pcsx2: Avoid having to translate the same strings twice

Both strings have almost identical strings present elsewhere in the code,
the only difference being that they use one less space.
This commit is contained in:
Jonathan Li 2017-01-31 21:47:07 +00:00
parent c65e467c83
commit af38b8bf97
2 changed files with 2 additions and 2 deletions

View File

@ -109,7 +109,7 @@ Panels::AdvancedOptionsVU::AdvancedOptionsVU( wxWindow* parent )
Panels::CpuPanelEE::CpuPanelEE( wxWindow* parent )
: BaseApplicableConfigPanel_SpecificConfig( parent )
{
*this += Text( pxE( L"Notice: Most games are fine with the default options. ")
*this += Text( pxE(L"Notice: Most games are fine with the default options.")
) | StdExpand();
const RadioPanelItem tbl_CpuTypes_EE[] =

View File

@ -288,7 +288,7 @@ static void CheckVersion( pxInputStream& thr )
if( savever > g_SaveVersion )
throw Exception::SaveStateLoadError( thr.GetStreamName() )
.SetDiagMsg(pxsFmt( L"Savestate uses an unsupported or unknown savestate version.\n(PCSX2 ver=%x, state ver=%x)", g_SaveVersion, savever ))
.SetUserMsg(_("Cannot load this savestate. The state is an unsupported version."));
.SetUserMsg(_("Cannot load this savestate. The state is an unsupported version."));
// check for a "minor" version incompatibility; which happens if the savestate being loaded is a newer version
// than the emulator recognizes. 99% chance that trying to load it will just corrupt emulation or crash.