TellowKrinkle
1ac081ef4c
Common: Make GL::Context::Create use gsl::span
2022-10-16 19:24:45 -05:00
TellowKrinkle
a2c3050c51
Common: Formatting
2022-10-16 19:24:45 -05:00
Connor McLaughlin
5c88c585a0
ContextWGL: Use pbuffers when we don't have a surface
...
Fixes context restore error tripping when confirming shutdown while
fullscreen in Qt.
2022-06-20 15:14:15 +01:00
Connor McLaughlin
893b3c629d
Everything: Remove a **lot** of wx, and px nonsense
...
- common has no wx left except for Path.
- pcsx2core only has it in a few places (memory cards and path related
stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin
8620febeb3
GL/Context: Load wayland-egl dynamically
...
Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.
Solves missing symbol issues by including it in the AppImage.
2022-05-06 01:00:24 +01:00
Connor McLaughlin
0592abd31b
GL/ContextEGL: Fix broken surface creation
...
Regression from #5676 .
2022-04-15 11:46:07 +01:00
tcoyvwac
5389178644
Common: Prefer standard algorithms
...
GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac
6cbdc8c8b7
Common: Prefer pre-built array-form to assign values.
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac
6e6a70b8ed
Common: Prefer returning std::array by lambda expression
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00
Connor McLaughlin
2d08d3dc94
GL/Context: Drop GL string logging back to devbuilds
2022-03-08 10:39:50 +01:00
Connor McLaughlin
3f81b7e56d
GL/ShaderCache: Time various shader compilation tasks
2021-12-26 13:21:51 +00:00
Connor McLaughlin
69ff12645c
Common: Add GL/ShaderCache
2021-12-26 13:21:51 +00:00
Connor McLaughlin
efb93d22d9
Common: Add GL Program wrapper class
2021-12-26 13:21:51 +00:00
Connor McLaughlin
20ab4dbf20
GL/StreamBuffer: Use partial instead of exact match for NVIDIA
...
It's "NVIDIA Corporation" on Macs, and on Windows we don't support any
GL3 GPUs anyway.
2021-10-30 16:01:55 +01:00
TellowKrinkle
9d2bdd5681
ContextAGL main thread & wx compatibility fixes
2021-10-30 02:00:21 +01:00
Connor McLaughlin
198fc2629e
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00