Commit Graph

12715 Commits

Author SHA1 Message Date
mattmenke 80abd88a67 LilyPad: Couple GUI fixes and cleanups, with intention of releasing soon. Added mysteriously missing check for binding same control on different pads, fixed rearranged pad type stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@796 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 02:58:38 +00:00
cottonvibes 0deb44c70d seems i had misunderstood ACC's pipeline rules.
turns out there only needs to be 1 instance of it, so i had to fix all opcodes that use ACC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@795 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 01:43:13 +00:00
mattmenke 0c95bbc9fd LilyPad: Lots of new code that (ideally) makes absolutely no difference. And a fix for saving rumble settings in PADfreeze.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@794 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 15:00:22 +00:00
ramapcsx2 3f87ae7078 Looks like the new PCR/TIMR code wasn't called correctly in recMFC0.
This broke Fatal Frame (yes, again..).
Thanks to Nneeve for finding and fixing it so fast :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@793 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 12:24:24 +00:00
cottonvibes 7a0e3dca12 implemented all vu lower instructions (second pass).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@792 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 10:03:34 +00:00
mattmenke 0efde91a92 Save States: Added PADfreeze calls to PCSX2, though they're currently only implemented by LilyPad. Also fixed a bug where a save state would failed to load when the last plugin's freeze function actually saved something. Minor changes to new plugin API as well.
Because of a convenient bug in load state function, older save states with no saved pad info should still work.  Don't blame me if they don't, though.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@791 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 09:30:31 +00:00
mattmenke 493ecaa206 LilyPad: Fixed some binding stuff that some incompetant person broke in his last release. PADfreeze fixed so should work when called twice (Once for pad 1, once for pad 2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 09:20:53 +00:00
arcum42 85a1c605fa Plugin APIs: Added the changes in r788 to PluginCallbacks.h. Changed the config path function to be one of the general functions, not plugin specific, and it now passes the whole pcsx2 config, not just the ini path. I can see all sorts of uses for that...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@789 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 05:57:16 +00:00
mattmenke 579a907edf Plugin APIs: Now that I've figured out how multitaps work, fixed SIO API so it can theoretically actually work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 03:18:31 +00:00
arcum42 fadeb5d86f Linux: Bring the gamefixes dialog up to date.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@787 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 01:15:18 +00:00
mattmenke bb47813a3c LilyPad: Removed "Axis" binding buttons. Try to autodetect full axis bindings instead, also a dropdown in case that fails. Experimental, untested PADFreeze() implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@786 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 00:00:02 +00:00
sudonim1 64a1b3fb45 Forgot this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@785 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 19:13:24 +00:00
tmkkmac 9ad464377a Removed a VU Clip gamefix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@784 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 18:50:46 +00:00
tmkkmac 2b843ce49d Fixed a problem around the VU clip code, introduced in r659. GoW and Persona (and more) now work without a gamefix.
I'll remove the gamefix if there is no problem.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 16:59:03 +00:00
sudonim1 c483f17331 Rewrite immediate jumps from the block manager instead of having dispatchers to do this at execution time.
Should be a tad faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@782 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 16:30:35 +00:00
arcum42 d793d84860 The joys of unrestrained find/replace. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@781 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:43:40 +00:00
arcum42 ceaee3748e Plugin APIs: Corrected a few things that got missed when I committed initially. Moved the ini path passing to a separate function. Restored a few functions I'd deleted, and depreciated them instead.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@780 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:39:40 +00:00
mattmenke 04b49b108e Plugin APIs: Restored pDsp, renamed to pDisplay for clarity (Though arcum42's right and about needing documentation). Renamed PADinit for psx emulator compatibility. Played around a bit with SIO api, thinking for simplicity best to just use one plugin of each type (SIO PAD/MTAP, remote, and memcard. Could even be separate types, but no real need for it). Added PADFreeze() and its friend SIOFreeze().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@779 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:12:17 +00:00
sudonim1 17298b7e6b Made constant register saving more simple and certain. Grandia 2 is probably the only game that this would've fixed, but maybe there are others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:06:18 +00:00
refraction c8f3a36d66 Made a rough start to what will hopefully be helpful in the future with dma timing and control. So VIF1 (and MFIFO) now have a restructured layout, i have left old code in place for the moment just incase its all a waste of time :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@777 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 01:34:16 +00:00
sudonim1 1689b73c77 Realised that I probably broke MOVZ/N with my last commit and tried again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@776 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 01:21:13 +00:00
arcum42 3f6a5d358b wx: Add a logging dialog box, and a debug menu.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@775 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 00:40:59 +00:00
sudonim1 e248cf8cf0 Grandia 2 is playable again. The old block manager was incorrectly clearing a block which didn't need clearing and thus masking this constprop bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@774 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 00:21:35 +00:00
refraction 762b022df5 Disabled whole program optimization for dev builds, it really isn't needed for development builds, all it does is slows us down :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@773 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 22:16:51 +00:00
refraction 81b038ed41 Fixed a slight error in my last commit, fixed a bug from another previous commit and put in rama's hack for FFX which was bugged from r604, i know why its happening, but how to solve it properly is the issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@772 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 22:15:31 +00:00
refraction c8683cb350 Adjusted the backwards timing on GIF for intermediate transfers, this resolves issue101
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@771 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 21:14:33 +00:00
sudonim1 3aedd8acb2 Further work on the block manager.
Grandia 2 is still broken but this is a little faster, less clear happy and "impossible block clearing failures" shouldn't occur any more.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@770 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 18:23:28 +00:00
arcum42 d228e92e83 wx: Get the wx port to compile in Linux. (Note: will not actually run games at this stage.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@769 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 10:43:04 +00:00
cottonvibes 2d0dd6b0b2 forgot to commit this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@768 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:57:23 +00:00
arcum42 551d02721a Forgot two files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@767 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:27:52 +00:00
arcum42 c15b3129d4 Preliminary work on a new version of the plugin api. Not hooked up, and very subject to change. Mainly committed both for backup, and for other devs to mess with...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@766 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:25:00 +00:00
cottonvibes 43d7191927 cleanup: moved 'software emulate mul' to gamefixes section since it seems to only be needed by 1 game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@765 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:20:04 +00:00
Jake.Stine 915fe28c23 pcsx2-wxgui: maintenence merging of trunk revisions into the brance (always a good idea to update branches after header file renames)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@764 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 06:14:08 +00:00
arcum42 e0347fd285 Some header work, get rid of some dead code, and rename PsxCommon.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@762 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 04:49:23 +00:00
Jake.Stine 3821425442 Minor fixes to the IOP Interpeter and const prop regarding the SLTIU instruction.
Removed the rest of the references to the UseGui global boolean since it wasn't used anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@761 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 04:21:50 +00:00
cottonvibes cbe108e99d implemented some more opcodes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@760 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 02:03:18 +00:00
arcum42 71c4561f86 Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@759 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:39:54 +00:00
mattmenke 93529360a2 Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@758 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:17:52 +00:00
arcum42 12cd3f8b6c Linux: Fix Final Fantasy XII. (memcmp_mmx appeared to be freezing MMX and not thawing it, and it didn't freeze it in Windows.) Comment out some unused code. Remove some code I commented earlier. And consolidate some of the calls to FreezeXMMRegs/FreezeMMXRegs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@757 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:05:43 +00:00
arcum42 378a84658c Linux: Bring in sync with recent changes. (as usual)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@756 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-12 23:37:50 +00:00
cottonvibes 13c56743c1 microVU recs: fixed a bug in LQ, and implemented LQI and LQD.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@754 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-12 14:46:42 +00:00
Jake.Stine b82d9a6541 Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option.
Added new command line options for running pcsx2 without a gui.  Using "pcsx2 [filename]" where filename is the name of a cd image, will run the game.  use "pcsx2 -nogui" to boot whatever you have configured in your CDVD.  Use -bootmode=1 to enable the quick boot method (same as RunCD) .. default boots through the BIOS.  [untested feature!  please report if it's broken]

