* restore widescreen option. Force a 4/3 mode when disabled.
* Also force 4/3 in window mode. In widescreen and fullscreen uses all the screen.
* Clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3740 96395faa-99c1-11dd-bbfe-3dabce05a288
* add more locking to X11. Never too safe.
* Free the visual (memory leak)
* Only search event of the current window
* force 4:3 in fullscreen mode (will need a toggle box to enable/disable it)
* do not grab cursor on debug (this one will need more test)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3739 96395faa-99c1-11dd-bbfe-3dabce05a288
* use alt-enter to toggle the fullscreen mode. (toggle quickly multiple time to crash it...) I suspect need of XLockDisplay & XUnlockDisplay
* escape: will quit for both mode
Not yet done:
* good support of fullscreen conf flag. Which is wrong for the moment. (actually may be a source of crash)
* Better support of widescreen screen
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3731 96395faa-99c1-11dd-bbfe-3dabce05a288
Spu2x: Use a standard destructor (POD safe stuff). Fix various segmentation faults (Issue 846)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3702 96395faa-99c1-11dd-bbfe-3dabce05a288
Another round of configuration dialog renovations.
Fixes the leftover "Skipdraw" text when hacks are disabled.
Group the options a bit nicer. Group hardware Anti Aliasing with hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3693 96395faa-99c1-11dd-bbfe-3dabce05a288
* add a new hack (linux only) to enable the automatic skip draw (ease testing and probably remove later)
* forget GSC_HauntingGround from my last copy-past....
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3675 96395faa-99c1-11dd-bbfe-3dabce05a288
* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ?
* Tune the GOW value.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fix some parameter
* Use some functions created by Zeydlitz to reduce the code.
Current status: blur effect is removed in FFX with UserHacks_SkipDraw=1 and various random crashes ;)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3655 96395faa-99c1-11dd-bbfe-3dabce05a288
* move content of version.h into CDVDlinuz.h (avoid a conflict with version.h located in /usr/include/alsa)
* allow cmake to build it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3654 96395faa-99c1-11dd-bbfe-3dabce05a288
Added Haunting Ground to the list of games that get their post processing automatically removed.
The game still shows a badly blended fog but is otherwise nicely playable now.
Hacks are from an unknown coder. Thanks for figuring it out! ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3642 96395faa-99c1-11dd-bbfe-3dabce05a288
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
* common.h is mostly based on multiple file in ffmpeg. So apply the same licence as the original files
* Others zerofrog's file: add a note on the missing copyright notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3627 96395faa-99c1-11dd-bbfe-3dabce05a288