Commit Graph

19565 Commits

Author SHA1 Message Date
JordanTheToaster 8d1533938c GameDB: Various fixes 2024-07-12 18:47:48 -04:00
TheTechnician27 6092918f20 Debugger: Fix Open Debugger option to not toggle 2024-07-12 23:25:30 +01:00
KamFretoZ 2e0039ee88 Qt: Update Base Translation 2024-07-11 17:19:43 +01:00
KamFretoZ 55a97293c1 Qt: Clarify Pressure Modifier String 2024-07-11 17:19:43 +01:00
PCSX2 Bot 9b0655b9d9 Qt: Update Base Translation 2024-07-11 11:23:41 -04:00
Ty Lamontagne de020978e4 Debugger: Use std::string for bp conditions. Implement memory bp conditions 2024-07-11 11:21:39 -04:00
lightningterror 75defbeded GS/HW: Adjust point sampler behavior.
VK/GL/Metal: Get rid of it completely as it doesn't seem needed anymore.
DX: Only enable it with combination with GPU Palette Conversion enabled as that's when the issue occurs.

Test: See if Metal breaks with no point sampler.

2
2024-07-09 19:20:38 +02:00
Ty Lamontagne 294bb4d4f2 UI: Update Glyph Ranges 2024-07-09 18:44:56 +02:00
Ty Lamontagne 81c35d1c49 Qt: Update Base Translation 2024-07-09 18:44:56 +02:00
Mrlinkwii d057b0fa79 UI: fix broken link in setup 2024-07-09 18:44:56 +02:00
PCSX2 Bot c68222d9ac Qt: Update Base Translation 2024-07-09 16:00:55 +02:00
refractionpcsx2 d68f1aa73a GameDB: Add native scaling to Scaler 2024-07-09 15:21:57 +02:00
refractionpcsx2 e2a126722f GS/HW: Improve scale detection and allow non-bilinear downscales 2024-07-09 15:21:57 +02:00
lightningterror fdcb0efe0a GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth. 2024-07-09 15:19:45 +02:00
lightningterror 51fcd7b886 GS/HW: Check for full cover in more situations when we disable blending.
More hits on RTA Scaling/Descaling.
2024-07-09 15:19:45 +02:00
JordanTheToaster 7420956136 GameDB: Various fixes 2024-07-08 13:43:35 +02:00
lightningterror a2aae7fb45 GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert. 2024-07-08 11:52:24 +02:00
lightningterror 93abd2f2e5 GS: Fix Wsign-compare warning. 2024-07-08 11:52:24 +02:00
nishinji c127d23d75
GameDB: Some fixes for NTSC-J titles. (#11508)
Enclose the strings by quotation marks.
Remove (some) symbols from name-sort that are not read aloud.
2024-07-08 01:22:59 +02:00
lightningterror 404824e69e GS: Fix half pixel offset normal upscaling above 8x. 2024-07-08 00:58:07 +02:00
Ty Lamontagne 06c9c60717 Debugger Expressions: Add FPU registers to breakpoint conditionals. 2024-07-08 00:57:08 +02:00
PCSX2 Bot 28f7860af0 Qt: Update Base Translation 2024-07-08 00:49:48 +02:00
TheTechnician27 05a7a5bdad Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file 2024-07-07 16:22:00 +01:00
JordanTheToaster 9781d29768 GameDB: Various fixes 2024-07-07 17:19:39 +02:00
Ty Lamontagne 8543e87b19 GS: Clear draw queue when using the null renderer 2024-07-07 16:17:59 +01:00
JordanTheToaster b2062c93d9 Deps: Update to SDL 2.30.5
*jazz hands*
2024-07-07 17:05:46 +02:00
TheLastRar 30b6641025 USB: Fix period key not working 2024-07-06 23:28:12 +02:00
Pyra Drake a52f823500
GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
Add eeClampMode fix to SLPM-66644 (J-League Pro Soccer Club o Tsukurou 5)
2024-07-05 23:27:43 +01:00
TheTechnician27 10a7fe07a2 UI: Add text to upscaling multipliers and remove two fractional 2024-07-05 21:09:28 +01:00
Dreadmoth defb50aac2 GameDB: Destroy All Humans! 2 PAL Title
Title includes exclamation mark.
"Make War, Not Love!" is a tagline, not part of the title. Removed.
2024-07-03 13:01:21 +01:00
KamFretoZ 84e36463b4 Qt: Update Base Translation 2024-07-03 09:38:35 +01:00
KamFretoZ 48d88c5fea Qt: Make more precache strings translatable 2024-07-03 09:38:35 +01:00
Ty Lamontagne dbfd506c8a Clang Format: cache.cpp and vtlb.cpp 2024-07-02 17:45:33 +01:00
Ty Lamontagne d47cdfba2d EE Cache: Invalid physical address caching and line locking
Hopefully the final fix required for the find my own way demo to work.
2024-07-02 17:45:33 +01:00
Ty Lamontagne a0b42f069f EE Cache: Fix PageMask reg usage when checking TLB entry cache mode 2024-07-02 17:45:33 +01:00
refractionpcsx2 c7e516b743 UI: Fix per game internal resolution dropdown 2024-07-02 15:50:49 +01:00
Stenzek 315d30fe4c GS: Uncap upscale multiplier subject to GPU limits 2024-07-02 21:51:33 +10:00
Stenzek 46e30467de Config: Don't copy global WS/NI to game settings 2024-07-02 15:28:03 +10:00
Stenzek e7139ab801 Qt: Fix use-after-free in settings reopen() 2024-07-02 15:28:03 +10:00
lightningterror 3f952c88a4 DEV9: Fix function parameter should be passed by const reference warnings.
Codacy.
2024-07-01 15:41:39 +02:00
lightningterror bed31d3903 GS/HW: Get rid of GetAFAIL duplicates. 2024-07-01 15:41:39 +02:00
Connor McLaughlin 5ff35927a7
GS: Remove unused enum 2024-06-30 23:03:28 +10:00
refractionpcsx2 f6ce7b9ede GS/HW: Fix downscales on target regions 2024-06-29 21:16:48 +01:00
refractionpcsx2 7ab494ca31 GS: Clean up usage of PrimitiveCoversWithoutGaps 2024-06-29 21:16:48 +01:00
refractionpcsx2 b5258a83c8 GS: Remove std::optional from gaps variable. 2024-06-29 15:04:24 +01:00
refractionpcsx2 2ce9dd4689 GS/HW: Improve texture coverage detection 2024-06-29 15:04:24 +01:00
refractionpcsx2 bb67ed3ded GS/HW: Optimize area of downscale algorithm to reduce processing 2024-06-29 15:04:24 +01:00
JordanTheToaster a483aca361 Deps: Avoid -1 return in rc_runtime_progress_size() 2024-06-29 16:04:24 +10:00
JordanTheToaster 44038adaf8 Deps: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-29 16:04:24 +10:00
Stenzek d3bcfe0f5c GS/HW: Prefer already-RTA-target over SW blend for no-overlap
Saves barriers in Ace Combat and Metal Gear Solid games.
2024-06-29 11:14:34 +10:00