Gauvain 'GovanifY' Roussel-Tarbouriech
1cbd959ae8
GS: fix unix compatibility
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8bfe851446
GS: finish unicode conversion, fix signature inheritance and non wchar external import
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5917029788
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
refractionpcsx2
7512c01ca6
GameDB: Removed no longer required FMV skip patches
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Games are:
BDFL Manager 2005 (EU)
F1 Racing Championship (Japan and EU regions)
Paris-Dakar Rally (EU)
2021-02-27 06:11:23 +00:00
refractionpcsx2
f42befadf1
SPU: Try to recover DMA pointer after savestate load
2021-02-27 04:10:32 +00:00
Tupelov
e42d506a64
Patch System: Support Little Endian values for non-extended ( #4255 )
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Allows users to use the leshort, leword, and ledouble datatypes inside their patches. Using these datatypes ensures that values in the memory view appear the same as the values in the patch.
This was made with easing patch development in mind as now developers can make patches without having to reverse endianness. This is especially useful when using programs like ghidra who display an instructions bytes in little endian.
2021-02-27 03:38:12 +00:00
kozarovv
9e3fb9f3ce
GameDB: Fix KOF98 patches
2021-02-25 20:38:21 +00:00
TheLastRar
3806c93867
DEV9: Don't import pcap_bufsize
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This got accidentally re-added in 4b722cc253
2021-02-25 19:40:15 +00:00
refractionpcsx2
4b71dd3c08
GameDB: Remove patches for Quake 3 videos, no longer required
2021-02-25 18:06:15 +00:00
ty
10e995aa06
IOP: Implement memchecks for the interpreter
2021-02-24 18:31:17 +00:00
ty
e1df43703c
IOP: Execute breakpoints for the interpreter
2021-02-24 18:31:17 +00:00
ty
b088ee69cd
COP0: Preserve read only fields IC and DC in the config register
2021-02-24 17:44:14 +00:00
Mrlinkwii
0a8ac3ba04
GameDB: Add entries for Tourist Trophy demo and GT3 trial ( #4246 )
2021-02-23 21:25:31 +00:00
lightningterror
2243b56115
spu2: Rename spu2x to SPU2 in some logs.
2021-02-23 18:18:07 +01:00
lightningterror
87eb7f1e1f
build-linux: Remove EXTRA_PLUGINS flag.
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There are no extra plugins.
2021-02-23 16:45:47 +01:00
KrossX
9db778a1ed
Avoid presets from resetting VsyncQueueSize
2021-02-23 15:34:41 +00:00
Romain TISSERAND
7295837135
Build: Drop GSnull plugim
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Fixes #4242
2021-02-23 09:19:06 +00:00
lightningterror
513f377a8f
pad-linux: Update to latest controller database.
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Close #4237
2021-02-23 08:34:11 +01:00
kozarovv
25628d09e6
GameDB: Add patches for KOF series
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Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
2021-02-23 00:30:29 +00:00
Oschowa
f62636e893
SPU2/SDL: Remove intermediate buffer and write samples directly to the
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buffer provided by the SDL callback.
2021-02-23 00:29:58 +00:00
RedPanda4552
c5a243ba43
Prevent Vsync setting from being wiped on preset changes
2021-02-23 00:29:18 +00:00
Christian Kenny
e9e7974b15
Common: Remove obsolete/unused code
2021-02-23 00:28:53 +00:00
refractionpcsx2
e703a7b5b7
IPU: Flush DMA if BCLR called without stopping DMA
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* Set VDEC Picture type to I-Picture if none selected in IPU_CTRL
2021-02-23 00:27:47 +00:00
refractionpcsx2
40d9e13334
IPU: Fill Input FIFO on command end ready for next command
2021-02-23 00:27:47 +00:00
Ziemas
32eac3ff13
SPU2: Fix windows
2021-02-23 00:27:33 +00:00
Ziemas
64c526ede2
SPU2: Optimize reverb upsampling
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Skip the 0 coefs here as well.
