mirror of https://github.com/PCSX2/pcsx2.git
SPU2: Don't read sound input area if ADMA disabled
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@ -111,7 +111,7 @@ StereoOut32 V_Core::ReadInput()
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SetIrqCall(i);
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// PlayMode & 2 is Bypass Mode, so it doesn't go through the SPU
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if (Index == 1 || (Index == 0 && (PlayMode & 2) == 0))
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if ((AutoDMACtrl & (Index + 1)) && !(Index == 0 && (PlayMode & 2) != 0))
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{
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retval = StereoOut32(
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(s32)(*GetMemPtr(0x2000 + (Index << 10) + ReadIndex)),
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