GS/HW: Reduce number of targets in pool when doing channels shuffles

This commit is contained in:
refractionpcsx2 2025-02-20 11:02:19 +00:00 committed by Ty
parent 045bcbc7da
commit 0dbae3c46c
1 changed files with 29 additions and 12 deletions

View File

@ -6207,38 +6207,55 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
// Restricting it also breaks Tom and Jerry...
if (m_downscale_source || m_channel_shuffle || tex->m_texture->GetType() == GSTexture::Type::DepthStencil)
{
copy_range = src_bounds;
copy_size = src_unscaled_size;
if (m_channel_shuffle)
{
// Just make it the size of the RT, since it will be making a new target every draw (most likely) it saves making 130 new targets and drown
copy_size.x = rt->m_unscaled_size.x;
copy_size.y = rt->m_unscaled_size.y;
copy_range.x = copy_range.y = 0;
copy_range.z = std::min(m_r.width(), copy_size.x);
copy_range.w = std::min(m_r.height(), copy_size.y);
}
else
{
copy_range = src_bounds;
copy_size = src_unscaled_size;
}
GSVector4i::storel(&copy_dst_offset, copy_range);
if (m_channel_shuffle && (tex_diff || frame_diff))
{
const u32 page_offset = (m_cached_ctx.TEX0.TBP0 - src_target->m_TEX0.TBP0) >> 5;
const u32 vertical_offset = (page_offset / src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.y;
const u32 horizontal_offset = (page_offset % src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.x;
const u32 vertical_offset = (page_offset / src_target->m_TEX0.TBW) * GSLocalMemory::m_psm[src_target->m_TEX0.PSM].pgs.y;
copy_range.y += vertical_offset;
copy_range.x += horizontal_offset;
copy_size.y -= vertical_offset;
copy_size.x -= horizontal_offset;
copy_range.y += vertical_offset;
copy_range.z += horizontal_offset;
copy_range.w += vertical_offset;
if (!m_channel_shuffle)
{
copy_size.y -= vertical_offset;
copy_size.x -= horizontal_offset;
}
target_region = false;
source_region.bits = 0;
//copied_rt = tex->m_from_target != nullptr;
if (m_in_target_draw && (page_offset || frame_diff))
{
copy_size.x = m_r.width();
copy_size.y = m_r.height();
copy_range.w = copy_range.y + copy_size.y;
copy_range.z = copy_range.x + copy_size.x;
copy_range.z = copy_range.x + m_r.width();
copy_range.w = copy_range.y + m_r.height();
if (tex_diff != frame_diff)
{
GSVector4i::storel(&copy_dst_offset, m_r);
copy_size.x += copy_dst_offset.x;
copy_size.y += copy_dst_offset.y;
}
}
copy_range.z = std::min(copy_range.z, copy_size.x);
copy_range.w = std::min(copy_range.w, copy_size.y);
}
}
else