Commit Graph

12997 Commits

Author SHA1 Message Date
TellowKrinkle c615a6f6e2 GHActions:Linux: Upgrade to GCC 10 2021-11-04 20:11:15 +00:00
TellowKrinkle 40b522b42f GHActions:Linux: Remove unneccessary packages 2021-11-04 20:11:15 +00:00
TellowKrinkle f2655b763f GHActions:Linux: Clean up setup scripts 2021-11-04 20:11:15 +00:00
TellowKrinkle fd145e65aa GS: Remove virtual destructor from GSAlignedClass
No point, and made it not a standard layout type
2021-11-04 19:32:27 +00:00
TellowKrinkle 6596b7f27e GS: Enable AVX2 on x64 2021-11-04 19:32:27 +00:00
TellowKrinkle 9d767838d6 GS: Remove old DrawScanline code generators 2021-11-04 19:32:27 +00:00
TellowKrinkle f55219bb1b GS: Replace 6 DrawScanline code generators with one merged one 2021-11-04 19:32:27 +00:00
TellowKrinkle 805b647c73 GS: Remove old SetupPrim code generators 2021-11-04 19:32:27 +00:00
TellowKrinkle fd0351ca8f GS: Replace 6 SetupPrim code generators with one merged one 2021-11-04 19:32:27 +00:00
TellowKrinkle ed5a7802f3 Common: Add non-constant offsetof macro 2021-11-04 19:32:27 +00:00
TellowKrinkle 44f8317b7e GS: Add new code generator for easy native-isa codegen 2021-11-04 19:32:27 +00:00
TellowKrinkle 0200933ddd GS: Don't catch code generation exceptions
If codegen throws an exception, it ends up just crashing when you jump to the incompletely-generated code which is kind of useless
2021-11-04 19:32:27 +00:00
lightningterror f712b2b63a GSDeviceOGL: Fix Wunused-private-field warnings. 2021-11-04 11:18:26 +01:00
Tyler Wilding 71923e7cba actions: cleanup discord embed links and add release body 2021-11-03 23:46:45 +00:00
refractionpcsx2 532d14611c GS: Properly loop when reading 32bit CLUT from offset 2021-11-03 18:24:57 +00:00
refractionpcsx2 3a91a07d51 GS: Fix up CLUT offset handling in 32bit I8 mode 2021-11-03 18:24:57 +00:00
refractionpcsx2 6a8287ea9f EE JIT: Backup shift on LDR/L if rs==rt 2021-11-03 18:03:09 +00:00
Tyler Wilding dc051541bd actions: create automatic controller db updating workflow 2021-11-03 16:40:36 +01:00
lightningterror 3265c2a614 GS-ogl: Put GL_ARB_get_texture_sub_image code under a define.
Code is currently disabled, no need to check for the extension.
2021-11-03 16:37:55 +01:00
lightningterror f798401e93 GS-ogl: Remove checks for extensions we don't yet use.
They serve no purpose, no need to check unless we actually use them

