Commit Graph

19506 Commits

Author SHA1 Message Date
Mrlinkwii d057b0fa79 UI: fix broken link in setup 2024-07-09 18:44:56 +02:00
PCSX2 Bot c68222d9ac Qt: Update Base Translation 2024-07-09 16:00:55 +02:00
refractionpcsx2 d68f1aa73a GameDB: Add native scaling to Scaler 2024-07-09 15:21:57 +02:00
refractionpcsx2 e2a126722f GS/HW: Improve scale detection and allow non-bilinear downscales 2024-07-09 15:21:57 +02:00
lightningterror fdcb0efe0a GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth. 2024-07-09 15:19:45 +02:00
lightningterror 51fcd7b886 GS/HW: Check for full cover in more situations when we disable blending.
More hits on RTA Scaling/Descaling.
2024-07-09 15:19:45 +02:00
JordanTheToaster 7420956136 GameDB: Various fixes 2024-07-08 13:43:35 +02:00
lightningterror a2aae7fb45 GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert. 2024-07-08 11:52:24 +02:00
lightningterror 93abd2f2e5 GS: Fix Wsign-compare warning. 2024-07-08 11:52:24 +02:00
nishinji c127d23d75
GameDB: Some fixes for NTSC-J titles. (#11508)
Enclose the strings by quotation marks.
Remove (some) symbols from name-sort that are not read aloud.
2024-07-08 01:22:59 +02:00
lightningterror 404824e69e GS: Fix half pixel offset normal upscaling above 8x. 2024-07-08 00:58:07 +02:00
Ty Lamontagne 06c9c60717 Debugger Expressions: Add FPU registers to breakpoint conditionals. 2024-07-08 00:57:08 +02:00
PCSX2 Bot 28f7860af0 Qt: Update Base Translation 2024-07-08 00:49:48 +02:00
TheTechnician27 05a7a5bdad Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file 2024-07-07 16:22:00 +01:00
JordanTheToaster 9781d29768 GameDB: Various fixes 2024-07-07 17:19:39 +02:00
Ty Lamontagne 8543e87b19 GS: Clear draw queue when using the null renderer 2024-07-07 16:17:59 +01:00
JordanTheToaster b2062c93d9 Deps: Update to SDL 2.30.5
*jazz hands*
2024-07-07 17:05:46 +02:00
TheLastRar 30b6641025 USB: Fix period key not working 2024-07-06 23:28:12 +02:00
Pyra Drake a52f823500
GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
Add eeClampMode fix to SLPM-66644 (J-League Pro Soccer Club o Tsukurou 5)
2024-07-05 23:27:43 +01:00
TheTechnician27 10a7fe07a2 UI: Add text to upscaling multipliers and remove two fractional 2024-07-05 21:09:28 +01:00
Dreadmoth defb50aac2 GameDB: Destroy All Humans! 2 PAL Title
Title includes exclamation mark.
"Make War, Not Love!" is a tagline, not part of the title. Removed.
2024-07-03 13:01:21 +01:00
KamFretoZ 84e36463b4 Qt: Update Base Translation 2024-07-03 09:38:35 +01:00
KamFretoZ 48d88c5fea Qt: Make more precache strings translatable 2024-07-03 09:38:35 +01:00
Ty Lamontagne dbfd506c8a Clang Format: cache.cpp and vtlb.cpp 2024-07-02 17:45:33 +01:00
Ty Lamontagne d47cdfba2d EE Cache: Invalid physical address caching and line locking
Hopefully the final fix required for the find my own way demo to work.
2024-07-02 17:45:33 +01:00
Ty Lamontagne a0b42f069f EE Cache: Fix PageMask reg usage when checking TLB entry cache mode 2024-07-02 17:45:33 +01:00
refractionpcsx2 c7e516b743 UI: Fix per game internal resolution dropdown 2024-07-02 15:50:49 +01:00
Stenzek 315d30fe4c GS: Uncap upscale multiplier subject to GPU limits 2024-07-02 21:51:33 +10:00
Stenzek 46e30467de Config: Don't copy global WS/NI to game settings 2024-07-02 15:28:03 +10:00
Stenzek e7139ab801 Qt: Fix use-after-free in settings reopen() 2024-07-02 15:28:03 +10:00
lightningterror 3f952c88a4 DEV9: Fix function parameter should be passed by const reference warnings.
Codacy.
2024-07-01 15:41:39 +02:00
lightningterror bed31d3903 GS/HW: Get rid of GetAFAIL duplicates. 2024-07-01 15:41:39 +02:00
Connor McLaughlin 5ff35927a7
GS: Remove unused enum 2024-06-30 23:03:28 +10:00
refractionpcsx2 f6ce7b9ede GS/HW: Fix downscales on target regions 2024-06-29 21:16:48 +01:00
refractionpcsx2 7ab494ca31 GS: Clean up usage of PrimitiveCoversWithoutGaps 2024-06-29 21:16:48 +01:00
refractionpcsx2 b5258a83c8 GS: Remove std::optional from gaps variable. 2024-06-29 15:04:24 +01:00
refractionpcsx2 2ce9dd4689 GS/HW: Improve texture coverage detection 2024-06-29 15:04:24 +01:00
refractionpcsx2 bb67ed3ded GS/HW: Optimize area of downscale algorithm to reduce processing 2024-06-29 15:04:24 +01:00
JordanTheToaster a483aca361 Deps: Avoid -1 return in rc_runtime_progress_size() 2024-06-29 16:04:24 +10:00
JordanTheToaster 44038adaf8 Deps: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-29 16:04:24 +10:00
Stenzek d3bcfe0f5c GS/HW: Prefer already-RTA-target over SW blend for no-overlap
Saves barriers in Ace Combat and Metal Gear Solid games.
2024-06-29 11:14:34 +10:00
Stenzek 6600d09966 GS/HW: Prefer SW blend over HDR for colclip without overlap 2024-06-29 11:14:34 +10:00
Dreadmoth 3cfd4a7958 GameDB: Shadow of Rome revert to HPO Special
Revert Half Pixel Offset to Special (Texture) to avoid shadow glitches introduced by Align To Native
2024-06-28 20:11:40 +01:00
Stenzek 51917c4461 GS/DX11: Fix downsample uniform unpack
Fixes #11482.
2024-06-29 01:15:25 +10:00
refractionpcsx2 56f32ff332 GameDB: Add fixes to Harry Potter Quidditch World Cup 2024-06-28 04:15:12 +01:00
refractionpcsx2 a7047b605e GS/HW: Allow conversion from 32bit to 24bit depth 2024-06-28 04:15:12 +01:00
refractionpcsx2 faa54f6c14 GS/HW: Always update preloaded dirty areas 2024-06-27 23:41:17 +01:00
refractionpcsx2 b38d008a96 GS/HW: Ignore any preload outside of the valid area 2024-06-27 23:41:17 +01:00
Berylskid cd300c21d9 GameDB: Revert an wrong game title 2024-06-27 11:13:23 +01:00
Stenzek 5b45913a6a GS/HW: Use box filtering for source downsampling 2024-06-27 10:49:46 +10:00