refractionpcsx2
85fe24cede
Merge pull request #1623 from Catarax/master
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GameDB: World Rally Championship Freeze Fix (PAL)
2016-11-01 16:05:59 +00:00
Gregory Hainaut
8562409a92
i10n: upload new russian mo file
2016-11-01 13:47:20 +01:00
Gregory Hainaut
c9974b65c4
iop: remove kernelTTYFileDescrWrite debug function
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Recommended by pseudo
Main issue is a buffer underflow when strlen(...) < 2
2nd issue is code is called based on hardcoded address of a single bios.
2016-11-01 13:41:54 +01:00
Gregory Hainaut
270d7191ce
sio: increase buffer to avoid overflow
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memcardWrite will use "sio.buf[data + 5] = mcd->term;" and data is 8 bits
Reported by coverity
2016-11-01 13:41:03 +01:00
Gregory Hainaut
aa4b2d9f3a
gsdx sw: wrap GS memory
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Cost ought to remain small. Worst case is 2 extra "and" operation by group of pixels in scanline renderer
I think PixelAddressN functions are mostly call in the init.
2016-11-01 13:33:11 +01:00
Pseudonym
233f66db5e
Fixed effects area wrapping calculation, which was always buggy but this
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wasn't evident until additional addresses were precalculated.
Not expected to improve compatibility.
2016-11-01 11:12:41 +00:00
Christian Kenny
d1ae298211
3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016)
2016-11-01 10:02:29 +01:00
TotalCaesar659
5d1b160fe9
Fixed Russian translation
2016-11-01 09:47:21 +01:00
Jonathan Li
ba557e20a4
gsdx:recorder:unix: Fix thread leaking
2016-10-28 18:33:50 +01:00
Jonathan Li
7ab5cb20c8
gsdx: Don't close threads twice
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CloseThread is called in the GSJobQueue destructor, so don't call it
again in the GSThread destructor.
Fixes #392 , which was caused by a use after free.
Also prevents pthread_join() from being called twice for each thread
on non-Windows operating systems, which is undefined behaviour.
2016-10-28 18:33:35 +01:00
Jonathan Li
bc7aa1a500
spu2-x:freebsd: Enable SDL backends
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portaudio currently isn't providing me with sound, even though it did
before.
2016-10-27 22:03:49 +01:00
Jonathan Li
86951aff9a
build.sh: Fix for FreeBSD
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"--jobs" isn't present in FreeBSD's make, but "-j" is.
2016-10-27 22:02:43 +01:00
refractionpcsx2
653d825083
Merge pull request #1640 from AniLeo/patch-3
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Updates locales/templates readme
2016-10-27 15:24:33 +01:00
AnnieL
72fc467109
Updates locales/templates readme
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Replaces the broken wiki link for the correct one
2016-10-27 14:19:36 +01:00
Jonathan Li
86a6f5d67c
cdvdgigaherz: s/itob/dec_to_bcd/
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There's no need to have 2 ways to convert a u8 to a binary coded
decimal. Remove the macro version.
2016-10-26 22:11:40 +01:00
Jonathan Li
852ed21e88
cdvdgigaherz: Remove no drive support
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It's the same as "No disc" or having no disc in the drive.
2016-10-26 17:30:28 +01:00
Jonathan Li
c023d7676a
cdvdgigaherz: Remove Source base class
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Also remove virtuals from IOCtlSrc.
2016-10-26 17:30:27 +01:00
Jonathan Li
9f6c6d9917
cdvdgigaherz: Don't use GetFileSizeEx to get disk size
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It doesn't seem to work for disks, and IOCTL_DISK_GET_LENGTH_INFO
usually succeeds instead.
2016-10-26 17:30:23 +01:00
Jonathan Li
9c643ae9ca
cdvdgigaherz: Remove CDVDabout and SysMessage
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It's not accessible from PCSX2. More importantly, I don't want to port
it.
2016-10-26 17:30:21 +01:00
Jonathan Li
fb3580efa1
cdvdgigaherz: Remove unneeded code
2016-10-26 17:30:16 +01:00
Gregory Hainaut
5dfb7d63dc
gsdx: wrap gs page/block instead to skip them
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Fix FMV of Thrillville when coupled with wrap_gs_mem = 1
2016-10-25 22:49:05 +02:00
Gregory Hainaut
db4b4fb166
gsdx ogl: keep a separate log for sw
2016-10-25 22:00:41 +02:00
Gregory Hainaut
cedc8aae44
gsdx: implement a shared memory to emulate the wrapping of the gs memory
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Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.
Linux only, Kernel panic expected with the HW renderer.
Fix FMV on Silent Hill 3 with the SW renderer
2016-10-25 20:29:38 +02:00
Gregory Hainaut
42b51611af
gsdx: don't dump debug file if not requested
2016-10-25 17:10:57 +02:00
sudonim1
820462dbc0
Merge pull request #1635 from sudonim1/reverb
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SPU2-X: Reverb rewrite
2016-10-24 17:17:48 +01:00
Gregory Hainaut
e80ca0fa92
gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts
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Windows and (AMD or Intel)
2016-10-23 12:48:23 +02:00
Gregory Hainaut
885ef7a46f
gsdx ogl: reduce complexity of driver detection
2016-10-23 12:43:50 +02:00
Gregory Hainaut
565cb70875
gsdx ogl: don't request arb_texture_barrier for the SW renderer
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Allow[1] to use the mesa software emulated driver to test EGL.
