Commit Graph

563 Commits

Author SHA1 Message Date
gregory.hainaut c68bb1bb7f pcsx2: restore linux thread timing. pthread_getcpuclockid failed to check the validy of thread ID...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4910 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 21:27:11 +00:00
gregory.hainaut 0f354b7bcd pcsx2:linux: disable thread timing information. It seems to work only with eglibc (debian/ubuntu)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4908 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 17:07:00 +00:00
gregory.hainaut bd1ed676ec pcsx2: implement thread timing on linux => display cpu usage on title bar
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4880 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-28 09:34:43 +00:00
gregory.hainaut e55da1ab04 pcsx2: implement theading name on linux.
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-27 10:38:02 +00:00
gregory.hainaut 136300ab2e linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4868 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 18:25:21 +00:00
cottonvibes ac9bf45f98 pcsx2: Implemented Threaded VU1 :D
Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores :p).

The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).

The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads).

It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).

Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h" and "MTVU.cpp".


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4865 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 02:31:49 +00:00
arcum42 0b09b84526 Fix Linux so that it compiles.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4827 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 10:24:05 +00:00
cottonvibes 1515949a98 will probably fix compilation errors on linux/gcc...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4826 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 08:46:07 +00:00
cottonvibes c05dc759e3 Big gif transfer code rewrite!
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).

This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...

Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.

Thanks goes out to shadowlady who tested around 500 games for me :D

Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
sudonim1@gmail.com 1b294e1443 x86 emitter: fixed three encodings for shrd and shld, as in issue 1076. Thanks to "firnis" for finding this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4798 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-07 22:37:59 +00:00
gregory.hainaut@gmail.com 35b9dfce3f pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback

Note: it is advices to delete OnePAD.ini


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
cottonvibes 996ca8ffff microVU:
- Reimplemented mini/max opcodes using integer comparison operations instead of double comparison. This results in a bit less code and integer operations tend to be faster than double ops (especially on AMD cpus). Thanks to pseudonym for the idea!
- Fixed some minor bugs in mVU dev builds.

pcsx2:
- Added __fc as a shorthand macro for __fastcall since we already have __ri and __fi macros.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4713 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 10:30:04 +00:00
gregory.hainaut@gmail.com 827dcfaf6f pcsx2: linux: take some margins for the height of font (avoid top/bottom cut)
cmake: 
* disable fomit-frame-pointer which cause crash with gcc-4.6 (it was not enabled by default but now I'm sure people will not enable it ;) )
* Try harder to pick the 32bits configuration for wx in a 64bits environment (opensuse/fedora).



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4641 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 09:26:39 +00:00
gregory.hainaut@gmail.com 763f21cfbc pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
avihal@gmail.com 9c234de3ec Portable mode: now allows fully custom folders, but still allows relocation of pcsx2 folder without breaking (install mode unmodified).
Details:
The major differences between install and portable modes should now be:
1. Portable mode doesn't use the registry at all.
2. Portable mode uses the folders inside pcsx2 folder as default (install mode has some default at "my documents").
3. Portable mode tries to save relative paths at the ini file where possible*.

Specifically, portable mode now allows to select custom folders for plugins, bios, etc via the standard UI, which allows using several portable pcsx2 folder sharing the same resources (bios, iso, memcards, etc).

* Relative paths where possible = the following sequence (thanks to pseudonym for the brilliant idea):
1. If the file/folder is inside pcsx2 folder, it's saved as completely relative (to pcsx2.exe)
2. Else, if the file/folder is at the same drive as pcsx2.exe, it's saved as absolute path without the drive letter (e.g. /ISO/...)
3. Else, saved as absolute path, including the drive letter (for linux, without drive letter naturally).

This allows to create a removable drive with (one or more) pcsx2 folder on it, configure all the files/folders to point to the same drive (ISOs, save states, etc), and then take this drive, plug it into another computer (where it will be assigned with a different drive letter), and everything will continue working.

Please test it if you can. Bugs here can be inconvenient...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4507 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 17:41:11 +00:00
avihal@gmail.com 42fe45e66a Recent Iso list: 1. Iso that don't exist are grayed out at the menu. 2. in portable mode, Iso files are saved as relative if they're inside pcsx2 folder, or in parallel to it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4491 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-26 07:02:46 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
ramapcsx2 4adb41f3d9 Whops..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2 697f78afe6 Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gregory.hainaut@gmail.com 2223b97fa1 pcsx2 i18n:
* Translate more stuff in various place
* Fix issue with pot generation on linux namely empty string & quote in asm comment
* add missing key on generate_pot script. Note: it also updates the po files with latest pot modification
* regenerate new pot & po files.

Translator note: previous Tertiary pot miss half of the strings.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4359 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 18:16:53 +00:00
gregory.hainaut@gmail.com 3c607da90c pcsx2 utilies: 'mkdir' the full path.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4326 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:57:36 +00:00
arcum42 4388d5d464 GSdx: A start at a configuration dialog for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11 ca7abd983a Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
gregory.hainaut@gmail.com 47511691ed pcsx2 i18n:
* add/update various translation
* add a patch of Weimingzhi to fix wrapping issue on asian languages.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4280 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-01 19:12:02 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
gigaherz c46f8ae224 Undo some changes that shouldn't have been commited.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4217 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:55:38 +00:00
gigaherz 8bb14a6c0a I misscalculated some coords in the previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4216 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:51:50 +00:00
Jake.Stine df6f1b03f7 Major Settings Changes!
* PCSX2 now splits settings into two files: pcsx2-ui.ini and pcsx2-vm.ini.  The former is user interface clutter (window positions, confirmation dialogs, etc).  The latter is virtual machine settings, speed hacks, game fixes, etc.
 * Added support for PORTABLE INSTALLS!!  Portable install is currently manually enabled by adding an empty "pcsx2-portable.ini" to the install location of PCSX2.  Portable installs should run seamlessly from any flash drive, etc. (and will usually need Admin rights)
 * PCSX2 install location and plugins folders are stored in the registry now (unless portable install is enabled, in which case no registry is used).

