handles Qt ui files
2025-04-12 12:24:18 -04:00
JordanTheToaster
d2c31df106
GS/HW: Mask 16bit colours when blending is disabled
2025-04-12 01:50:37 +02:00
PCSX2 Bot
a56ffee8f7
[ci skip] Qt: Update Base Translation.
2025-04-11 02:10:28 +02:00
JordanTheToaster
7c798126e3
GameDB: Fix broken FMVs in Clock Tower 3
2025-04-10 18:47:28 -04:00