Gregory Hainaut
c7b2f9d1d2
gsdx-ogl: setup fbo to always write to first buffer
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GL_NONE was kind of useless because nothing was attached anyway
2015-08-15 20:06:34 +02:00
Gregory Hainaut
87f497af0a
gsdx-ogl: remove an useless variable
2015-08-15 20:06:34 +02:00
Gregory Hainaut
2e9ff045e1
gsdx-ogl: try another implementation for uniform buffer
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It is slower but keep it for a bindless trial
2015-08-15 20:06:34 +02:00
Gregory Hainaut
3145031c05
gsdx-ogl: add glBindBufferRange function pointer
2015-08-15 20:06:34 +02:00
refractionpcsx2
9c7d4171e8
mVU: Tweak the flag hack again so it plays nice with Bloody Roar (and any other which started experiencing issues).
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- Now makes sure the previous 4 calculations are taken.
2015-08-15 12:54:40 +01:00
Gregory Hainaut
f9fe2ee2d4
Merge pull request #765 from turtleli/gsdx-minor-gui-fixes
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Gsdx: Linux tooltip and label fixes, Wild Arms hack description fix and cleanup
2015-08-15 12:07:50 +02:00
Jonathan Li
63c26c45ec
gsdx: Clean up Wild Arms hack cruft
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The Wild Arms Offset hack can only be on or off. There is no third
state. Convert the three-state checkbox into a two-state checkbox, fix
the description and remove a leftover.
2015-08-15 10:54:03 +01:00
Jonathan Li
1915bf1a61
gsdx:linux: Fix tooltip and clarify/fix 2 labels
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Half-pixel offset option now uses the correct tooltip.
Offset Hack -> Half-pixel Offset Hack
Wild arm Hack -> Wild Arms Hack
2015-08-15 09:53:48 +01:00
Gregory Hainaut
87dcb9336f
gsdx-ogl: don't bind the 0 texture to be compatible with the Nvidia debugger
2015-08-13 09:57:51 +02:00
Gregory Hainaut
84744d429e
gsdx: allow to test glsl shader without replayer
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This way users can test it too.
2015-08-13 08:48:05 +02:00
Gregory Hainaut
2f9d5334ee
gsdx:EGL: prefer EGL over GLX + add some error messages
2015-08-13 08:48:05 +02:00
Gregory Hainaut
84e6fb45e8
gsdx-replayer:linux: allow to use env variable as default parameter
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GSDUMP_SO <= the so plugin
GSDUMP_CONF <= the dir that contains the ini
2015-08-13 08:48:05 +02:00
Gregory Hainaut
52e12baca2
pcsx2: fix gcc warning: may be used uninitialized
2015-08-13 08:48:05 +02:00
refractionpcsx2
3415da216f
Whoops, too many clamps
2015-08-12 22:33:35 +01:00
refractionpcsx2
6664936529
microVU/COP2: Add clamping to solve hangs on Superman - Shadow Of Apokolips
2015-08-12 22:31:05 +01:00
Gregory Hainaut
6046d6c417
Merge pull request #749 from PCSX2/gsdx-micro-optimization
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Gsdx micro optimization
2015-08-12 08:54:36 +02:00
refractionpcsx2
68de5228a8
GIF Unit: Stop multiple fires of FINISH IRQ's
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- Fixes Indiecar Series 2005.
- Savestate bump was required, sorry, not sorry :P
2015-08-12 02:16:23 +01:00
Gregory Hainaut
98c74879bf
Merge pull request #718 from PCSX2/depth-color-direct-write
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Depth color direct write
2015-08-10 15:50:48 +02:00
bositman
1e4bc7dc18
Merge pull request #746 from willkuer/master
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Replace background image by a compatible version that doesn't produce a warning message in png-lib
2015-08-10 12:05:20 +03:00
refractionpcsx2
2798cadb78
Merge pull request #755 from turtleli/rename-math-h
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Rename common/include/Utilities/Math.h to common/include/Utilities/MathUtils.h
2015-08-10 09:22:01 +01:00
Gregory Hainaut
67c3587c0b
cmake: fatal error if miss dependencies in package mode
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+ don't install lilypad in package mode (not ready for distribution)
2015-08-10 08:49:55 +02:00
Gregory Hainaut
0663501d6f
gsdx-linux: disable perf monitor on release build
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Code is rather slow on linux. Expect a 5-10% perf increase
2015-08-10 08:35:16 +02:00
Jonathan Li
0a0008cf97
Rename Utilities/Math.h to Utilities/MathUtils.h
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Math.h conflicts with <math.h> on Visual Studio and causes the utilities
project to fail. Rename it to MathUtils.h instead.
2015-08-09 22:41:18 +01:00
refractionpcsx2
76d84bf6a5
Merge pull request #753 from micove/Fix_Revert
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Fix the messy revert.