GL_ARB_compute_shader,
GL_ARB_shader_storage_buffer_object,
GL_ARB_texture_view,
GL_ARB_vertex_attrib_binding,
GL_ARB_multi_bind
2021-11-03 16:37:55 +01:00
tellowkrinkle 60791e4c2b GS-OGL: Add comment on m_accurate_stq usage 2021-11-03 01:21:11 +00:00
TellowKrinkle bd8fcc8f81 GS: Remove inaccurate stq calculations from GSVertexTrace
They were the same speed or slower than full div on IvyBridge+ and Bulldozer+
2021-11-03 01:21:11 +00:00
TellowKrinkle 5d33165fa5 GS: Reduce repeated code in GSVertexTrace::FindMinMax
Why repeat things when you can make the compiler repeat them for you
2021-11-03 01:21:11 +00:00
TellowKrinkle 2e1d147135 GS: Faster accurate_stq calculations 2021-11-03 01:21:11 +00:00
refractionpcsx2 ee8d24a260 GS: Don't propagate 24bit textures on download 2021-11-03 00:54:29 +00:00
RedDevilus 81ac26c33c GameDB: Clean-up V2
Some minor typo clean-up and fix japanese serials.
2021-11-03 00:54:06 +00:00
Tyler Wilding 0a9cc924a4 actions: only run these new workflows and new steps on `PCSX2/pcsx2` 2021-11-01 20:07:31 -05:00
Tyler Wilding 86e12c9603 cmake: properly set the new tag variable 2021-11-01 20:07:31 -05:00
Tyler Wilding 79e56f21d1 actions: lint yaml replace `semver` with just `version` 2021-11-01 20:07:31 -05:00
Tyler Wilding f9e4bb5288 actions-win: Remove remaining retention override 2021-11-01 20:07:31 -05:00
Tyler Wilding d1085a40ba actions-docs: Add documentation for how this works 2021-11-01 20:07:31 -05:00
Tyler Wilding c0f83524a9 actions-linux: Update linux workflow to upload artifacts to release 2021-11-01 20:07:31 -05:00
Tyler Wilding 9d2976cef6 actions-win: Update windows workflow to upload to release, also include symbols as an artifact 2021-11-01 20:07:31 -05:00
Tyler Wilding b20dd73b30 actions: Add brand new workflows - creating and announcing the releases 2021-11-01 20:07:31 -05:00
Tyler Wilding c32d5f1672 actions: Create script to announce a new release via a Discord WebHooks 2021-11-01 20:07:31 -05:00
Tyler Wilding 6eacade082 actions: Move the temporary location of the AppImages to align with the rest 2021-11-01 20:07:31 -05:00
Tyler Wilding 8baecb9c9c actions: Create script to upload artifacts from workflow and publish release if all are accounted for 2021-11-01 20:07:31 -05:00
Tyler Wilding b7bdbffad4 actions: Create script for generating release notes 2021-11-01 20:07:31 -05:00
Tyler Wilding c4e5a21c86 build: If available - use the current git tag for the build metadata 2021-11-01 20:07:31 -05:00
refractionpcsx2 a494e05fd9 CDVD: Left a debug message enabled. 2021-11-01 12:23:31 +00:00
refractionpcsx2 b5eed53db0 CDVD: Fix rotational delay, don't apply to seek commands.
Fixes #4955
2021-11-01 12:07:42 +00:00
refractionpcsx2 78881113b9 GS: Further state cleanup + fixes for older dump compatibility 2021-10-31 23:49:39 +00:00
refractionpcsx2 0d946d8083 GS: Let draw happen even if invalid, log invalid draws 2021-10-31 23:48:48 +00:00
lightningterror 2a20119fbb GSRenderer: Fix Wunused-variable warning. 2021-10-31 21:12:14 +01:00
refractionpcsx2 c84e56329f SPU2: Don't read sound input area if ADMA disabled 2021-10-31 02:24:35 +00:00
refractionpcsx2 6348fe7362 CDVD: Fix handling of Dual Layer disc latencies
Fixes #4962
2021-10-30 20:49:03 +01:00
Connor McLaughlin 20ab4dbf20 GL/StreamBuffer: Use partial instead of exact match for NVIDIA
It's "NVIDIA Corporation" on Macs, and on Windows we don't support any
GL3 GPUs anyway.
2021-10-30 16:01:55 +01:00
Connor McLaughlin c09240de3b GS: Use stream buffer for VS/GS/FS uniforms 2021-10-30 16:01:55 +01:00
Connor McLaughlin 62b40b516c GS: Use stream buffer for vertices/indices 2021-10-30 16:01:55 +01:00
TellowKrinkle 9d2bdd5681 ContextAGL main thread & wx compatibility fixes 2021-10-30 02:00:21 +01:00