* Various small cleanups to emitters and microVU's regalloc code (no functional changes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3162 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add missing file
* Use a default option for FORCE_INTERNAL_SOUNDTOUCH instead of a hardcoded one
* Some cleaning
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3156 96395faa-99c1-11dd-bbfe-3dabce05a288
* Clean 3rdparty flags not used. By default use -Os not needed to make pcsx2 bigger than it already is.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3154 96395faa-99c1-11dd-bbfe-3dabce05a288
* Select automatically module (include pcsx2, libutilities&libx86emitter) to build based on dependency available.
* rewrite SearchForStuff. More clean and it will better support mix between library and 3rdparty on linux. (see issue 736)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3153 96395faa-99c1-11dd-bbfe-3dabce05a288
The panel is currently under "Emulation Settings", feel free to move it where-ever is appropriate.
If you have a game loaded the editor will automatically load the game's info, if not you can search for the game by typing the serial manually.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3152 96395faa-99c1-11dd-bbfe-3dabce05a288
* remove the dependency on libportaudiocpp as codeblock. (issue 721)
* Improve build on 64 bit system
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3151 96395faa-99c1-11dd-bbfe-3dabce05a288
----
Revision 1505: wasapi:
- implemented support of non-Interleaved buffers (paNonInterleaved) for WASAPI blocking interface for input and output
- blocking methods will now use PA sample converters
Revision 1504: alsa: - releasing memory of non-MMAPed buffer on stream closure by Pa_CloseStream
Revision 1503: alsa:
- reverted buffer size (2048) hardcoding for non-MMAPed devices to avoid crash on wrong buffer size usage (whole area requires more work)
- optimized non-MMAPed device operation to avoid malloc(memset)/free usage on every processing call avoiding significant performance penalty
Revision 1502: alsa:
- fixed deadlock in PaAlsaStream_WaitForFrames if device is paused, poll() results are now checked for 0 and if 64 times exceeded an error (paTimedOut) is returned
- removed hardcoded low-limit of latency for non-MMAPed devices, it is an obligation for user to set an acceptable/desired latency value
- tuned XRUN recovery sequence for MMAPed devices
Revision 1501: fixed compile for DirectSound implementation under MSYS, missing DSSPEAKER_7POINT1_SURROUND define
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3133 96395faa-99c1-11dd-bbfe-3dabce05a288
* MemoryCard -> memory card (bositman's decree!)
DevNote: pxE() macro is replaced by many pxE_* macros for specific types of message uses. See code comments for pxE_Panel, pxE_Tooltip, etc for details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3125 96395faa-99c1-11dd-bbfe-3dabce05a288
Docs are using Word 2000 format, which hopefully will be consistent between Word 2003/2007 and OpenOffice (not all devs are Word-enabled).
(note: FAQ has been converted from rtf to doc, and is currently in a partially-reformatted state. I'll finish applying the improved formatting soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3124 96395faa-99c1-11dd-bbfe-3dabce05a288
The other games in the database that are using skipMPEG patches need to be tested to see if they still even need them...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3123 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add the major/minor version number to the generated exe's.
* Default to using the HEAD revision for all exe's and plugins in the package, instead of versioning each one independently.
* Update instructions readme to mention use of Eclipse as a NSIS editor and integrated environment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3122 96395faa-99c1-11dd-bbfe-3dabce05a288
This will replace the many sceMpegIsEnd patches we currently have.
Thanks to pseudonym for coding the recompiler version of this gamefix.
Essentially what it does is, the EE recompiler finds the pattern of code used to check if an MPEG is finished, and then recompiles code to say that it is finished.
This will work for most Videos/FMV's in games, but its possible that some games don't use the same library functions for videos so the correct pattern won't be detected; and therefore the videos will not be skipped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3121 96395faa-99c1-11dd-bbfe-3dabce05a288
Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
* NSIS Installer: Added 09.7 docs to the package, and create shortcut links to readme and FAQ.
* removed old 0.9.6 docs and gnu_gettext.dll (no longer needed in 0.9.7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3119 96395faa-99c1-11dd-bbfe-3dabce05a288