GS: Clear draw queue when using the null renderer

This commit is contained in:
Ty Lamontagne 2024-07-07 10:57:39 -04:00 committed by refractionpcsx2
parent b2062c93d9
commit 8543e87b19
2 changed files with 8 additions and 0 deletions

View File

@ -5,6 +5,13 @@
GSRendererNull::GSRendererNull() = default;
void GSRendererNull::VSync(u32 field, bool registers_written, bool idle_frame)
{
GSRenderer::VSync(field, registers_written, idle_frame);
m_draw_transfers.clear();
}
void GSRendererNull::Draw()
{
}

View File

@ -11,6 +11,7 @@ public:
GSRendererNull();
protected:
void VSync(u32 field, bool registers_written, bool idle_frame) override;
void Draw() override;
GSTexture* GetOutput(int i, float& scale, int& y_offset) override;
};