Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3c18cdcb1f
Frontend: Add D3D12HostDisplay
2022-04-15 12:56:41 +01:00
Connor McLaughlin
e767fb8d35
Common: Add D3D12 wrapper/helper classes
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3255422836
Common/StringUtil: Optimize equal stride copy case
2022-04-15 12:56:41 +01:00
Connor McLaughlin
67fa06b933
3rdparty/imgui: Enable DX12 backend
2022-04-15 12:56:41 +01:00
Connor McLaughlin
398e468c9e
3rdparty: Add D3D12MemoryAllocator
2022-04-15 12:56:41 +01:00
Connor McLaughlin
f7ee35e578
Wx: Reset/restore API state after window resize
2022-04-15 12:56:41 +01:00
Connor McLaughlin
800b458d3d
Wx: Fix incorrect OSD scale after resize on Windows
2022-04-15 12:56:41 +01:00
Connor McLaughlin
3f31a4d25b
GS: Fix edge case of broken alpha with no-DSB+ATST
2022-04-15 12:56:41 +01:00
Connor McLaughlin
0592abd31b
GL/ContextEGL: Fix broken surface creation
...
Regression from #5676 .
2022-04-15 11:46:07 +01:00
refractionpcsx2
55d546b892
GS: Maintain framebuffer size when not using offsets
...
This reduces blurriness
2022-04-15 11:07:22 +01:00
refractionpcsx2
f28e42c4fe
GS: Set correct framebuffer size for output
2022-04-15 11:07:22 +01:00
refractionpcsx2
7cdc849ffa
GS: Clean up new DISPLAY Merging code.
2022-04-15 11:07:22 +01:00
refractionpcsx2
eed04b3ff3
GS: Redesign some of the offset code for FFMD
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Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.
2022-04-15 11:07:22 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
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This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2
7ad59a7af1
GS: Remove NTSC Saturation option (No longer required)
2022-04-15 11:07:22 +01:00
refractionpcsx2
bae2c9c1d8
GS: Saturate DISPLAY heights and limit max height
2022-04-15 11:07:22 +01:00
Connor McLaughlin
3d171686b5
CI/Windows: Switch to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f86b3a32cd
Qt: Switch to QtEntryPoint.lib instead of explicit main()
2022-04-15 08:53:02 +01:00
Connor McLaughlin
59d6113ee4
VSProps: Fix Qt TLS plugins not getting copied
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f270f34865
Qt: Move to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Connor McLaughlin
b2514d49d2
3rdparty/wx: Fix compilation in MSVC conformance mode
2022-04-15 08:53:02 +01:00
Tyler Wilding
2951068e0c
memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug
2022-04-15 08:47:46 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
TellowKrinkle
b90de6d89f
PAD: Process keycodes the same way on Linux and macOS
2022-04-15 08:43:12 +01:00
BuildTools
532a7addd4
Documentation: Update recommended OpenGL version
2022-04-15 08:42:59 +01:00
tcoyvwac
5389178644
Common: Prefer standard algorithms
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GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac
6cbdc8c8b7
Common: Prefer pre-built array-form to assign values.
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac
6e6a70b8ed
Common: Prefer returning std::array by lambda expression
...
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00
TellowKrinkle
1a0a0423e7
Core: Switch MTGS and SysThreadBase to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
b28779b0f6
Common: Add dead thread support to WorkSema
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MTGS supports having exceptions kill the thread and send their result back to a thread calling WaitGS...
2022-04-15 08:41:58 +01:00
TellowKrinkle
63fd349e3c
GS: Switch GSJobQueue to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
481c92c1c8
MTVU: Use WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
d733730950
Common: Add WorkSema
2022-04-15 08:41:58 +01:00
SeraphisCain
93a9e5dd83
GameDB: Fixes for Wrestle Kingdom 1 + 2 ( #5863 )
2022-04-15 08:24:14 +01:00
TellowKrinkle
db9672509c
3rdparty: Update fmt to 8.1.1
2022-04-15 08:22:13 +01:00
Mrlinkwii
ffe69d313b
GameDB: add missing serials
2022-04-15 08:19:43 +01:00
Silent
502a44e9f5
XInputSource: Add support for SCP API extension
...
Allows to query pressure sensitive DualShock 3 buttons via
XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped
in the emulator directory.
2022-04-15 08:18:57 +01:00
Silent
5e913b0e9e
XInputSource: Fix triggers input range
2022-04-15 08:18:57 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
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This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
850deed6c1
HwRegs: Swap wxString desc() for std::string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
63424b765d
CDVD: Purge wxString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a635e84d82
FileSystem: Add path splitting helpers
2022-04-15 08:15:40 +01:00
Connor McLaughlin
6991f819f3
SaveState: Switch to zstd compression
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zstd can be 10x+ fast compressing, 2x+ decompressing at default levels,
and provides slightly better ratios.
There's a hidden option in the config, SavestateZstdCompression, which
you can set to false if you want to use deflate.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
a22c634cd4
3rdparty: Add zstd
2022-04-15 08:15:40 +01:00
Connor McLaughlin
80aaa962ec
Common: Move IniInterface to WX GUI
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Qt doesn't use it.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
876ea3db52
Common: Purge pxStreams and some other wx string routines
2022-04-15 08:15:40 +01:00
Connor McLaughlin
1bfc0f3138
CDVD: Remove wxStr from SYSTEM.CNF parsing
2022-04-15 08:15:40 +01:00