lightningterror
3f952c88a4
DEV9: Fix function parameter should be passed by const reference warnings.
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Codacy.
2024-07-01 15:41:39 +02:00
lightningterror
bed31d3903
GS/HW: Get rid of GetAFAIL duplicates.
2024-07-01 15:41:39 +02:00
Connor McLaughlin
5ff35927a7
GS: Remove unused enum
2024-06-30 23:03:28 +10:00
refractionpcsx2
f6ce7b9ede
GS/HW: Fix downscales on target regions
2024-06-29 21:16:48 +01:00
refractionpcsx2
7ab494ca31
GS: Clean up usage of PrimitiveCoversWithoutGaps
2024-06-29 21:16:48 +01:00
refractionpcsx2
b5258a83c8
GS: Remove std::optional from gaps variable.
2024-06-29 15:04:24 +01:00
refractionpcsx2
2ce9dd4689
GS/HW: Improve texture coverage detection
2024-06-29 15:04:24 +01:00
refractionpcsx2
bb67ed3ded
GS/HW: Optimize area of downscale algorithm to reduce processing
2024-06-29 15:04:24 +01:00
JordanTheToaster
a483aca361
Deps: Avoid -1 return in rc_runtime_progress_size()
2024-06-29 16:04:24 +10:00
JordanTheToaster
44038adaf8
Deps: Set RC_NO_THREADS
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We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-29 16:04:24 +10:00
Stenzek
d3bcfe0f5c
GS/HW: Prefer already-RTA-target over SW blend for no-overlap
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Saves barriers in Ace Combat and Metal Gear Solid games.
2024-06-29 11:14:34 +10:00
Stenzek
6600d09966
GS/HW: Prefer SW blend over HDR for colclip without overlap
2024-06-29 11:14:34 +10:00
Dreadmoth
3cfd4a7958
GameDB: Shadow of Rome revert to HPO Special
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Revert Half Pixel Offset to Special (Texture) to avoid shadow glitches introduced by Align To Native
2024-06-28 20:11:40 +01:00
Stenzek
51917c4461
GS/DX11: Fix downsample uniform unpack
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Fixes #11482 .
2024-06-29 01:15:25 +10:00
refractionpcsx2
56f32ff332
GameDB: Add fixes to Harry Potter Quidditch World Cup
2024-06-28 04:15:12 +01:00
refractionpcsx2
a7047b605e
GS/HW: Allow conversion from 32bit to 24bit depth
2024-06-28 04:15:12 +01:00
refractionpcsx2
faa54f6c14
GS/HW: Always update preloaded dirty areas
2024-06-27 23:41:17 +01:00
refractionpcsx2
b38d008a96
GS/HW: Ignore any preload outside of the valid area
2024-06-27 23:41:17 +01:00
Berylskid
cd300c21d9
GameDB: Revert an wrong game title
2024-06-27 11:13:23 +01:00
Stenzek
5b45913a6a
GS/HW: Use box filtering for source downsampling
2024-06-27 10:49:46 +10:00
refractionpcsx2
1627bd6cc7
GS/HW: Fix upscale draw detection check
2024-06-26 16:02:40 +01:00
Stenzek
7f0ab1442e
GS/HW: Clear instead of invalidating upscaled targets
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This'll require a little more VRAM bandwidth, but it's better than
sampling random garbage because HPO pushes the coordinates down.
2024-06-26 21:22:36 +10:00
JordanTheToaster
71cb2daea8
GameDB: GOW 2 revert to HPO Special
2024-06-25 13:48:00 +01:00
Tyler Wilding
63619ef40f
translations: Syncing Crowdin translations ( #11462 )
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* New translations
[ci skip]
2024-06-25 11:26:49 +01:00
TheLastRar
baec86e39b
DEV9: Return sender IP alongside payload
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Also return payload in a unique_ptr,
2024-06-25 11:05:19 +01:00
TheLastRar
fbac331528
DEV9: Use std::move in SimpleQueue
2024-06-25 11:05:19 +01:00
Ty Lamontagne
a00cb49035
COP0 TLB: Fix mapping ScratchpadRam Entries
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Unsure why that was there. It would vtlbVMapBuffer if the mapping was for SPR (correct) but then continue and map on top of that as if it were a normal mapping.
2024-06-25 11:04:41 +01:00
JordanTheToaster
ba73a4cf3f
GameDB: RE Outbreak disable FBMask patch
2024-06-25 11:03:00 +01:00
JordanTheToaster
f8ab3843f7
GameDB: Various fixes
2024-06-25 11:02:26 +01:00
Stenzek
107c117a4e
VMManager: Don't use achievements when playing GS dumps
2024-06-25 19:12:23 +10:00
Stenzek
c44500ba0f
Achievements: Fix async HC mode disable running on wrong thread
2024-06-25 19:12:23 +10:00
Stenzek
d53b2ae104
ImGuiManager: Avoid invalid scale update on surfaceless
2024-06-25 19:12:23 +10:00
Stenzek
f909282973
Achievements: Eliminate intermediate malloc on state save
2024-06-25 19:12:23 +10:00
Stenzek
46931072c7
3rdparty/rcheevos: Hash functions are not needed
2024-06-25 19:12:23 +10:00
Stenzek
9225fa9efd
3rdparty/rcheevos: Bump to d54cf8f
2024-06-25 19:12:23 +10:00
PCSX2 Bot
46f37f3b45
PAD: Update to latest controller database.
2024-06-25 04:03:08 +02:00
refractionpcsx2
8e891b0c5a
GS/HW: Add missing blend optimization check
2024-06-24 19:12:22 +01:00
refractionpcsx2
fc4bdfd025
GS: Avoid pointlessly trying to map more pages in memory than the GS has
2024-06-24 18:15:29 +01:00
refractionpcsx2
7e53cb8e99
GS/HW: Optimize blends in some zero scenarios
2024-06-24 18:15:29 +01:00
Stenzek
3040474f99
Qt: Fix duplicate log window when theme switching
2024-06-24 13:17:53 +10:00
Stenzek
02ef8098c9
Qt: Work around theme swap bug with Classic Windows
2024-06-24 13:17:53 +10:00
Stenzek
4924d8c984
GS/Vulkan: Release swap chain images on acquire fail
2024-06-24 10:16:04 +10:00
Stenzek
57d225437e
GS/HW: Ensure mipmaps aren't generated on hash cache textures
2024-06-24 10:15:48 +10:00
Stenzek
f6a7dc52e2
GS/HW: Better eliminate redundant clamps with mipmapped draws
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TW/TH won't match when mipmap minimization eliminates the base level.
Use the TEX0 register from the context instead.
2024-06-24 10:15:48 +10:00
Stenzek
ec8d5d1b71
GS/HW: Allow use of trilinear with shader sampling
2024-06-24 10:15:48 +10:00
refractionpcsx2
f47b2d02cb
GS/HW: Improve scale preservation check
2024-06-23 23:35:48 +01:00
Immersion95
32721f9f8f
GameDB: Street Fighter EX3 - Fix the post processing at high resolution
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When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
2024-06-23 18:06:50 +01:00
JordanTheToaster
27e2138d6c
Deps: Update to Qt 6.7.2
2024-06-23 14:17:54 +10:00
JordanTheToaster
512ab67efc
Deps: Update to SDL 2.30.4
2024-06-23 11:14:11 +10:00
refractionpcsx2
9d66c8b1a1
GS/HW: Correct rect checks in textureminmax
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Was supposed to be in my PR but forgot to push it.
2024-06-23 02:10:43 +01:00