mirror of https://github.com/PCSX2/pcsx2.git
GS/Cleanup: Remove some remaining eewrite references
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795d0a6682
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585868f930
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@ -1498,7 +1498,7 @@ void GSState::FlushWrite()
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r.right = r.left + m_env.TRXREG.RRW;
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r.bottom = r.top + m_env.TRXREG.RRH;
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InvalidateVideoMem(m_env.BITBLTBUF, r, true);
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InvalidateVideoMem(m_env.BITBLTBUF, r);
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const GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi;
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@ -1806,7 +1806,7 @@ void GSState::Write(const u8* mem, int len)
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if (len >= m_tr.total)
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{
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// received all data in one piece, no need to buffer it
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InvalidateVideoMem(blit, r, true);
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InvalidateVideoMem(blit, r);
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psm.wi(m_mem, m_tr.x, m_tr.y, mem, m_tr.total, blit, m_env.TRXPOS, m_env.TRXREG);
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@ -1913,7 +1913,7 @@ void GSState::Move()
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sx, sy, dx, dy, w, h);
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InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h));
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InvalidateVideoMem(m_env.BITBLTBUF, GSVector4i(dx, dy, dx + w, dy + h), true);
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InvalidateVideoMem(m_env.BITBLTBUF, GSVector4i(dx, dy, dx + w, dy + h));
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int xinc = 1;
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int yinc = 1;
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@ -918,7 +918,7 @@ public:
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virtual void PurgePool();
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virtual void PurgeTextureCache();
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virtual void ReadbackTextureCache();
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virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool eewrite = false) {}
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virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
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virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false) {}
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virtual void Move();
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@ -1050,7 +1050,7 @@ bool GSRendererHW::IsTBPFrameOrZ(u32 tbp) const
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}
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void GSRendererHW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool eewrite)
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void GSRendererHW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r)
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{
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// printf("[%d] InvalidateVideoMem %d,%d - %d,%d %05x (%d)\n", static_cast<int>(g_perfmon.GetFrame()), r.left, r.top, r.right, r.bottom, static_cast<int>(BITBLTBUF.DBP), static_cast<int>(BITBLTBUF.DPSM));
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@ -190,7 +190,7 @@ public:
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GSTexture* GetOutput(int i, float& scale, int& y_offset) override;
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GSTexture* GetFeedbackOutput(float& scale) override;
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool eewrite = false) override;
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) override;
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void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false) override;
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void Move() override;
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void Draw() override;
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@ -616,7 +616,7 @@ void GSRendererSW::Sync(int reason)
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g_perfmon.Put(GSPerfMon::Fillrate, pixels);
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}
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void GSRendererSW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool eewrite)
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void GSRendererSW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r)
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{
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if (LOG)
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{
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@ -80,7 +80,7 @@ protected:
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void Draw() override;
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void Queue(GSRingHeap::SharedPtr<GSRasterizerData>& item);
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void Sync(int reason);
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool eewrite = false) override;
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) override;
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void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false) override;
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void UsePages(const GSOffset::PageLooper& pages, const int type);
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