Commit Graph

12576 Commits

Author SHA1 Message Date
Gauvain 'GovanifY' Roussel-Tarbouriech 1cbd959ae8 GS: fix unix compatibility 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 8bfe851446 GS: finish unicode conversion, fix signature inheritance and non wchar external import 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5917029788 GS: initial switch to unicode 2021-02-27 20:43:40 +00:00
refractionpcsx2 7512c01ca6 GameDB: Removed no longer required FMV skip patches
Games are:
BDFL Manager 2005 (EU)
F1 Racing Championship (Japan and EU regions)
Paris-Dakar Rally (EU)
2021-02-27 06:11:23 +00:00
refractionpcsx2 f42befadf1 SPU: Try to recover DMA pointer after savestate load 2021-02-27 04:10:32 +00:00
Tupelov e42d506a64
Patch System: Support Little Endian values for non-extended (#4255)
Allows users to use the leshort, leword, and ledouble datatypes inside their patches. Using these datatypes ensures that values in the memory view appear the same as the values in the patch.
This was made with easing patch development in mind as now developers can make patches without having to reverse endianness. This is especially useful when using programs like ghidra who display an instructions bytes in little endian.
2021-02-27 03:38:12 +00:00
kozarovv 9e3fb9f3ce GameDB: Fix KOF98 patches 2021-02-25 20:38:21 +00:00
TheLastRar 3806c93867 DEV9: Don't import pcap_bufsize
This got accidentally re-added in 4b722cc253
2021-02-25 19:40:15 +00:00
refractionpcsx2 4b71dd3c08 GameDB: Remove patches for Quake 3 videos, no longer required 2021-02-25 18:06:15 +00:00
ty 10e995aa06 IOP: Implement memchecks for the interpreter 2021-02-24 18:31:17 +00:00
ty e1df43703c IOP: Execute breakpoints for the interpreter 2021-02-24 18:31:17 +00:00
ty b088ee69cd COP0: Preserve read only fields IC and DC in the config register 2021-02-24 17:44:14 +00:00
Mrlinkwii 0a8ac3ba04
GameDB: Add entries for Tourist Trophy demo and GT3 trial (#4246) 2021-02-23 21:25:31 +00:00
lightningterror 2243b56115 spu2: Rename spu2x to SPU2 in some logs. 2021-02-23 18:18:07 +01:00
lightningterror 87eb7f1e1f build-linux: Remove EXTRA_PLUGINS flag.
There are no extra plugins.
2021-02-23 16:45:47 +01:00
KrossX 9db778a1ed Avoid presets from resetting VsyncQueueSize 2021-02-23 15:34:41 +00:00
Romain TISSERAND 7295837135
Build: Drop GSnull plugim
Fixes #4242
2021-02-23 09:19:06 +00:00
lightningterror 513f377a8f pad-linux: Update to latest controller database.
Close #4237
2021-02-23 08:34:11 +01:00
kozarovv 25628d09e6 GameDB: Add patches for KOF series
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
2021-02-23 00:30:29 +00:00
Oschowa f62636e893 SPU2/SDL: Remove intermediate buffer and write samples directly to the
buffer provided by the SDL callback.
2021-02-23 00:29:58 +00:00
RedPanda4552 c5a243ba43 Prevent Vsync setting from being wiped on preset changes 2021-02-23 00:29:18 +00:00
Christian Kenny e9e7974b15 Common: Remove obsolete/unused code 2021-02-23 00:28:53 +00:00
refractionpcsx2 e703a7b5b7 IPU: Flush DMA if BCLR called without stopping DMA
* Set VDEC Picture type to I-Picture if none selected in IPU_CTRL
2021-02-23 00:27:47 +00:00
refractionpcsx2 40d9e13334 IPU: Fill Input FIFO on command end ready for next command 2021-02-23 00:27:47 +00:00
Ziemas 32eac3ff13 SPU2: Fix windows 2021-02-23 00:27:33 +00:00
Ziemas 64c526ede2 SPU2: Optimize reverb upsampling
Skip the 0 coefs here as well.
2021-02-23 00:27:33 +00:00
Ziemas 458f22d214 SPU2: Optimize reverb downsampling.
Skip multiplying the 0's
2021-02-23 00:27:33 +00:00
Ziemas 599d25c59b SPU2: Reverb resampling, now upwards as well
Using the same filter as the downsampling
2021-02-23 00:27:33 +00:00
Ziemas 390391e119 SPU2: Downsample reverb input
These filter coefficients come from mednafen, I think they were
originally found by Neill Corlett.

