mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Windows gui updates (#1768)
* Rename CRC Hack Level "Full (Safest)" to "Full (Direct3D Recommended)" * add link/info of AMD driver epic fail status
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@ -354,7 +354,12 @@ namespace GLLoader {
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#ifdef _WIN32
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if (status) {
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if (fglrx_buggy_driver) {
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fprintf(stderr, "OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.\n");
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fprintf(stderr, "The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the links below for further information.\n"
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"https://community.amd.com/message/2756964\n"
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"https://community.amd.com/thread/205702\n"
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"Note: Due to an AMD OpenGL driver issue, setting Blending Unit Accuracy to \"None\" can cause an application or system crash.\n"
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"Keep Blending Unit Accuracy set to at least the default \"Basic\" level.\n"
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"AMD has a fix for the issue that will be released in the coming months. The issue does not affect AMD GPUs on legacy drivers.\n");
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}
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}
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#endif
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@ -221,7 +221,7 @@ void GSdxApp::Init()
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m_gs_crc_level.push_back(GSSetting(0 , "None", "Debug"));
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m_gs_crc_level.push_back(GSSetting(1 , "Minimum", "Debug"));
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m_gs_crc_level.push_back(GSSetting(2 , "Partial", "OpenGL Recommended"));
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m_gs_crc_level.push_back(GSSetting(3 , "Full", "Safest"));
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m_gs_crc_level.push_back(GSSetting(3 , "Full", "Direct3D Recommended"));
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m_gs_crc_level.push_back(GSSetting(4 , "Aggressive", ""));
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m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
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