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@752 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-12 12:44:22 +00:00
cottonvibes b894a7a217 some tweaks based on some optimization tips jake found.
the idea is that with SSE, doing operations that don't modify all the vectors can give false-dependencies, and in some situations prevent CPU's out-of-order execution (slows things down).
so the solution is to only use stuff like "movss" when you need to preserve the upper 3 vectors, if not, its always better(faster) to use movaps.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@751 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-12 05:32:27 +00:00
cottonvibes 3870debc22 implemented ERCPR (seems i forgot about it on my last update).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@750 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 23:59:51 +00:00
cottonvibes 93b85af339 optimized some stuff, and implemented all EFU opcodes.
note: most of the microVU EFU opcodes are implemented with completely different algorithms than zerorecs. this might prove to be more accurate, but i mainly did it to avoid using x87 FPU instructions (since i'm using mmx regs for storage).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@749 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 23:49:39 +00:00
Jake.Stine 5d93b6bbe9 Minor PERF fixups -- moved the diagnostic msg to a less spamming-like area (on PCCR assignment, rather than on PCR update).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@748 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 19:08:08 +00:00
mattmenke 004d559678 Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 17:25:51 +00:00
Jake.Stine 90263a17d6 More work on the PERF counters. Counters now selectively count or don't count depending on mode (which should keep some games happier which might try and use them, if still not being totally accurate or correct).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@746 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 14:09:43 +00:00
Jake.Stine dc3d9f4bfc Fixed the bug in r740 that broke speedhacks; and improved the PERF support a bit more using bitfields and more correct mode tests.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@745 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 07:40:23 +00:00
cottonvibes 0bcb9cc0e3 nneeve fixed min/max FPU opcodes to be more precise when running in "Full" clamp mode.
he also cleaned up some other stuff in iFPUd.cpp

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@744 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 23:50:17 +00:00