2021-02-23 00:27:33 +00:00
Ziemas
458f22d214
SPU2: Optimize reverb downsampling.
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Skip multiplying the 0's
2021-02-23 00:27:33 +00:00
Ziemas
599d25c59b
SPU2: Reverb resampling, now upwards as well
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Using the same filter as the downsampling
2021-02-23 00:27:33 +00:00
Ziemas
390391e119
SPU2: Downsample reverb input
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These filter coefficients come from mednafen, I think they were
originally found by Neill Corlett.
I have not personally verified their accuracy.
2021-02-23 00:27:33 +00:00
ty
bbf248fc46
CDVD: Implement mechacon command 0xEF
2021-02-23 00:22:16 +00:00
Mrlinkwii
d4b1a0daa5
GameDB:corrects various singstar enteries ( #4238 )
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GameDB: Correct and modify SingStar entries
2021-02-23 00:21:49 +00:00
jackun
edf3b43e2f
USB: Don't remap R1/L1 to R2/L2 for Driving Force wheel
2021-02-22 14:18:00 +02:00
lightningterror
14edc2246e
usb-gui-windows: Better align/position text and buttons.
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Could be better.
2021-02-22 13:18:20 +01:00
RedDevilus
398a2dfd30
GameDB: Cleanup names + add new serials
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I was expecting to add some more serials to SLUS (NTSC) but it seems to be more well maintained than the SLES (PAL). Most additions are demos but there are some normal full entries . Minor fixups on SLUS and other regions for names.
2021-02-21 21:46:49 +00:00
Romain TISSERAND
7acc51ef67
Fix Linux build not compiling afer commit a37e62337d
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Missing include leads to wxTheApp macro not being defined and throw errors (GCC 10, Linux x86_64)
2021-02-21 21:04:46 +00:00
Florin9doi
7e10e4d6eb
USB: eyetoy mirroring
2021-02-21 18:38:32 +00:00
lightningterror
7801682377
pad-linux: Update to latest controller database.
2021-02-21 05:46:29 +01:00
jackun
c695a7eabb
USB: usb-mic: send 1ms worth of samples for 48kHz and 8kHz sample rates
2021-02-21 04:42:12 +02:00
ty
aa338d234d
GSDX: Update OOM message
2021-02-20 18:42:26 +00:00
Nobbs66
1b931172fb
PGIF- Fix Castlevania SoTN
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PS1DRV handles bit 28 of GPU Status register, not PGIF. This fixes several games.
2021-02-20 17:53:50 +00:00
refractionpcsx2
84913da5b9
GameDB: Added Myst III - Exile patch for EU version
2021-02-20 16:15:33 +00:00
Christian Kenny
c59f1bfea6
SPU2: Add interpolate_table.h to VC project filter
2021-02-20 06:00:15 +00:00
Christian Kenny
993af8c19e
SPU2: Purge SPU2Replay
2021-02-20 06:00:15 +00:00
refractionpcsx2
20e2a4055c
GameDB: Remove patch for SX Superstar. No longer required
2021-02-20 01:55:19 +00:00
refractionpcsx2
8dcaa48651
GameDB: Patch for Myst 3: Exile IPU timing problems.
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P.S. Game totally sucks
2021-02-20 00:31:38 +00:00
refractionpcsx2
ce8047bd8c
SPU2: Reset IRQ Status when swapping game in case it got set previously
2021-02-19 10:02:45 +00:00
TheLastRar
4b722cc253
DEV9: Move Windows pcap function list to it's own file
2021-02-17 20:06:54 +00:00
TheLastRar
c121b180be
DEV9: Use unique_ptr to manage buffer lifetime
2021-02-17 20:06:54 +00:00
TheLastRar
a8d1a7cba1
DEV9: Inline if in dialog code
2021-02-17 20:06:54 +00:00
TheLastRar
5d111636b4
DEV9: Clang format
2021-02-17 20:06:54 +00:00