Stenzek
ccb23868e5
GSRunner: Enable the crash dump writer
2024-06-14 11:54:17 +10:00
Stenzek
affbcfe135
GS/SW: Zero out texture cache buffers
...
This _shouldn't_ be necessary, but apparently our texture min/max is wrong
somewhere, and we end up sampling from "random" malloc memory, which breaks
GS dump runs.
2024-06-14 11:54:17 +10:00
Ty Lamontagne
bdeb0fcb76
Debugger: Disable pseudo ops
2024-06-13 09:56:58 +01:00
Connor McLaughlin
08e824831b
Achievements: Fix incorrect data source for mastery points
2024-06-12 14:44:54 +10:00
PCSX2 Bot
d2f101c7d7
Qt: Update Base Translation
2024-06-12 13:24:14 +10:00
JordanTheToaster
0717b1f7c0
FullscreenUI: Fix incorrect padding calculation in pause menu
...
Fixes scrollbars appearing in menu.
2024-06-12 11:37:17 +10:00
Stenzek
7ad27e6e9d
CDVD: Add precaching option
2024-06-11 11:31:28 +10:00
Stenzek
e1596c7911
FileSystem: Add ReadFileWithProgress()
2024-06-11 11:31:28 +10:00
Stenzek
8a3513f2ba
3rdparty/libchdr: Allow cancelling precache
2024-06-11 11:31:28 +10:00
Stenzek
d43171454b
CI: Disable repository submodule cloning
...
No longer needed.
2024-06-11 11:30:45 +10:00
Stenzek
e5917fa47a
GS/Vulkan: Disable unused-function warning for vk_mem_alloc
2024-06-11 11:30:45 +10:00
Stenzek
5ee751326a
3rdparty/fmt: Work around RTTI being disabled
2024-06-11 11:30:45 +10:00
Stenzek
226a02a770
MemoryCardFolder: Fix rapidyaml deprecation warnings
2024-06-11 11:30:45 +10:00
Stenzek
8cc7e60138
3rdparty: Move WIL v1.0.240122.1 in-tree
...
Renamed to winwil, because otherwise you won't be able to easily git
pull these changes.
2024-06-11 11:30:45 +10:00
Stenzek
5c59288b39
3rdparty: Move rapidyaml v0.6.0 in-tree
...
Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
Stenzek
d6c4a9a4d5
3rdparty: Move Vulkan-Headers v1.3.287 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
08975bd9f1
3rdparty: Move googletest v1.14.0 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cf475d961a
3rdparty: Move fmt v10.2.1 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cb0f0b65cc
DEV9: Add missing RedtapeWindows.h include
2024-06-11 11:30:45 +10:00
PCSX2 Bot
28734a65dc
PAD: Update to latest controller database.
2024-06-10 18:14:24 +02:00
Stenzek
cc7313bf32
Qt: Use 64-bit comparison for VC runtime check
...
Backport 484c1dccd4
2024-06-10 16:48:35 +10:00
JordanTheToaster
b011e91abd
3rdparty: Update CPUInfo to latest
...
Allows building on FreeBSD.
2024-06-10 12:51:57 +10:00
Stenzek
e2a4d8f1e6
CDVD: Force initialized flag on NVRAM reads
...
Jak 1 crashes on boot if it's not set.
2024-06-10 12:51:18 +10:00
Stenzek
b55ec3ae58
CDVD: Tidy up NVRAM read helpers
...
Get rid of the janky offsetof.
2024-06-10 12:51:18 +10:00
Stenzek
6220148be7
CDVD: Cache mechacon version
2024-06-10 12:51:18 +10:00
Stenzek
919da4d97a
CDVD: Read NVRAM on startup, cache, and save on shutdown
2024-06-10 12:51:18 +10:00
refractionpcsx2
ac38a350a0
Updater: Add VC Runtime check
2024-06-09 17:44:42 +01:00
Stenzek
4f5562ad3f
GS: Swap to cpuinfo for checking CPU features
2024-06-09 22:18:59 +10:00
Stenzek
37df1adff6
Qt: Add very-early VC++ runtime version check
...
Backport of a2e6a48d2e
2024-06-09 21:47:32 +10:00
TheLastRar
7878dee32d
input-rec: Display message when we fail to create/open file
2024-06-09 21:03:23 +10:00
TheLastRar
a95288946c
input-rec: Use toNativeSeparators() when opening recording
...
In the recording viewer
2024-06-09 21:03:23 +10:00
TellowKrinkle
58ae9fd355
GS:MTL: Fix handling of tex is depth fb
2024-06-08 18:23:35 -05:00
refractionpcsx2
d34f359621
GS/HW: Correct TEXA behaviour on shuffles
2024-06-08 19:26:35 +01:00
icup321
986a9773e6
GameDB: Some NTSC-K fixes
...
Adds some missing patches for NTSC-K games that were overlooked.
2024-06-07 20:03:41 +01:00
JordanTheToaster
7d530228e3
3rdparty: Update xbyak to 7.06
...
Might fix a crash on older AMD CPUs apparently.
2024-06-07 16:09:10 +01:00
Stenzek
1ec4c248fb
CI/Windows: Disable Qt's PCRE2 JIT
...
Backport of daed75de20
2024-06-07 16:14:34 +10:00
Connor McLaughlin
91fbf1b22e
CI/Windows: Uninstall system LLVM package
...
Instead of upgrading it, we haven't tested clang-18 with PCSX2 yet.
2024-06-07 15:56:53 +10:00
refractionpcsx2
5e858fa1bc
GS/HW: Take render target end block for channel shuffles if bigger
2024-06-06 22:59:12 +01:00
refractionpcsx2
f771b0f29c
CI: Tempfix windows clang builds
2024-06-06 21:31:13 +01:00
refractionpcsx2
3c15f6e42f
GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
2024-06-04 22:07:06 +01:00
refractionpcsx2
0522da2299
GS: Don't be inclusive of textures edges in all cases
2024-06-04 22:07:06 +01:00
TheLastRar
877c3ee90d
input-rec: Use toNativeSeparators() when opening recording
2024-06-04 11:19:41 +10:00
PCSX2 Bot
9e1acc5744
PAD: Update to latest controller database.
2024-06-03 20:03:55 +02:00
Blackbird88
bc9edb5387
GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
2024-06-02 19:50:42 +01:00
TellowKrinkle
8625e30dc6
GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
...
No clue why, but apparently this helps them a lot, at least on OCLP Big Sur
2024-06-01 19:08:45 -05:00
JordanTheToaster
af8fdae75e
GameDB: Various bodges
2024-06-01 20:04:11 +01:00
refractionpcsx2
7de06e340b
GS/HW: Improve some tex in rt handling
2024-06-01 20:03:50 +01:00
refractionpcsx2
4c8e42d801
GS/HW: Improve handling of channel shuffles on new targets
2024-06-01 02:32:02 +01:00
refractionpcsx2
834f12dd55
GS/HW: Update the target width to match source in channel shuffle
...
Also kill an annoying assert
2024-06-01 02:32:02 +01:00
refractionpcsx2
6d67156707
GS/HW: Favour newer draw on source overlap + improve target overwrite
2024-06-01 02:32:02 +01:00