Kojin
a60b45f481
msbuild: update project to cpp17 ( #3745 )
2020-09-24 06:39:30 -04:00
lightningterror
6529fa419f
vcxproj/vsprops/sln: Remove opencl 3rdparty libs.
2020-09-18 19:14:32 +02:00
Kojin
e0037ff709
gsdx-d3d11: remove legacy d3dcompiler code
2020-07-10 17:04:33 -04:00
Jonathan Li
16431653e4
gsdx:windows: Use precise floating point behaviour
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Fast floating point behaviour can optimise out handling for special
floating point values e.g. NaNs. As GSdx needs to handle NaNs in a few
places, precise floating point behaviour should be used instead.
Fixes a flashlight regression in Silent Hill 2/3 that was caused by
VS2019 optimising out NaN handling.
2020-05-07 19:30:29 +01:00
lightningterror
83da33e2ab
GSdx: Remove d3d9.lib and d3d9.dll from common.props.
2018-12-22 22:53:09 +01:00
Jonathan Li
286e7293fa
gsdx:windows: Fix screenshot/GS dump path issues
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Fixes an issue with screenshots/GS dumps not saving if the path contains
characters not present in the current codepage.
2018-07-23 00:51:02 +01:00
Jonathan Li
ab9bdb009b
baseclasses: Move from unfree to 3rdparty
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Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).
Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00
Jonathan Li
3912f3330f
windows: Link GSdx to liblzma (xz)
2017-06-03 14:52:01 +02:00
Jonathan Li
754045b6f7
gsdx:windows: Remove SSSE3 and AVX configurations
2017-01-27 11:06:30 +01:00
Jonathan Li
72d3e4e03f
windows: Add freetype to solution and link to GSdx
2016-09-10 12:36:56 +01:00
Jonathan Li
af60501fb6
windows: Remove unused solution files and property sheets
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The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.
The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Jonathan Li
c7940856ce
windows: Remove unneeded library dependencies
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Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Jonathan Li
36cd1ae3cc
windows: Remove parameter from prebuild command
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It's unused. Also convert to using SolutionDir instead of Svnwhatever.
2016-05-28 23:25:08 +01:00
Akash
2409817556
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
Jonathan Li
d158d4de51
windows: Move baseclasses to a separate project
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It saves the buildbots from needlessly recompiling the files for each GSdx
configuration.
2016-04-11 00:22:31 +01:00
Jonathan Li
e347c8b0b1
gsdx:windows: Remove DXSDK references from property sheets
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GSdx doesn't use the DirectX SDK anymore.
Also clean up the property sheets while I'm at it.
2016-03-30 00:03:04 +01:00
Jonathan Li
b243e2532b
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
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Using D3DX9 requires the end user to install the Direct X redist files.
Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li
2ec8d88d80
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
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Using D3DX11 requires the end user to install the DirectX redist files.
Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li
80b6140a3e
gsdx:windows: Prefer Windows SDK over old DX SDK
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Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.
2016-03-30 00:03:04 +01:00
Jonathan Li
b516c1001a
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00
Jonathan Li
38edd77034
gsdx-ogl:windows: Save screenshots as PNG files
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v2: Add zlib directory to property sheet
2016-03-02 22:52:08 +00:00
Miguel A. Colón Vélez
4760d71a86
Remove the remaining postbuild stuff.
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The bot should work now.
2015-09-13 04:33:17 -04:00
Jonathan Li
48bba4d581
gsdx:windows: Add tooltip support
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Tooltips will be usable for all Gsdx dialogs if required.
2015-09-01 19:25:24 +01:00
Miguel A. Colón Vélez
f22bc63fee
Disable 8,000+ warnings.
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Someone can try renaming v,a,b,m,t but since they are
shadowed one mistakes can mess too much hence the warning.
2015-08-18 00:45:14 -04:00
Miguel A. Colón Vélez
6462393aaf
Introduce end-of-line normalization
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Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
gabest11
72cfc6a6ef
3rdparty/opencl
2014-12-02 00:16:34 +01:00
gabest11
9e20387595
Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
2014-12-02 00:16:34 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
gigaherz
888f0a27da
Remove vs2008 project files, since they have become outdated, and complicated to maintain.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
gigaherz
4173080028
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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Also fixed some project references to the right filenames.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz
74378ce378
Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
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Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
gabest11
ddaa892726
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5692 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-01 21:28:58 +00:00
gregory.hainaut
f8242bd458
gsdx-ogl_wnd: Merging r5633 through r5661
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5662 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 09:05:02 +00:00
gabest11@gmail.com
a5103a28e7
GSdx: attempting to fix vs2010 project files, I don't have it installed anymore.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5653 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 18:48:14 +00:00
gabest11@gmail.com
43c7235cc3
GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5652 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 15:56:11 +00:00
gabest11@gmail.com
d27b606e5c
GSdx:
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- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
gregory.hainaut
cf2910f7ed
gsdx-ogl-wnd: try to update VS to include 3rdparty and link with opengl32 lib
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5504 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-09 11:28:35 +00:00
sudonim1@gmail.com
89bfd83621
GSDX: missed the property files, VS is awkward about saving them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5359 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:43:51 +00:00
gabest11
03bca19d99
GSdx: vs2008 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5027 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:41:07 +00:00
gabest11
4b77052d21
GSdx: just saving minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4991 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-16 19:13:58 +00:00
sudonim1@gmail.com
9af8099569
Fix VS2010 compilation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4675 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 10:15:49 +00:00
sudonim1@gmail.com
e390feb909
Further to r4673 remove the jitprofiling.lib dependency when linking.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4674 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 09:15:39 +00:00
gabest11
bc6060d318
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gregory.hainaut@gmail.com
32911cb7c5
gsdx: add svn:eol-style metadata
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11
d23d7e2617
Just moving code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11
d44def8c0b
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
gabest11
1e6f280021
- more project cleanups and small code changes, also added the psx emu interface again
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- someone should check __xgetbv under linux (avx/fma detection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11
4cd3e3a552
- fixed VS2010 project files and added configuration for AVX
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- ConfigIcon_Appearance.h seems to be missing
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
Jake.Stine
c3f2320994
GSdx and some other plugins no one cares about: remove ddraw.lib.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3296 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:36:21 +00:00
feal87
fcd9464a1f
Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc...
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Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 18:09:38 +00:00