Commit Graph

1649 Commits

Author SHA1 Message Date
gabest11 c1fc72a634 GSdx: small fixes to the last commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11 b284fae2d5 GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
cottonvibes bc5c78f124 microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1424 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 03:56:52 +00:00
cottonvibes a4a1feae64 microVU: fixed a typo that broke Crash Twinsanity :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1423 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 02:48:06 +00:00
cottonvibes 98ff4fd12d microVU: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1422 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 02:07:38 +00:00
cottonvibes a0bc6d33bb microVU: fixed a problem introduced in r1304 (fixes bios memcard viewer hanging, tekken 5, and probably a lot more...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1421 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 01:54:33 +00:00
Jake.Stine c1dbdd7b62 SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
arcum42 bd093b41bd Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 10:26:56 +00:00
Jake.Stine ed89876ba6 Added a new function "DevAssert", which is intended to provide assert-like functionality to Devel builds of Pcsx2. Developers: Check the code comments for more details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1417 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 09:26:28 +00:00
Jake.Stine 101dbdd132 SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
cottonvibes 9d091450b1 microVU: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1414 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 07:01:41 +00:00
refraction fffe95bc4b Fixed a really silly typo which possibly broke loads (Including Star Ocean 3, thanks rama :P) masked it by removing some redundant code too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1413 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 22:46:20 +00:00
gabest11 5f45219eb9 GSdx: fixes for ffx2 menu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
refraction d3f01bc572 Just a couple of unpack changes, some games thought they were overrunning when they weren't (punisher for one)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 16:55:18 +00:00
refraction 7266dd12d2 Fixed up Soul Calibur 3 regression in r1400. It was a test bit of code, which is obviously wrong :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1410 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:26:52 +00:00
refraction 3ad38e99cb Fix for Izumo Complete Issue 277, due to lack of understanding of VIF reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1409 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:08:17 +00:00
cottonvibes 40ae3c6ecd microVU: more minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1408 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 04:33:55 +00:00
cottonvibes 2f186e647e microVU: minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1407 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 03:45:44 +00:00
gabest11 69e3dcfa63 GSdx: everything should be back to normal now
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11 191a3d0c7e GSdx: another useless revision...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11 6ef94cc707 GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
refraction 254b105f6f Just changing a couple of logs back i accidently changed during development
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:47:05 +00:00
gabest11 df8c611084 GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
Jake.Stine edd6b785c1 Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 11:45:07 +00:00
refraction 0f30bf62b5 COP0.cpp: Updated the commented out Perf counter code to work on the newer builds, also removed the line which stopped them updating at all if the interrupt wasnt on.
Others: Fixed a couple of unpack bugs, tried to tackle an MFIFO bug with Tekken Tag. Also re-jiggled a few bits on my recent changed, please negative if it breaks anything.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1400 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 03:13:03 +00:00
arcum42 d15db78baf Linux: A bit more work on the ruby version of the build script. It now summarises what built and what didn't at the end, and can be used for building GSnull and PadNull as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 01:02:10 +00:00
gabest11 7ad2d919b8 GSdx: removed the last bit of mfc dependency from cdvdolio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00
Jake.Stine bc1b84295f Improvements to the new installer project:
* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
 * Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
 * Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
refraction b50fcc90d1 Fix for SSX3 not booting. VIF FIFO now clears when not in Reverse mode, regardless of MSKPATH3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1396 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 19:50:53 +00:00
refraction a2dc609822 Removed intermittant mode from GIF MFIFO
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1395 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 19:24:39 +00:00
refraction 4184b31ada MFIFO fixes for Project Altered Beast - Issue 155, Tekken Tag should be better now too (second time lucky!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1394 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 17:19:01 +00:00
gabest11 57bdc0e5ec Added a setup project, main advantage that it can install vc_redist and other dlls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1393 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 16:23:54 +00:00
refraction e984c31b7b Fixed small unpacking issue with Shox, hopefully rectified the games which stopped working in r1289
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1392 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 13:52:26 +00:00
refraction 81293ede5d Fixed bug which stopped Zone of Enders booting, introduced in r1385
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1391 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 13:00:21 +00:00
arcum42 91be7889e2 Suppose I should do something about the configure.ac files and _DEBUG, as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
arcum42 816e39851a Linux: Quick fixes to get the Linux build working with the changes in r1388.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
refraction 186403a789 Added some code to "skip" invalid memory addresses on VIF, the old PCSX2 use to ignore it, but it doesn't anymore. Fixes Ratatouille
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1387 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 04:51:09 +00:00
refraction c7d2a3933c Fixed bug in IOP Counters stopping Dead to Rights booting. Ironicly we had already fixed this bug on the EE side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1386 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 04:03:27 +00:00
refraction df2b0365ad Jiggled some bits around to make VIF/GIF process slightly quicker (very insignificant speed change)
Removed GIF Intermittent mode - While this maybe handy on the PS2, it causes us nothing but problems and extra load.  Disabling this fixes NFS Most Wanted Path 3 Masking bugs (This was due to PATH2 doing a transfer half way through a PATH3 one)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1385 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 03:22:07 +00:00
gabest11 af0b33c7b5 GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
refraction 378489fa1e Seems all "Events" are enabled by default, which broke after my recent fix. Thanks for that Capcom
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1383 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 00:47:23 +00:00
refraction 5278275dd4 Big fixes just for my friend Ferrarinews cos im sick of him
GT4: Loading screen corruption + Freezing ingame fixed
GT3: Freezing ingame fixed
Soul Calibur 3: Now loads again
Soul Calibur 2: Now loads again and should no longer have the Timeout issue.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1382 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 00:13:50 +00:00
refraction 4bd993e135 Nothing to see here, small missed thing :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1381 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 21:04:13 +00:00
refraction 78746f0d3a Modified how the GS interrupts work, solves the issue of the picture flashing on and off in some games (Street Fighter EX3). Needs some testing possibly, but should be better.
Developer note: The reason for this is the event can only generate an interrupt if it is enabled (via CSRw). the CSRw has to also reflect the IMR status else it could give false readings.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 20:58:03 +00:00
refraction 43dbbb050f Fix for Tekken Tag Issue 271
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1379 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 17:49:01 +00:00
gabest11 1845c3cc38 GSdx: just updating the vs2010 project files...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
Jake.Stine 3ddcf45325 Minor cleanups to my mVU commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1377 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 14:34:01 +00:00
gabest11 caa7a5dffd GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11 8e979f1b96 GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00