Commit Graph

16178 Commits

Author SHA1 Message Date
lightningterror de5f310011 USB: Try to fix variable never used warnings.
Codacy.
2022-09-27 14:36:36 +02:00
lightningterror 7ef998e438 GameDB: Add a bunch of Korean games. 2022-09-26 19:45:53 +02:00
Christian Kenny 0b7c36c456 gitignore: Don't track bad_shader logs 2022-09-26 00:09:03 +01:00
Connor McLaughlin bf8d3a044f GS/Vulkan: Fix redundant constant buffer reuploads
Also the redundant descriptor set binds.
2022-09-25 15:12:40 +01:00
Connor McLaughlin 000de4c72e GS/HW: HLE shuffles (more like copies) done through moves
Fixes broken shadows in the hardware renderer in Final Fantasy XII.
2022-09-25 15:09:46 +01:00
Connor McLaughlin 5d7ab54340 GS/HW: Vertex/index pointers should be constant 2022-09-25 15:09:46 +01:00
Connor McLaughlin d5e8fadc64 VMManager: Fix per-game memory cards getting ejected on boot 2022-09-25 14:32:25 +01:00
JordanTheToaster 5db2bef7b0 GameDB: Disable InstantVU1 for SoTC
Disables InstantVU1 for a moderate increase in FPS due to lower VU % usage.
2022-09-25 14:59:16 +02:00
Connor McLaughlin 41a03c98f3 INISettingsInterface: Use ToChars() for int/float conversion
Avoids locale issues.
2022-09-25 14:49:48 +02:00
Connor McLaughlin af646e4496 Common: Add StringUtil::ToChars() wrapper 2022-09-25 14:49:48 +02:00
Stuart Kenny b3590430c9 MemoryCardFolder: Use icon osd notification method. 2022-09-24 17:21:07 +02:00
Mrlinkwii 0aea2bac74 GameDB:add HWfixes to Steel Dragon EX 2022-09-23 19:26:41 +01:00
Stuart Kenny 2915a1a145 MemoryCardFolder: Add write osd notification. 2022-09-23 17:41:11 +02:00
Ty Lamontagne 14e0aeb4f3 IOPBios: Implement the different iomanx stat file modes 2022-09-20 18:09:58 +01:00
JordanTheToaster 638f2e09ed GameDB: Correct incorrect GTA SA fix
Fixes a mistake someone made adding ee clamping to GTA SA.
2022-09-20 18:09:46 +01:00
icup321 880e2f0d30
GameDB: Spyro NTSC-U bloom fix and add missing PAL demo disc. (#6960)
* Add NTSC-U Spyro fix and missing PAL demo disc

