Commit Graph

11122 Commits

Author SHA1 Message Date
Kojin e0037ff709 gsdx-d3d11: remove legacy d3dcompiler code 2020-07-10 17:04:33 -04:00
RedPanda4552 1a1a338d68
GameDB: Add Xenosaga save point crash patch (#3418) 2020-07-10 18:04:44 +01:00
Kojin 210336d8c1 gsdx-d3d11: Modernize swapchain and device creation
Updates the d3d device and swapchain creation to more modern methods.

- Use CreateDXGIFactory2 to create the factory and store in member
- Use CreateSwapChainForHwnd
- Add messages for failures to the console
- Some general formatting improvements
2020-07-07 15:59:44 -04:00
Mrlinkwii 91e7c5b7f1
gamedb: Add The Ultimate World Cup Quiz. (#3522) 2020-07-04 16:47:13 +02:00
arcum42 6afee4ae0c Don't call PressButton if the key pressed isn't in the index. 2020-07-03 21:56:46 -07:00
lightningterror b45e524b2c gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable.
Convert sprites on the cpu instead of the gpu when applicable. Port from
Opengl.

Lines: GPU conversion.
Triangles: CPU conversion.

Disable Geometry shader when conversion is done on the cpu.
2020-07-03 13:00:49 +02:00
RedDevilus 7d35892def GameDB: Add EETimingHack gamefix to Yakuza.
(#2774) Fixes flickering.
2020-07-02 08:37:42 +02:00
RedDevilus 4102489d84 onepad: Add Alienware controller
Fixes #3505
2020-06-29 16:41:48 +02:00
lightningterror c7bc1c2cfa gsdx-gui: Limit spin buttons input properly.
v1 It won't allow users to try to input a value that isn't supported
osd (size, timeout, max), tc offsets (x, y), rendering threads.

v2 Use const if applicable for variables throughout
GSSettingsDlg.cpp. Will cleanup some warnings.
2020-06-28 20:48:37 +02:00
RedDevilus 711314dfd8
GameDB: Add EETimingHack gamefix to King of Colosseum Green. (#3493)
Fixes hang on opening.
2020-06-27 16:44:42 +02:00
Florin9doi be1c97a18b Mpeg.cpp/h indentation 2020-06-27 15:03:44 +01:00
arcum42 3119e0a2e7
Rewrite the spu2-x dialog on Linux in wxwidgets. (#3454) 2020-06-27 01:00:50 -07:00
lightningterror a2c62c30ad gsdx-hw: Remove Itadaki Street hw hack.
The hack didn't properly work and it is a core issue.
2020-06-27 09:02:18 +02:00
Mrlinkwii 0f1cbe7410
SPR spacing cleanup (#3499)
Correct spacing in SPR.cpp
2020-06-26 20:21:55 +01:00
lightningterror 3269c58c8d gsdx-hw: Improve detection of Texture Shuffle effect.
DMC3, Onimusha 3 rely on this behavior.
They do fullscreen rectangle with scissor, then shift by 8 pixels, not done with recursion.
So we check if it's a TS effect by checking the scissor value.

Credits to Kojin for figuring out the issue.
2020-06-24 22:39:06 +02:00
lightningterror cc3c5a8efc gsdx-hw: Remove Onimusha3 and DevilMayCry3 crc hacks.
Next commit will allow to render the effects properly.
2020-06-24 22:39:06 +02:00
Víctor "IlDucci 2365e4ff7f
Locales: Updating Spanish translation. (#3476)
Overhauls the previous batch of changes and adds the latest changes. Changes include:
 - Unification of terminology between all the strings.
 - Changing quotation marks with the ones used in Spanish.
 - Removal of some GT-like translations.
 - Unification of parenthesis symbols.
 - Removal of title uppercasing (Spanish language doesn't use that many uppercased words).
 - Checked fuzzy entries.
2020-06-24 13:10:26 +02:00
RedDevilus 7de8e34963
Gamedb: Cleanup/correct formatting and code comments. (#3490) 2020-06-24 13:07:30 +02:00
lightningterror 19e872453d gsdx-d3d11: Remove Alpha Stencil hack.
Hack is obsolete/replaced with accurate date/date_one option/code.

There's pretty much no usecase for it remaining other than using it as
an alternative to skipdraw which removes/breaks transparency effects.
2020-06-23 21:39:39 +02:00
lightningterror 297f91ae7d spu2-x-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
lightningterror d7118671e6 lilypad-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
lightningterror 6032d91293 gsdx-gui: Fix text being cut off on some options when using dpi scaling. 2020-06-21 01:50:26 +02:00
iMineLink 1426dc1fc5
GSdx-hw: use CanUseSwSpriteRender in OI_JakGames. (#3463)
In GSRendererHW, reuse the method CanUseSwSpriteRender for OI_JakGames.

As in current master, 16x16 "flat" sprite draws are performed via CPU: those are palette rendering better emulated with the SwSpriteRender.