2015-08-09 15:35:29 +01:00
Miguel A. Colón Vélez
1cb47f3c80
Fix the messy revert.
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Because someone had to do it.
2015-08-09 10:01:56 -04:00
Gregory Hainaut
9f92f63194
gsdx-ogl: Use GetAlphaMinMax to limit the scope of FULL accurate blending
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Provide a massive speed up in this level.
2015-08-09 13:44:31 +02:00
Gregory Hainaut
61694013a5
gsdx-ogl: compact blending parameter structure
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Save 656B of data. It is good for the cache.
2015-08-09 13:44:30 +02:00
Gregory Hainaut
df3ade896b
gsdx-ogl: use integer for blend factor
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Integer argument&comparison might be lighter
V2: Forget to change one OMSetBlendState call
2015-08-09 13:44:05 +02:00
Gregory Hainaut
68379802cd
Merge pull request #751 from micove/Debug_FLAGS
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Linux: Don't use O2 in the Debug Build.
2015-08-09 12:39:03 +02:00
Miguel A. Colón Vélez
ddc9c394a2
Don't use O2 in the Debug Build.
2015-08-08 22:10:40 -04:00
Gregory Hainaut
0e783f0003
Merge pull request #750 from nE0sIghT/feature/deoptimize
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Use global compiler optimization flags instead of defining them for every plugin/binary
2015-08-08 16:42:12 +02:00
nE0sIghT
e1272dc2f9
Use global compiler optimization flags instead of defining them for every plugin/binary
2015-08-08 16:25:17 +03:00
bositman
ca22c1bdae
Merge pull request #747 from micove/Portaudio_Unicode
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Windows: PortAudio Unicode - Fixes error when booting a game and using SPU2-X portaudio on UTF8 windows locales
2015-08-08 12:17:25 +03:00
Gregory Hainaut
bf7ae3a53e
Merge pull request #744 from micove/Cmake_Options
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Linux: Add Cmake Options
2015-08-08 09:37:53 +02:00
Gregory Hainaut
5b57405517
gsdx-ogl: blend management cleanup
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* reorder the blend function
* remove OM bsel object
* add a bit to support pabe (miss the glsl part)
2015-08-08 09:18:09 +02:00
Gregory Hainaut
4d12410707
gsdx-ogl: latch constant buffer in rendering object
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* Initialization of the object is done once
* Avoid to reupload it when an useless parameter toggle
=> -10% of UBO update
2015-08-08 09:18:09 +02:00
Gregory Hainaut
bd0de8fbaf
glsl: (colclip) HDR doesn't need wrapping neither clamping
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Might save a couple of instruction in the PS
2015-08-08 09:18:09 +02:00
Gregory Hainaut
8a4c0e9782
cmake: drop extra alignment on GSdx
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It requires extensive tests
2015-08-08 09:18:09 +02:00
Gregory Hainaut
1557f82b11
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
Gregory Hainaut
d822b6bd1a
gsdx-ogl: add some comments for the future
2015-08-08 09:17:06 +02:00
Gregory Hainaut
b17803bb34
gsdx-ogl: wipeout of GL_ARB_bindless_texture
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Code is completely broken. It doesn't help to improve speed.
Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Gregory Hainaut
99d81868fc
cmake: use -ggdb instead of -g
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Enable all gdb extensions for debug
2015-08-08 09:16:20 +02:00
Gregory Hainaut
b3919fde95
gsdx-linux: remove an old delay that pollute my benchmark mode
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Also add a glFinish to ensure rendering is done
2015-08-08 09:16:13 +02:00
Miguel A. Colón Vélez
0e533e1630
Fix Unicode issues in SPU2-X with PortAudio.
2015-08-07 15:51:54 -04:00
Miguel A. Colón Vélez
2c4cda1e0a
Use Unicode in portaudio.
2015-08-07 14:28:02 -04:00
willkuer
26226e2094
replace background image by a compatible version that doesn't produce a warning message in png-lib
2015-08-07 17:57:55 +02:00
Miguel A. Colón Vélez
44bb093438
Run update_svnrevision.sh.
2015-08-07 06:06:36 -04:00
Miguel A. Colón Vélez
5a860d87c7
Merge back the local changes.
2015-08-07 05:57:35 -04:00
Miguel A. Colón Vélez
c17667971c
Update portaudio to svn1954.
2015-08-07 05:53:01 -04:00
Miguel A. Colón Vélez
0d344605e1
Use glibc for strcmp and memcmp.
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=43052
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=59048
.
The bug is 5+ years old with no fix in sight.
Mesa did some test that showed 50% improvement and enabled it by default.
http://lists.freedesktop.org/archives/mesa-dev/2011-June/009078.html
.
It could also be coded but glibc version has mmx, sse2, and sse4 support.
2015-08-07 05:04:19 -04:00