Commit Graph

9428 Commits

Author SHA1 Message Date
Jonathan Li c218ef3970 3rdparty: Update zlib from 1.2.8 to 1.2.11 2017-02-18 15:49:00 +00:00
Gregory Hainaut 674d22321a gsdx wgl: drop GL2.0 context and avoid a context leak
Namely detach/delete context before throwing
2017-02-17 19:20:42 +01:00
Gregory Hainaut cdb71101a1 gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs
Add a "slower" emulation of the extension...

Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.
2017-02-17 17:44:26 +01:00
Gregory Hainaut 26993380b1 gsdx-ogl: black list 2016/2017.1 AMD driver
Based on AMD feedback, I'm might blacklist all 2017 drivers too.
2017-02-17 17:32:53 +01:00
Gregory Hainaut da1bb43618 cmake: Add various missing file in CMakeLists.txt
Add some windows code path. It would reduce the burden to port Cmake to windows.
(sill miss 3rdparty/some plugins/...)
2017-02-16 20:11:57 +01:00
Robert Neumann f86ea9f19b GameIndex.dbf: Removed Shin Megami Tensei Digital Devil Saga series EE timing hack 2017-02-11 14:48:21 +01:00
Gregory Hainaut 0610690fa7 Merge pull request #1814 from PCSX2/greg/gsdx-wgl-context
gsdx wgl: retry to create a context without advance flag
2017-02-11 14:02:48 +01:00
Gregory Hainaut de962d3e7e gsdx wgl: retry to create a context without advance flag
Hopefully it will support more drivers #1813
2017-02-10 22:26:41 +01:00
Gregory Hainaut 213fa1c148 gsdx sw: init completely m_scanline buffer
The buffer contains extra room to avoid a segmentation fault due to an overflow.
Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior.

Based on issue #1806 it could impact Guilty Gear X2
2017-02-08 19:42:54 +01:00
Gregory Hainaut 2a2a022792 gsdx ogl: add a texture barrier when target is read back
Fix graphical corruption in Nouveau/BUA/devil may cry

Issue #1805
2017-02-08 19:42:54 +01:00
Gregory Hainaut ba91c8f0c2 gsdx opencl: warning+compilation fixes 2017-02-08 19:42:54 +01:00
Gregory Hainaut c232f90d6e cmake: add an option to enable openCL
Note: nothing work
2017-02-08 19:42:54 +01:00
Gregory Hainaut d0b1162b15 gsdx ogl: drop fallback of GL_ARB_clear_texture
Mesa AMD was updated :)

all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture

[1] Intel driver misses others extensions to run GSdx
2017-02-03 21:56:24 +01:00
Gregory Hainaut 63944e8c43 gsdx ogl: allow to start without GL_ARB_texture_barrier
Rendering will be corrupted (for advance effects) if the driver doesn't support it.
However it allow to run with Mesa software emulation (or inside a virtual machine)

Note: mesa still requires an override of the buffer storage extension
MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage
2017-02-03 21:56:24 +01:00
Gregory Hainaut 35ed991abe pcsx2: set the size of the vector in the constructor 2017-02-03 21:56:24 +01:00
Gregory Hainaut 23d081ab21 common: remove an old gcc workaround 2017-02-01 18:24:51 +01:00
Gregory Hainaut 6d7b1f9dbd common: move ssappendf in DisR59000asm.cpp
Legacy function to print EE opcode. It doesn't worth an extra file.
2017-02-01 18:24:51 +01:00
Gregory Hainaut 965fccaff0 common: use C++11 version vssappendf
* use std::vector instead of VLA
* remove windows code (optimization is useless here)
2017-02-01 18:24:51 +01:00
Gregory Hainaut dc42c65dfb gsdx: requires/allow BMI instruction in AVX2 build
So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code
2017-02-01 18:24:51 +01:00
Akash eda22c241d GSdx: Improve robustness of ComboBoxInit()
Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector.

To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.
2017-02-01 11:29:38 +00:00
Huud c56ac2cf3e PCSX2: Remove Unused And Unneeded Argument. (#1799)
EE interpeter: remove unused argument

rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)".

Add a note on undefined behavior
2017-02-01 11:30:41 +01:00
Jonathan Li af38b8bf97 pcsx2: Avoid having to translate the same strings twice
Both strings have almost identical strings present elsewhere in the code,
the only difference being that they use one less space.
2017-01-31 22:30:08 +00:00
Jonathan Li c65e467c83 pcsx2:windows: Fix unreferenced local variable warning
Also fix some typos in the warning messages.
2017-01-31 22:26:03 +00:00
Gregory Hainaut 5751e38180 gsdx: use range loop instead of for_each 2017-01-30 17:58:39 +01:00
Gregory Hainaut cf71049bd4 gsdx tc: use unsigned constant
Help the compiler to generate better code

C code:
uint32 addr = (i >> 3u) % MAX_BLOCKS;
uint32 row = addr >> 5u;
uint32 col = 1 << (addr & 31u);

ASM Before
     f48:	mov    eax,esi
     f4a:	mov    ecx,esi
     f4c:	mov    edx,DWORD PTR [ebp+0x8]
     f4f:	sar    eax,0x1f
     f52:	sar    ecx,0x3
     f55:	shr    eax,0x12
     f58:	add    ecx,eax
     f5a:	and    ecx,0x3fff
     f60:	sub    ecx,eax
     f62:	mov    eax,0x1
     f67:	shl    eax,cl
     f69:	shr    ecx,0x5
     f6c:	lea    edx,[edx+ecx*4]

