mirror of https://github.com/PCSX2/pcsx2.git
GS: Clear draw queue when using the null renderer
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b2062c93d9
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@ -5,6 +5,13 @@
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GSRendererNull::GSRendererNull() = default;
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void GSRendererNull::VSync(u32 field, bool registers_written, bool idle_frame)
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{
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GSRenderer::VSync(field, registers_written, idle_frame);
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m_draw_transfers.clear();
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}
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void GSRendererNull::Draw()
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{
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}
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@ -11,6 +11,7 @@ public:
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GSRendererNull();
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protected:
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void VSync(u32 field, bool registers_written, bool idle_frame) override;
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void Draw() override;
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GSTexture* GetOutput(int i, float& scale, int& y_offset) override;
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};
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