Notes:
 * A button to enable portable installs from within PCSX2 is planned.
 * NSIS installer will hopefully be upgraded to allow for a portable install option as well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4198 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-10 17:48:25 +00:00
Jake.Stine 267b3bd90d API change: Simplified handling of app/emu config defaults handling. Got rid of the mandatory "defaults" override -- LoadSave APIs for Pcsx2Config and EmuConfig now use the current settings of the class instead.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4177 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-04 22:49:58 +00:00
Jake.Stine f76e901c64 Minor cleanups for the new virtual memory alloc/reserve system:
* Moved VIF dynamic recompiler buffers to the recompilers section of PCSX2.
 * Using RecompiledCodeReserve for the VIF SSE functions.
 * Minor bugfixes to VirtualMemory class implementations.
 * Improved error handling and error message display.
 * [TODO] : implement a call to cpuShutdown() to clean up VIF unpack/SSE reserves.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4169 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-30 06:21:07 +00:00
Jake.Stine 6a8507d6c3 * Added preliminary word-wrapping support for Han/CKJ character sets. (untested)
* UI bugfix for error/popup window message display (bug introduced just a couple revs ago)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4166 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 19:58:51 +00:00
Jake.Stine 4c3e22e831 * Solution file updates for zzogl (adds needed dependencies)
* A couple i18n fixes listed in Issue 915, relating to dialog message formatting for a couple specific messages.
DevNote:
  * Added some missing operator+() stuff for the pxsFmt string formatter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4160 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 04:14:47 +00:00
Jake.Stine a7fcc3929e * Documented some of the event/threading proxy class and its underlying event queue.
* Simplified and improved (slightly) the savestate memory cleanup on error/cancellation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4158 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-27 15:25:39 +00:00
Jake.Stine ed7638488c zzogl-pg: compilation fixex for MSVC builds:
* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive)  [debug builds only]
 * switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows.  [should work, but needs proper testing]
 * fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 04:38:44 +00:00
arcum42 0297a6d364 Various changes to avoid using deprecated Gtk+ code. Gtk+ 3.0 is slated to remove most of the currently deprecated calls...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 23:58:56 +00:00
Jake.Stine a728cfee96 wxSavestates: many bugfixes!! *now* it's ready for testing. :p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4096 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 22:41:02 +00:00
Jake.Stine 73d74e85c0 wxSavestates: add missing file.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4094 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 20:12:03 +00:00
Jake.Stine 9eddbb5845 wxSavestates: savestates now include game serial code, and a ps2z extension (which can be linked to any zip-supporting tool, like winzip or 7zip). This branch is ready for extensive testing. :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4092 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 15:09:22 +00:00
Jake.Stine daf47b50a0 wxSavestates branch: (partially sync'd with trunk**)
* Finished up zipfile-style savestate implementation
 * Simplified BaseSaveState class, and removed lots of now-unneeded code.
 * Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 07:28:05 +00:00
Jake.Stine 21c022542f Minor i18n-related bugfixes.
* "Browse" option in recent iso menu should translate now.
 * Dialogs and config panels remember their positions more reliably (when using X or alt-F4 to close PCSX2, for example).
 * Preliminary language selector dialog (available in debug builds only).  Will finish it up later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4088 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 07:43:21 +00:00
Jake.Stine 5c54b8279e i18n:
* fixed a bug that caused certain confirmation dialogs to not remember their choices, when user had non-english language.
 * Added wxWidgets-provided strings for a few things, such as Next, Back, and OK / Apply / Cancel.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4076 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-04 15:23:15 +00:00
Jake.Stine f2c0ff23a9 PCSX2, GSdx (patch from avih): Fix broken backward/forward compatibility regarding GSgetTitleInfo
* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
 * GSdx: moved to the new GSgetTitleInfo2
 * New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 21:18:29 +00:00
Jake.Stine 49527d952c Plugin API for GS: Changed the new GSgetTitleInfo callback to use a more sensible parameter passing system.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:45:34 +00:00
Jake.Stine 9bcff9f3d5 Internationalization fix-ups. PCSX2 0.9.7 should *finally* be ready for translations. Whew.
* Also did some work on re-introducing the game database dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 08:15:11 +00:00
arcum42 5da2f7cecd Correct an assertion. and remove an unused variable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4060 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-28 07:23:24 +00:00
gregory.hainaut@gmail.com 81170a984d host mem: fix wrong allocation method on linux
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4059 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-27 16:47:43 +00:00
arcum42 bd7fee3be3 Merge the changes in the GregsMisc branch back into trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4049 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 02:49:23 +00:00
Jake.Stine 21f75b58db * Added code to detect amount of physical ram installed on the host computer.
* Added logging of host operating system and physical ram to startup.
 * Removed "PhysicalCores" stuff from both x86emitter and startup logs -- physical cores is losing its relevance with all the new AMD and Intel chip designs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4048 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 21:32:52 +00:00
arcum42 5e73b1ca7e GregsMisc: Sync with trunk (r3983-r4044)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:11:08 +00:00