I have not personally verified their accuracy.
2021-02-23 00:27:33 +00:00
ty bbf248fc46 CDVD: Implement mechacon command 0xEF 2021-02-23 00:22:16 +00:00
Mrlinkwii d4b1a0daa5
GameDB:corrects various singstar enteries (#4238)
GameDB: Correct and modify SingStar entries
2021-02-23 00:21:49 +00:00
jackun edf3b43e2f USB: Don't remap R1/L1 to R2/L2 for Driving Force wheel 2021-02-22 14:18:00 +02:00
lightningterror 14edc2246e usb-gui-windows: Better align/position text and buttons.
Could be better.
2021-02-22 13:18:20 +01:00
RedDevilus 398a2dfd30 GameDB: Cleanup names + add new serials
I was expecting to add some more serials to SLUS (NTSC) but it seems to be more well maintained than the SLES (PAL). Most additions are demos but there are some normal full entries . Minor fixups on SLUS and other regions for names.
2021-02-21 21:46:49 +00:00
Romain TISSERAND 7acc51ef67 Fix Linux build not compiling afer commit a37e62337d
Missing include leads to wxTheApp macro not being defined and throw errors (GCC 10, Linux x86_64)
2021-02-21 21:04:46 +00:00
Florin9doi 7e10e4d6eb USB: eyetoy mirroring 2021-02-21 18:38:32 +00:00
lightningterror 7801682377 pad-linux: Update to latest controller database. 2021-02-21 05:46:29 +01:00
jackun c695a7eabb
USB: usb-mic: send 1ms worth of samples for 48kHz and 8kHz sample rates 2021-02-21 04:42:12 +02:00
ty aa338d234d GSDX: Update OOM message 2021-02-20 18:42:26 +00:00
Nobbs66 1b931172fb PGIF- Fix Castlevania SoTN
PS1DRV handles bit 28 of GPU Status register, not PGIF. This fixes several games.
2021-02-20 17:53:50 +00:00
refractionpcsx2 84913da5b9 GameDB: Added Myst III - Exile patch for EU version 2021-02-20 16:15:33 +00:00
Christian Kenny c59f1bfea6 SPU2: Add interpolate_table.h to VC project filter 2021-02-20 06:00:15 +00:00
Christian Kenny 993af8c19e SPU2: Purge SPU2Replay 2021-02-20 06:00:15 +00:00
refractionpcsx2 20e2a4055c GameDB: Remove patch for SX Superstar. No longer required 2021-02-20 01:55:19 +00:00
refractionpcsx2 8dcaa48651 GameDB: Patch for Myst 3: Exile IPU timing problems.
P.S. Game totally sucks
2021-02-20 00:31:38 +00:00
refractionpcsx2 ce8047bd8c SPU2: Reset IRQ Status when swapping game in case it got set previously 2021-02-19 10:02:45 +00:00
TheLastRar 4b722cc253 DEV9: Move Windows pcap function list to it's own file 2021-02-17 20:06:54 +00:00
TheLastRar c121b180be DEV9: Use unique_ptr to manage buffer lifetime 2021-02-17 20:06:54 +00:00
TheLastRar a8d1a7cba1 DEV9: Inline if in dialog code 2021-02-17 20:06:54 +00:00
TheLastRar 5d111636b4 DEV9: Clang format 2021-02-17 20:06:54 +00:00