mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Adjust point sampler behavior.
VK/GL/Metal: Get rid of it completely as it doesn't seem needed anymore. DX: Only enable it with combination with GPU Palette Conversion enabled as that's when the issue occurs. Test: See if Metal breaks with no point sampler. 2
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@ -132,15 +132,6 @@ vec4 sample_c(vec2 uv)
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return texelFetch(TextureSampler, ivec2(uv), 0);
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#else
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#if PS_POINT_SAMPLER
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// Weird issue with ATI/AMD cards,
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// it looks like they add 127/128 of a texel to sampling coordinates
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// occasionally causing point sampling to erroneously round up.
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// I'm manually adjusting coordinates to the centre of texels here,
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// though the centre is just paranoia, the top left corner works fine.
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// As of 2018 this issue is still present.
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uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw;
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#endif
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#if !PS_ADJS && !PS_ADJT
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uv *= STScale;
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#else
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@ -268,7 +268,6 @@ void main()
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#define PS_FBMASK 0
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#define PS_LTF 1
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#define PS_TCOFFSETHACK 0
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#define PS_POINT_SAMPLER 0
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#define PS_SHUFFLE 0
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#define PS_SHUFFLE_SAME 0
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#define PS_PROCESS_BA 0
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@ -372,15 +371,7 @@ vec4 sample_c(vec2 uv)
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#elif PS_REGION_RECT
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return texelFetch(Texture, ivec2(uv), 0);
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#else
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#if PS_POINT_SAMPLER
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// Weird issue with ATI/AMD cards,
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// it looks like they add 127/128 of a texel to sampling coordinates
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// occasionally causing point sampling to erroneously round up.
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// I'm manually adjusting coordinates to the centre of texels here,
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// though the centre is just paranoia, the top left corner works fine.
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// As of 2018 this issue is still present.
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uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw;
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#endif
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#if !PS_ADJS && !PS_ADJT
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uv *= STScale;
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#else
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@ -5010,7 +5010,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
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m_conf.ps.tcc = m_cached_ctx.TEX0.TCC;
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m_conf.ps.ltf = bilinear && shader_emulated_sampler;
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m_conf.ps.point_sampler = g_gs_device->Features().broken_point_sampler && !target_region && (!bilinear || shader_emulated_sampler);
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m_conf.ps.point_sampler = g_gs_device->Features().broken_point_sampler && GSConfig.GPUPaletteConversion && !target_region && (!bilinear || shader_emulated_sampler);
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const int tw = static_cast<int>(1 << m_cached_ctx.TEX0.TW);
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const int th = static_cast<int>(1 << m_cached_ctx.TEX0.TH);
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@ -904,7 +904,7 @@ bool GSDeviceMTL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
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MTLPixelFormat layer_px_fmt = [m_layer pixelFormat];
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m_features.broken_point_sampler = [[m_dev.dev name] containsString:@"AMD"];
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m_features.broken_point_sampler = false;
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m_features.vs_expand = !GSConfig.DisableVertexShaderExpand;
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m_features.primitive_id = m_dev.features.primid;
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m_features.texture_barrier = true;
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@ -1861,7 +1861,6 @@ void GSDeviceMTL::MRESetHWPipelineState(GSHWDrawConfig::VSSelector vssel, GSHWDr
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setFnConstantB(m_fn_constants, pssel.tex_is_fb, GSMTLConstantIndex_PS_TEX_IS_FB);
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setFnConstantB(m_fn_constants, pssel.automatic_lod, GSMTLConstantIndex_PS_AUTOMATIC_LOD);
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setFnConstantB(m_fn_constants, pssel.manual_lod, GSMTLConstantIndex_PS_MANUAL_LOD);
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setFnConstantB(m_fn_constants, pssel.point_sampler, GSMTLConstantIndex_PS_POINT_SAMPLER);
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setFnConstantB(m_fn_constants, pssel.region_rect, GSMTLConstantIndex_PS_REGION_RECT);
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setFnConstantI(m_fn_constants, pssel.scanmsk, GSMTLConstantIndex_PS_SCANMSK);
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auto newps = LoadShader(@"ps_main");
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@ -212,7 +212,6 @@ enum GSMTLFnConstants
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GSMTLConstantIndex_PS_TEX_IS_FB,
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GSMTLConstantIndex_PS_AUTOMATIC_LOD,
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GSMTLConstantIndex_PS_MANUAL_LOD,
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GSMTLConstantIndex_PS_POINT_SAMPLER,
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GSMTLConstantIndex_PS_REGION_RECT,
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GSMTLConstantIndex_PS_SCANMSK,
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};
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@ -67,7 +67,6 @@ constant bool PS_TALES_OF_ABYSS_HLE [[function_constant(GSMTLConstantIndex_PS_TA
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constant bool PS_TEX_IS_FB [[function_constant(GSMTLConstantIndex_PS_TEX_IS_FB)]];
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constant bool PS_AUTOMATIC_LOD [[function_constant(GSMTLConstantIndex_PS_AUTOMATIC_LOD)]];
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constant bool PS_MANUAL_LOD [[function_constant(GSMTLConstantIndex_PS_MANUAL_LOD)]];
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constant bool PS_POINT_SAMPLER [[function_constant(GSMTLConstantIndex_PS_POINT_SAMPLER)]];
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constant bool PS_REGION_RECT [[function_constant(GSMTLConstantIndex_PS_REGION_RECT)]];
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constant uint PS_SCANMSK [[function_constant(GSMTLConstantIndex_PS_SCANMSK)]];
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@ -324,16 +323,6 @@ struct PSMain
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if (PS_REGION_RECT)
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return read_tex(uint2(uv));
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if (PS_POINT_SAMPLER)
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{
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// Weird issue with ATI/AMD cards,
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// it looks like they add 127/128 of a texel to sampling coordinates
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// occasionally causing point sampling to erroneously round up.
