Commit Graph

10290 Commits

Author SHA1 Message Date
lightningterror c337ab6a66 GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
Might be better.
2018-10-08 21:12:05 +02:00
Jos van Mourik 897b17d259 PCSX2: Added complete Dutch translations. (#2625) 2018-10-08 18:22:35 +02:00
Sunderland93 1bd26f6fc9 Fix 2018-10-08 11:09:07 +02:00
Sunderland93 904ffb5d20 Enable dev9ghzdrk plugin for Linux build 2018-10-08 11:09:07 +02:00
lightningterror 201e7d1430 GSdx-d3d: Reformat GSRendererDX11.cpp. 2018-10-08 07:19:07 +02:00
lightningterror e5565d32b1 GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
Commit:
97b38d9e1b
2018-10-08 01:06:45 +02:00
Shanoah Alkire f965502187 onepad_legacy: delete dead code. 2018-10-06 23:05:01 -07:00
Shanoah Alkire 896c9cccec onepad_legacy: reformat code. 2018-10-06 22:54:47 -07:00
Shanoah Alkire f800ed9c2e Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace. 2018-10-06 20:01:23 -07:00
lightningterror e44fc33d48 GSdx-d3d: Add some comments in blendmap enums. 2018-10-06 08:26:45 +02:00
lightningterror 4a2549ef24 GSdx-d3d: Make blend enums easier to read.
Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
Shanoah Alkire 8defe54e3b Redo how the saveslot code works. Still leaving disabled until it's been tested. 2018-10-05 22:21:54 -07:00
Shanoah Alkire db18a01a7b Update Onepad's controller list. 2018-10-05 13:48:18 -07:00
lightningterror 379d9e4b88 GSdx-d3d: optimize colclip 0 port from OpenGL.
Commits:
7979dec5b0
15b934eb2a
2018-10-05 08:40:01 +02:00
lightningterror d5700a8508 pcsx2: Update some redirect links. 2018-10-05 02:01:53 +02:00
KrossX 5719c6c3c0 glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
Issue #2617
2018-10-04 20:47:03 +02:00
Daniel Nowak 281b6861e1 Update Travis CI for Linux networking addition 2018-10-04 16:15:00 +01:00
lightningterror 614209be2d GSdx-d3d: Change DATE variable to local. 2018-10-04 05:39:01 +02:00
lightningterror 940263d490 GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks. 2018-10-03 15:27:42 +02:00
KrossX 2d094cbc3b tfx.fs: Remove whitespaces. 2018-10-03 15:21:46 +02:00
KrossX 9d562a454b GSdx: Limit Wrap negative UV when PS_FST is 0 only. 2018-10-03 15:21:46 +02:00
Daniel Nowak da1eb056a3 Add network capability for Linux (#2586) 2018-10-02 21:37:34 -07:00
lightningterror 694546e870 GSdx-d3d: Add colclip_wrap variable. 2018-10-03 05:50:54 +02:00
lightningterror ef29daa9d0 GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
Shanoah Alkire 7641d6726f New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment. 2018-10-02 01:20:54 -07:00
lightningterror 08a270a429 GSdx-d3d: Reformat GSRendererDX.cpp.
Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror 2aedb97796 GSdx: Add a crc id for Burnout Revenge EU. 2018-10-01 23:29:46 +02:00
lightningterror f6ba6cc3a9 GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
No longer needed since the issue is fixed.
Commit:

629d2bd425
2018-10-01 22:42:17 +02:00
KrossX 629d2bd425 GSdx: Wrap negative UV on region repeat wrap mode.
Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
Shanoah Alkire 92484a8416 Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h) 2018-09-30 02:46:44 -07:00
Shanoah Alkire 042311a827 Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues. 2018-09-29 14:27:58 -07:00
KrossX e90c87a8ef GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
Fixes texture flickering in Oni on d3d11.

Commit:
a8968257db
2018-09-28 02:33:58 +02:00
Christian Kenny d632454a23 GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption. 2018-09-26 14:37:19 +02:00
KrossX 560966c539 GSdx-d3d: Update nvidia hack with vendor id detection.
Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX e063be3043 GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
pgert a275cf8e57 PCSX2: update of Scandinavian translations 2018-09-23 11:07:09 +02:00
Jonathan Li 3fe9ff7ac8 gsdx: Split TC offset hack into X and Y components 2018-09-20 01:01:49 +01:00
Jonathan Li 2f5ba10e6b gsdx:hw: Move TC offset variables to GSRendererHW
Also rename them for consistency.
2018-09-20 01:01:49 +01:00
lightningterror 728fa2c1a4 GSdx-d3d: tfx.fx correct texture shuffle shaders.
Some values were incorrect, now I'm no expert but looking at the code
and behavior seemed a bit wrong compared to gl.

Improves d3d rendering on Sonic Unleashed, the purple screen is gone
matching it with gl visuals.
2018-09-17 14:26:08 +02:00
Jonathan Li 7433ee7fc1 pcsx2: Warn if GameDB section start tag is incorrect
This helps avoid patches not being applied due to whitespace mismatches.
For example:
[patches ]
[ patches]
[patches  =  012345678]
2018-09-17 08:41:53 +01:00
Jonathan Li f47321c287 pcsx2: Improve GameDB multiline section parsing
If the entry separator (line of dashes) is found, assume the multiline
section end tag is missing or incorrect and stop parsing so that it
doesn't affect subsequent database entries.

Also improve the error messages so it is slightly more clear what the
error is.
2018-09-17 08:41:53 +01:00
lightningterror 8acc319a4a GSdx-d3d: Mask alpha channel on 24bit format.
dfmt is not supported but we can use the variable to select the
frame buffer format and later disable writting to the alpha channel.

MGS3 sees an improvement, and possibly other games as well.
So far didn't spot any regressions.
2018-09-16 12:54:47 +02:00
arcum42 f3d738d771 Remove an extern that goes to a function not in the code. 2018-09-16 00:40:07 -07:00
arcum42 914573a5c3 Restore wxInvalidDateTime, and fix the call that was crashing debug. 2018-09-15 23:51:52 -07:00
lightningterror 14a62c3a3f GSdx-tc: Update fb conversion hack comment with latest d3d changes.
D3D10/11 now supports fb conversion through a shader but only on native
res for now.
Nobody cares about D3D9 so don't ask :).
2018-09-15 14:27:04 +02:00
arcum42 e9ae9cacd8 Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead. 2018-09-15 03:52:41 -07:00
lightningterror 577bfaa8cd GSdx-d3d: Move Selector reset states in to a separate function.
Also move vs_sel def in header file and rename it using the member name.

Code is easier to read/move/adjust similar to GL.
2018-09-15 05:49:18 +02:00
lightningterror f40c1de919 GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
Commit:
d29e375f72

Only native res is supported currently, but it's still great progress.
Someone needs to port the ScalingFactor to D3D from commit:
6121677aa1

Credits to KrossX for porting the shader.
2018-09-13 19:56:59 +02:00
lightningterror 6b52cc9829 GSdx-gui: Minor osd gui adjustments.
Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror ad143d92da GSdx: Add Yakuza ntsc-u demo crc id. 2018-09-12 11:33:07 +02:00