[1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"
2016-10-23 12:13:57 +02:00
Pseudonym
1668392988
SPU2-X: Mass reverb register renaming. Hopefully I didn't screw up the
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cross-channel reflection registers.
2016-10-22 19:16:11 +01:00
Pseudonym
9a51820dec
SPU2-X: Experimental reverb based on Dr. Hell's
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http://drhell.web.fc2.com/ps1/ and/or Martin Korth's
http://problemkaputt.de/psx-spx.htm reverse engineering.
Negate final reverb output (don't know why but it's an
improvement when comparing the waveform).
2016-10-22 19:16:11 +01:00
Gregory Hainaut
01f0f436ac
gsdx linux replayer: allow to repack gs dump
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linux_replay = -N will save N first frames to a new gs dump
Save disk space & debug time
2016-10-22 13:22:28 +02:00
Gregory Hainaut
99c43881df
gsdx egl: report an error if we fail to bind the openGL API
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It seems Nvidia added openGL support in 355 (whereas I have 352 on debian).
I don't know the status on AMD.
2016-10-22 13:22:28 +02:00
Gregory Hainaut
d4a163e9cc
spu2: improve format consistency
2016-10-22 13:22:28 +02:00
Pseudonym
1f44c4be2f
SPU2-X: PSX games should be able to read ENDX correctly now, which is
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important functionality for many sound engines.
Fixed two other obvious errors in the psx compatibility merge, probably
inconsequential.
2016-10-20 04:17:03 +01:00
Gregory Hainaut
8fdf973e66
gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)
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Hardcode location of interface to the location 0. If I understand the
spec correctly (unlikely), variable in interface will get successive
location.
Goal is to reduce driver work. Instead to compute some location based on
name matching approach (and silly validation), the driver can now use
static allocation.
Tests on future Mesa 13 are welcome
2016-10-19 23:03:39 +02:00
Gregory Hainaut
b1f2d27ddf
gsdx: move Haunting Ground CRC to dx level
2016-10-19 21:10:44 +02:00
Gregory Hainaut
264b764d6e
gsdx tc: improve haunting ground hack to remove the bloom effect
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Just clear the buffer. The generic solution will be a copy from buffer A
to buffer B But it requires
1/ a big buffer A (otherwise it would overflow)
2/ a line width rescaling (+ the upscaling mess support)
2016-10-19 19:31:32 +02:00
František Zatloukal
8958b2042f
Force GDK_BACKEND to x11 in .desktop
2016-10-18 11:15:26 +02:00
František Zatloukal
a9bc568217
Force GDK_BACKEND to x11
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Fixes PCSX2 on Wayland
2016-10-18 11:15:26 +02:00
Gregory Hainaut
c2cf8e528c
gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page
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Fix missing model regression.
2016-10-17 19:34:55 +02:00
Clang Format
604d3bac3c
clang format: set SpacesBeforeTrailingComments to 1
2016-10-16 21:42:31 +02:00
Akash
8945ace3f7
GSDX-UI: Remove Trilinear options at some cases
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Currently the Trilinear option only works on OpenGL. Remove it from combobox when other renderers are used.
2016-10-16 17:36:30 +01:00
Akash
45be4626f6
GSDX: Add an enum for texture filtering
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Also re-order the combobox to make it look consistent with the tooltip description.
2016-10-16 17:36:30 +01:00
Gregory Hainaut
cc4cc342c2
gsdx hw: add a special sub target invalidation for haunting ground
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Fix a wrong blending/blooming
Based on CRC to reduce impact on others games (speed)
2016-10-16 17:32:57 +02:00
Gregory Hainaut
31248da3d1
gsdx sw: Fix 16 bits date test on SSE build
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AVX Builds were fixed in this commit a1a842b07f
2016-10-16 16:48:23 +02:00
Gregory Hainaut
defdd27987
gsdx: set m_nativeres to true in replayer
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Otherwise you can't compare draw call between native and upscaled
2016-10-16 16:48:23 +02:00
Robert Neumann
f5e096a66f
spu2x: indicate pitch modulation and noise enabled status in the visual debugger
2016-10-16 14:15:12 +02:00
Gregory Hainaut
c284459382
gsdx tc: allow to search old depth/color in texture cache
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But give higher priority to recent buffer.
Fix cut scene issue in Jak II (and potentially various game when EE/VU hacks are used)
2016-10-15 18:08:00 +02:00
Gregory Hainaut
7bb201a1d2
gsdx tc: move code to allow to lookup an older target if none was found
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Next step is to enable it by uncommenting line 452
2016-10-14 22:03:29 +02:00
Catarax
978b3eca05
GameDB: World Rally Championship Freeze Fix (PAL)
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Fix the random freeze in WRC for PAL release with the EETimingHack.
2016-10-14 21:02:16 +02:00