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// I'm manually adjusting coordinates to the centre of texels here,
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// though the centre is just paranoia, the top left corner works fine.
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// As of 2018 this issue is still present.
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uv = (trunc(uv * cb.wh.zw) + 0.5) / cb.wh.zw;
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}
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if (!PS_ADJS && !PS_ADJT)
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{
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uv *= cb.st_scale;
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@ -606,7 +606,7 @@ bool GSDeviceOGL::CreateTextureFX()
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bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
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{
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bool vendor_id_amd = false;
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//bool vendor_id_amd = false;
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bool vendor_id_nvidia = false;
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//bool vendor_id_intel = false;
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@ -615,7 +615,7 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
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std::strstr(vendor, "ATI"))
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{
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Console.WriteLn(Color_StrongRed, "OGL: AMD GPU detected.");
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vendor_id_amd = true;
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//vendor_id_amd = true;
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}
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else if (std::strstr(vendor, "NVIDIA Corporation"))
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{
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@ -712,7 +712,7 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
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Console.Warning("Not using PBOs for texture downloads, this may reduce performance.");
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// optional features based on context
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m_features.broken_point_sampler = vendor_id_amd;
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m_features.broken_point_sampler = false;
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m_features.primitive_id = true;
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m_features.framebuffer_fetch = GLAD_GL_EXT_shader_framebuffer_fetch;
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@ -1377,7 +1377,6 @@ std::string GSDeviceOGL::GetPSSource(const PSSelector& sel)
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+ fmt::format("#define PS_COLCLIP {}\n", sel.colclip)
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+ fmt::format("#define PS_DATE {}\n", sel.date)
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+ fmt::format("#define PS_TCOFFSETHACK {}\n", sel.tcoffsethack)
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+ fmt::format("#define PS_POINT_SAMPLER {}\n", sel.point_sampler)
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+ fmt::format("#define PS_REGION_RECT {}\n", sel.region_rect)
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+ fmt::format("#define PS_BLEND_A {}\n", sel.blend_a)
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+ fmt::format("#define PS_BLEND_B {}\n", sel.blend_b)
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@ -2568,14 +2568,14 @@ bool GSDeviceVK::CreateDeviceAndSwapChain()
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bool GSDeviceVK::CheckFeatures()
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{
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const VkPhysicalDeviceLimits& limits = m_device_properties.limits;
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const u32 vendorID = m_device_properties.vendorID;
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const bool isAMD = (vendorID == 0x1002 || vendorID == 0x1022);
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// const bool isNVIDIA = (vendorID == 0x10DE);
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//const u32 vendorID = m_device_properties.vendorID;
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//const bool isAMD = (vendorID == 0x1002 || vendorID == 0x1022);
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//const bool isNVIDIA = (vendorID == 0x10DE);
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m_features.framebuffer_fetch =
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m_optional_extensions.vk_ext_rasterization_order_attachment_access && !GSConfig.DisableFramebufferFetch;
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m_features.texture_barrier = GSConfig.OverrideTextureBarriers != 0;
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m_features.broken_point_sampler = isAMD;
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m_features.broken_point_sampler = false;
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// geometryShader is needed because gl_PrimitiveID is part of the Geometry SPIR-V Execution Model.
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m_features.primitive_id = m_device_features.geometryShader;
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@ -4722,7 +4722,6 @@ VkShaderModule GSDeviceVK::GetTFXFragmentShader(const GSHWDrawConfig::PSSelector
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AddMacro(ss, "PS_COLCLIP", sel.colclip);
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AddMacro(ss, "PS_DATE", sel.date);
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AddMacro(ss, "PS_TCOFFSETHACK", sel.tcoffsethack);
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AddMacro(ss, "PS_POINT_SAMPLER", sel.point_sampler);
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AddMacro(ss, "PS_REGION_RECT", sel.region_rect);
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AddMacro(ss, "PS_BLEND_A", sel.blend_a);
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AddMacro(ss, "PS_BLEND_B", sel.blend_b);
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@ -3,4 +3,4 @@
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/// Version number for GS and other shaders. Increment whenever any of the contents of the
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/// shaders change, to invalidate the cache.
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static constexpr u32 SHADER_CACHE_VERSION = 52;
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static constexpr u32 SHADER_CACHE_VERSION = 53;
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