Jak games do also many 64x64 "flat" draws, but mostly for render to texture effects that are already correctly emulated in the TC, so those draws are not done via CPU (as on the contrary happens for DBZ BT games).
2020-06-20 20:22:27 +02:00
iMineLink e2c472baa9
GSdx-hw, TC: invalidate Source w overlapping draw. (#3131)
Improve texture cache Source objects invalidation logic taking into account overlapping with current draw.
Fixes eyes rendering for the Major in Jak 1.
2020-06-19 21:36:19 +02:00
lightningterror 5362fc9c26 gsdx-ogl: Fix MaxDepthPS byte alignment.
Bigger value comes first, then smaller to fill the gap so the alignment
can be proper.
vec3
float
2020-06-19 19:37:32 +02:00
RedDevilus 5d318c9c3c [skip ci] Update PCSX2_keys.ini.default hotkey info comments for gsdx.
Revise gsdx hotkeys (dithering) and others.
2020-06-19 17:25:09 +02:00
RedDevilus dacbe78f35
GameDB: Butt Ugly Martians (#3470)
Fixes #3466.
2020-06-18 15:33:37 +01:00
RedDevilus 8b2a3e3c10
onepad: Add PC Game Controller to db. (#3465)
Fixes #3464.
2020-06-17 16:38:10 +02:00
Alessandro Vetere ca9e876241 GSdx-hw: use SSR in DBZBT3.
Closes #2001.
2020-06-16 22:28:51 +02:00
lightningterror 76fae2282e onepad: Update to latest controller database.
Close #3461
2020-06-16 21:45:48 +02:00
Alessandro Vetere d05b31e91c GSdx-hw: get rid of some VS warnings. 2020-06-15 22:52:26 +02:00
Alessandro Vetere 60e8d40492 GSdx-hw: DBZBT2, remove OO & CU, add OI.
Use SwSpriteRender to render sprites, which:
- fixes kaioken effect,
- fixes character outlines when upscaling,
- reduces frametime by up to 3ms with big upscaling factors.
2020-06-15 22:52:26 +02:00
Alessandro Vetere e71380b82c GSdx-hw: DBZBT2, remove GSC. 2020-06-15 22:52:26 +02:00
Alessandro Vetere fb3eaa9eff GSdx-hw: add CanUseSwSpriteRender method. 2020-06-15 22:52:26 +02:00
Alessandro Vetere ff4ba6712c GSdx-hw: SwSpriteRender, improve no raster check. 2020-06-15 22:52:26 +02:00
Alessandro Vetere c164769eec GSdx-hw: SwSpriteRender, use m_r, correct assert. 2020-06-15 22:52:26 +02:00
Alessandro Vetere 9b73c0eeec GSdx-hw: use PRIM enums in SwSpriteRender. 2020-06-15 22:52:26 +02:00
Alessandro Vetere cd0a6f05a0 GSdx-hw: SwSpriteRender, implement TEX0.TFX=1. 2020-06-15 22:52:26 +02:00
Alessandro Vetere f2dd92b5f8 GSRendererHW: SwSpriteRender, fix FBMSK. 2020-06-15 22:52:26 +02:00
Alessandro Vetere 09116d8964 GSdx-hw: SwSpriteRender, implement all ALPHA.C. 2020-06-15 22:52:26 +02:00
lightningterror d648755d75 gsdx-ogl: Correct intel bad driver log.
Log should paste if either DSA or texture barrier aren't supported.
2020-06-14 00:02:26 +02:00
lightningterror e64ae9b6bf gsdx-ogl: Adjust sparse texture handle.
Don't disable sparse texture by default before extension check, it will
display sparse texture always not supported. Do an ini check in
check_sparse_compatibility function instead.
Log should properly state if sparse texture is supported now.
2020-06-14 00:02:26 +02:00
lightningterror 5db24d4e4a gsdx-ogl: Adjust some gl debug logs.
Move Additional colclip info, dithering, FixedTEX0 to extra debug logs.
It will allow to keep track of more important stuff going on and they
can be enabled with ENABLE_EXTRA_LOG if needed.

Change context creation log type from stderr to stdout.
2020-06-14 00:02:26 +02:00
RedDevilus d923432023
GameDB: Adds SkipMPEGHack gamefix to Tiger Woods PGA Tour 06. (#3456)
Fixes hang after EA intro (IPU).
2020-06-13 04:29:37 +02:00
prafullpcsx2 4e4a097240
Implemented memory mode check in cop0.cpp (#3324)
This makes Next Generation Tennis 2003 (Roland Garros French Open 2003) and Spongebob Battle for Bikini Bottom (PAL) work.
2020-06-09 21:50:06 +01:00
Mrlinkwii f9f55029d1
GameDB: Add Slam Tennis. (#3453) 2020-06-09 16:57:33 +02:00
KrossX b5625ad8b0 gsdx-hw: Add zclamping to ps/fs.
Add zclamping to ps/fs, enable vs, ps/fs clamp when needed with a macro.
2020-06-06 23:56:41 +02:00
lightningterror 5d0eefeebd gsdx-hw: Cleanup a bit EmulateZbuffer.
Update the comment to reflect recent changes,

Rename DepthMask to MaxDepth,

use a mask shift to get z format,

Do vs cb padding on d3d11.
2020-06-06 23:56:41 +02:00
lightningterror 845a3d0ab8 gsdx-hw: Remove the code block for the bad Z sise check in EmulateZbuffer.
Also fixes Itadaki Street text and F1 2004 starting lights
2020-06-06 23:56:41 +02:00
lightningterror 33678441dc gsdx-hw: Clamp zbuffer to depthmask instead of wrapping.
The behavior was verified on Dobie to be correct.
The code needs to be ported to SW renderer too to
improve rendering on SW side.

Current PR will fix plenty of games on HW renderer
that had/have zbuffer issues before.

v2. Set DepthMask to the maximum the current depth format allows.
Will properly clamp for 16bit and 24bit formats.

v3. gl: Fix uniform buffer upload/cache for VSConstantBuffer.
2020-06-06 23:56:41 +02:00