ASM After
     f48:	mov    ecx,edi
     f4a:	mov    eax,0x1
     f4f:	sar    ecx,0x3
     f52:	shl    eax,cl
     f54:	shr    ecx,0x3
     f57:	and    ecx,0x7fc
     f5d:	add    ecx,DWORD PTR [ebp+0x8]
2017-01-30 17:54:29 +01:00
Gregory Hainaut da054a2aab gsdx: remove useless debug log 2017-01-30 17:54:21 +01:00
Gregory Hainaut 09b8aaed71 gsdx tc: extend the wrap option to the texture cache 2017-01-30 17:54:07 +01:00
Akash bf10873405 GSdx: Remove useless check and add debug messages
IsEnabled() check is already done in GetDisplayRect, so it's pointless to do it here. Also updated a debug message in the GetFrameRect() function.
2017-01-30 15:29:28 +01:00
Akash a2cdcb4e4d GSdx-PCRTC: Improve output circuit selection
Previously, the auto output circuit selection of the GSdx wasn't good, it simply defaulted to the second output circuit even when the first output circuit is also enabled. The new algorithm for auto selecting returns the merged rectangle dimensions when both of the output circuits are enabled and if the condition for merge is not satisfied then it returns the bigger output circuit.
2017-01-30 15:29:28 +01:00
Gregory Hainaut bccc3ef253 Merge pull request #1770 from np511/gcc-cleanup
Cleanup GCC warnings - still needs some work
2017-01-30 15:28:33 +01:00
np511 e5e601eb75 Use GResources API instead of deprecated inline 2017-01-29 09:06:22 -05:00
np511 15d66cf337 Properly format 2017-01-29 09:06:21 -05:00
np511 936d9edc4c Remove old/pointless code 2017-01-29 09:06:21 -05:00
np511 de6216b37b Remove warnings about ISO C++11 conformance 2017-01-29 09:06:10 -05:00
Gregory Hainaut 72d54d3df6 Merge pull request #1792 from FlatOutPS2/Core
GameDB: Add game fixes for Silent Hill 2 and 3
2017-01-27 14:20:46 +01:00
FlatOutPS2 7ff28ab5ae GameDB: Add fixes for Silent Hill 2 and 3
Adds FMVinSoftwareHack gamefix to the game fixes list and activates it
for Silent Hill 2 and 3.
2017-01-27 13:05:41 +01:00
Gregory Hainaut 9393b20e13 Merge pull request #1791 from turtleli/remove-old-cdvd
Remove old cdvd plugins
2017-01-27 11:10:07 +01:00
Jonathan Li 754045b6f7 gsdx:windows: Remove SSSE3 and AVX configurations 2017-01-27 11:06:30 +01:00
Gregory Hainaut 972c907ac2 Merge pull request #1794 from turtleli/add-cdvd-block-dump-menu
pcsx2:gui: Add menu item for creating block dumps
2017-01-27 11:05:47 +01:00
lightningterror f0393e50c2 GSdx: Windows gui updates (#1768)
* Rename CRC Hack Level "Full (Safest)" to "Full (Direct3D Recommended)"
* add link/info of AMD driver epic fail status
2017-01-27 11:00:23 +01:00
Jonathan Li 625c4a9a05 Merge pull request #1751 from FlatOutPS2/Lily
LilyPad: Another GUI update and add more new functions
2017-01-27 00:22:44 +00:00
Jonathan Li 56c2d20b90 pcsx2:gui: Add menu item for creating block dumps 2017-01-26 18:48:07 +00:00
FlatOutPS2 8d00ae25c4 LilyPad: UI restructure
UI restructure and improvements.
2017-01-26 19:46:37 +01:00
FlatOutPS2 6074d60a90 LilyPad: Replace Turbo hack
The "L3 Toggles Turbo" hack has been removed and been replaced by a
bindable Turbo button on the Pad tabs. The Turbo function in the input
configuration has been renamed Rapid Fire.
2017-01-26 19:46:36 +01:00
FlatOutPS2 6e54dfe5ba LilyPad: Remove outdated hacks
Removes Ignore Key(hasn't functioned since LilyPad 0.9.9 (PCSX2 0.9.6)),
and "Send escape on window close" hack (unnecessary for PCSX2 and caused
issues with other emulators).
2017-01-26 19:46:36 +01:00
FlatOutPS2 9163ed351c LilyPad: Add Exclude Input option
This new option on the pad tabs disables an input so it will be ignored
when trying to bind another input. This is helpful when binding controls
for a device with an input that's difficult to center like an
accelerator, or just always active like a faulty button or analog stick.
2017-01-26 19:46:36 +01:00
FlatOutPS2 f8a79e5d40 LilyPad: Add neGcon support
Adds neGcon as a new pad type.

For use with several PS1 and PS2 games like the Ridge Racer and Ace
Combat series.
2017-01-26 19:46:19 +01:00
lightningterror 1cf30584f0 CP update
Replace Gregory's name with PCSX2 Dev Team
2017-01-26 17:12:13 +01:00
lightningterror 1ecb5aed0f Update Copyright v2
Revernt changes , update Gregory's name
2017-01-26 17:12:13 +01:00
lightningterror 0b93aa5d12 Revert "Update Copyright notices/disclaimers 2017"
This reverts commit fc5bdb771f.
2017-01-26 17:12:13 +01:00