* Add missing PAL Sonic Riders demo disc

* Add HalfPixelOffset fix to Crash Twinsanity demo
Necessary for fixing depth lines in Crash Twinsanity demo.
2022-09-19 18:12:31 +02:00
PCSX2 Bot e5698e6c8f PAD: Update to latest controller database. 2022-09-19 18:08:43 +02:00
lightningterror aa075bdf6b GS-wx: Rearrange debug checkboxes in advanced tab graphics settings.
Less confusing and easier to debug.
2022-09-19 01:55:43 +02:00
JordanTheToaster 96b00e95f5 GameDB: Add missing DB entrys
Adds various missing entry's.
2022-09-18 18:40:11 +01:00
RedPanda4552 9394e3ec42
Config: Preserve memcard types instead of wiping to defaults (#7065) 2022-09-18 12:38:34 +01:00
Ty Lamontagne 435b5a2b27 IOPBios: Differentiate ioman and iomanx dread & getStat HLE
Structure differences with fio_stat_t and fxio_stat_t make them incompatible
2022-09-18 01:52:22 +01:00
Ty Lamontagne 4ad563f8fc IOPBios: Properly increment host dir iterator
Fixes uLaunchELF and any other homebrew that iterates over directories.
2022-09-18 01:52:22 +01:00
JordanTheToaster e94f56a185 Qt: Make FastCDVD per game only
Makes FastCDVD per game only to prevent users enabling a destructive setting globally.
2022-09-17 17:51:54 +01:00
Connor McLaughlin a2c140c87f VMManager: Ensure MTGS is finished before resetting 2022-09-17 17:51:14 +01:00
Connor McLaughlin 1a979a8498 VMManager: Fix inactive per-game bindings taking precedence over global 2022-09-17 17:51:14 +01:00
Connor McLaughlin a020e985f2 VMManager: Fix toggling game fixes per-game (stuck enabled) 2022-09-17 17:51:14 +01:00
Connor McLaughlin f8d9e6eeb8 InputManager: Split AddBinding() and AddBindings() 2022-09-17 17:51:14 +01:00
Connor McLaughlin 564c81575f FullscreenUI: Various improvements 2022-09-17 17:51:14 +01:00
Connor McLaughlin 8b16a7a8c7 Qt: Add cover downloader 2022-09-17 17:51:14 +01:00
Connor McLaughlin 6b245f34a2 CI: Add libcurl to appimages 2022-09-17 17:51:14 +01:00
Connor McLaughlin f17a77c18e Common: Add HTTPDownloader implementation 2022-09-17 17:51:14 +01:00
Connor McLaughlin 17ac5ffe99 GameList: Use sanitized game titles for covers
Fixes covers for games such as dot hack which use characters incompatble
with the file system.
2022-09-17 17:51:14 +01:00
Connor McLaughlin 2b04f0b585 Path: Make sanitize routine follow OS rules 2022-09-17 17:51:14 +01:00
Connor McLaughlin 22ed71cef4 StringUtil: Add UTF-8 encode and decode 2022-09-17 17:51:14 +01:00
Connor McLaughlin 1f5d672cbf Qt: Open host input method on imgui text edit
This should open virtual keyboards on devices which do not have a
physical keyboard.
2022-09-17 17:51:14 +01:00
Connor McLaughlin c136bb4ea8 PAD: Add analog stick invert and button deadzone options 2022-09-17 17:51:14 +01:00
Connor McLaughlin e28a3ac945 FullscreenUI: Fix controller setting saving 2022-09-17 17:51:14 +01:00
Connor McLaughlin 3829f574ca 3rdparty/imgui: Round when DPI scaling instead of flooring 2022-09-17 17:51:14 +01:00
Connor McLaughlin d8ac919543 3rdparty/imgui: Fix text input with gamepad 2022-09-17 17:51:14 +01:00
Silent 97e4f39492 QtHost: Fix Unicode command line arguments 2022-09-17 17:51:03 +01:00
Ty Lamontagne 9d58a1be8b Revert "BiosTools: Allow BIOS region patching"
This reverts commit a4dcaa7c14.
2022-09-17 17:50:46 +01:00
rufotheone-fr 4be34d3cf1 GameDB: fixes letter C + some missing A/B fixes
+ changes asked by refractionpcsx2
2022-09-17 11:05:22 +01:00
Connor McLaughlin 6ef57bf7d6 Build: Use in-tree imgui
Snapshot was taken at commit 5b9d197b7d
2022-09-16 10:15:28 +01:00
Connor McLaughlin c70d833a5e 3rdparty: Move imgui in-tree 2022-09-16 10:15:28 +01:00
Connor McLaughlin 7b10240297 VMManager: Re-add .mdf as a disc filename
Fixes them not being scannable.
2022-09-16 10:15:17 +01:00
TellowKrinkle 0f0543d3f6 PAD: Remove weird unused binary file 2022-09-16 00:52:28 -05:00
TellowKrinkle 738c8cb630 Core: Remove trailing whitespace from all files 2022-09-16 00:52:28 -05:00
noigeaR 09c41b6e20 GameDB: More fixes, less missing 2022-09-15 20:51:56 +01:00
Connor McLaughlin 324eb4d4bf Qt: Fix crash on clearing controller bindings 2022-09-15 16:46:44 +01:00
Connor McLaughlin 0f24048cd5 GameDatabase: Add gpuPaletteConversion = 2 value
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.

This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).

An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.

However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.

NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00