Commit Graph

18 Commits

Author SHA1 Message Date
Kojin e683ce2994 gsdx-osd: Update manager to support DX11
Fix an issue with w coordinate values being 0 which caused issues on DX11.
2018-12-20 15:32:04 +01:00
lightningterror fce3918562
GSdx: Purge Direct3D9 Render entirely. (#2762)
And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.

"Press F to pay respect.
2018-12-20 00:54:51 +01:00
Alessandro Vetere fe845aee58 GSTextureCache: Initialize palette texture if needed and not done yet.
Also comment on the reason behind palette texture is always created with size 256x1.
2018-12-11 16:36:14 +01:00
Alessandro Vetere 0a5b1eb75d GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture. 2018-12-11 16:36:14 +01:00
Alessandro Vetere f605012659 GSTextureCache: Refactor and fix palette management (v2).
1) Refactor palette comparison fast path mechanism to avoid using mutable member of Source,
2) Attach palette to texture as soon as needed,
3) Bugfix attach CLUT copy only when pal > 0.
2018-12-11 16:36:14 +01:00
Alessandro Vetere c183368d72 GSTextureCache: Refactor code to avoid using local shared pointer. 2018-12-11 16:36:14 +01:00
Alessandro Vetere 894ce5b7d6 GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator. 2018-12-11 16:36:14 +01:00
Alessandro Vetere c368afd6d2 GSTextureCache: Reformat code and adjust comments. 2018-12-11 16:36:14 +01:00
Alessandro Vetere e1dff69a43 GSTextureCache: Compare also pal value in PaletteKey eq operator. 2018-12-11 16:36:14 +01:00
Alessandro Vetere 774373cc65 GSTextureCache: Add ASSERTs on pal value to ease debugging. 2018-12-11 16:36:14 +01:00
Alessandro Vetere acbe6c24a0 GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. 2018-12-11 16:36:14 +01:00
lightningterror 80af99bb44 GSdx-ogl: Switch shader numbers main18 and main19.
Allows us to port feedback write (DoMerge function) to D3D11 without
adding dummy shaders for osd.
2018-12-10 18:31:59 +01:00
lightningterror eb3a423f80 GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
lightningterror 9a10612f0b GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes. 2018-11-25 13:35:00 +01:00
lightningterror c8f52b0ba3 GSdx-ogl: Move rgb channel 7 to empty slot 5. 2018-11-25 04:06:04 +01:00
lightningterror 292e7a6573 GSdx-osd: Remove/purge OSD Indicator code.
The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror 11ddfefb60 GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled.
Follow up to the requested comment changes at
https://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105
2018-11-17 21:38:35 +01:00
arcum42 2e1db411fa GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.

Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00