mirror of https://github.com/PCSX2/pcsx2.git
GS-wx: Rearrange debug checkboxes in advanced tab graphics settings.
Less confusing and easier to debug.
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parent
96b00e95f5
commit
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@ -551,14 +551,16 @@ DebugTab::DebugTab(wxWindow* parent)
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if (g_Conf->DevMode || IsDevBuild)
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{
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PaddedBoxSizer<wxStaticBoxSizer> debug_box(wxVERTICAL, this, "Debug");
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auto* debug_check_box = new wxWrapSizer(wxHORIZONTAL);
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m_ui.addCheckBox(debug_check_box, "Use Blit Swap Chain", "UseBlitSwapChain");
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m_ui.addCheckBox(debug_check_box, "Disable Shader Cache", "disable_shader_cache");
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m_ui.addCheckBox(debug_check_box, "Disable Framebuffer Fetch", "DisableFramebufferFetch");
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auto* debug_check_box = new wxFlexGridSizer(2, space, space);
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m_ui.addCheckBox(debug_check_box, "Disable Dual-Source Blending", "DisableDualSourceBlend");
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m_ui.addCheckBox(debug_check_box, "Use Debug Device", "UseDebugDevice");
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m_ui.addCheckBox(debug_check_box, "Dump GS data", "dump");
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m_ui.addCheckBox(debug_check_box, "Disable Framebuffer Fetch", "DisableFramebufferFetch");
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m_ui.addCheckBox(debug_check_box, "Disable Hardware Readbacks", "HWDisableReadbacks");
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m_ui.addCheckBox(debug_check_box, "Disable Shader Cache", "disable_shader_cache");
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m_ui.addCheckBox(debug_check_box, "Use Blit Swap Chain", "UseBlitSwapChain");
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m_ui.addCheckBox(debug_check_box, "Use Debug Device", "UseDebugDevice");
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auto* debug_save_check_box_main = new wxFlexGridSizer(1, space, space);
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m_ui.addCheckBox(debug_save_check_box_main, "Dump GS data", "dump");
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auto* debug_save_check_box = new wxWrapSizer(wxHORIZONTAL);
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m_ui.addCheckBox(debug_save_check_box, "Save RT", "save");
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@ -567,6 +569,9 @@ DebugTab::DebugTab(wxWindow* parent)
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m_ui.addCheckBox(debug_save_check_box, "Save Depth", "savez");
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debug_box->Add(debug_check_box);
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debug_box->AddSpacer(space);
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debug_box->Add(debug_save_check_box_main);
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debug_box->AddSpacer(space);
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debug_box->Add(debug_save_check_box);
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auto* dump_grid = new wxFlexGridSizer(2, space, space);
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