refractionpcsx2
5cbcf706e9
GS-HW: use page aligned rects for inexact matches when possible
2023-03-18 17:07:29 +00:00
refractionpcsx2
500b449422
GS-HW: Correct region size when source is in render target
2023-03-18 15:36:18 +00:00
Mrlinkwii
8b78388834
GameDB: various fixes
2023-03-18 13:49:37 +00:00
Mrlinkwii
b44d40d919
GameDB: remove not needed game fix for Yakuza
2023-03-18 13:49:17 +00:00
Mrlinkwii
f8310e0a35
GS/CRC : purge Yakuza CRC hack
2023-03-18 13:49:17 +00:00
refractionpcsx2
59dc0e2cbf
GS-SW: Fix rects for sw dumps
2023-03-18 12:49:15 +00:00
refractionpcsx2
6a4a7b1a3b
HW-CRC: Draw glass smash on CPU in Burnout 3
2023-03-18 12:49:15 +00:00
lightningterror
d62a7999fb
GS-hw: Clean up Wunused-variable warnings.
2023-03-17 20:20:10 +01:00
TellowKrinkle
0ba1a42867
CI:macOS: Use xz for distribution
...
macOS 10.14 fixed a bug where Archive Utility couldn't decompress .tar.xz and is now our minimum version
2023-03-17 03:18:02 +01:00
JordanTheToaster
68ef49aef5
GameDB: SMT DS Fixes
...
Fixes broken effects when using lower than high blending.
2023-03-17 00:55:51 +00:00
Buzzardsoul
d0a65153df
GameDB: Add Mipmap and Trilinear to Spyro: Enter the Dragonfly
2023-03-17 00:55:36 +00:00
refractionpcsx2
ac113b48e7
COP2: Mask R register on CFC2 reads
2023-03-17 00:43:23 +00:00
Mrlinkwii
6e14680ac7
GameDB: add fixes for Lupin III - Columbus no Isan wa Akenisomaru and fix game names
2023-03-16 13:23:09 +00:00
Mrlinkwii
ba03a533d8
GameDB: fixes for Biker Mice from Mars
2023-03-15 23:21:34 +00:00
JordanTheToaster
9abbecb286
GameDB: Various fixes
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Fixes for incorrect region codes and adding merge sprite to Zone of Enders 2 to fix beeg bloom.
2023-03-15 20:39:44 +00:00
refractionpcsx2
9a20ea5c21
GS: Detect double width texture shuffles
2023-03-14 18:13:07 +00:00
refractionpcsx2
8ac4b125d2
UI: Fix masking of Target Partial Invalidation with Tex in RT
2023-03-14 15:04:10 +00:00
refractionpcsx2
f9b682ad10
GS: Fix integer scaling when using Bilinear (Sharp)
2023-03-14 14:51:00 +00:00
TellowKrinkle
58959b6114
CMake: Output test logs on failure
2023-03-13 20:45:12 +00:00
TellowKrinkle
b90405a7d2
GHActions:Windows: Add CMake clang-cl build
2023-03-13 20:45:12 +00:00
TellowKrinkle
e0a1613ad9
CMake: Allow overriding the exe name
2023-03-13 20:45:12 +00:00
TellowKrinkle
11930ed7a2
CMake: Clang-cl support
2023-03-13 20:45:12 +00:00
JordanTheToaster
f3ff1cec54
Documentation: Remove unused files
...
Removes old or unused files from the docs folder.
2023-03-13 20:29:27 +00:00
Stenzek
435e73d838
GS/HW: Texture cache improvements
...
Change texture scale from vector to scalar
- Independent X and Y scaling is long gone.
- Also separate size and scale in TC lookup
Move clear value for texture to base class
Align heights to page size
- Since FRAME and Z are in page units, we can't have two targets
- overlapping within the same page.
- Stops some small resizes too.
- Test cases: Genji and Spider-Man 2 shadows.
Don't modify target TEX0 on shuffle/clear
Move upscale multiplier to uniform
Make P8 conversion page-aware
Fix incorrect depth preload shader
Improve HLE of texture shuffles
When a texture shuffle is split into two half-screen draws, we skip the
first, and draw the whole thing in the second, taking care of when both
the texture and framebuffer are offset.
2023-03-13 20:29:05 +00:00
Stenzek
2fdea258fa
GS/HW: Fix incorrect depth preload shader
2023-03-13 20:29:05 +00:00
Stenzek
b453a6a46d
GS/Vulkan: Actually disable shader cache when requested
2023-03-13 20:29:05 +00:00
Stenzek
5b88e637d8
GS/Vulkan: Fix clear order in Merge/Interlace
...
Fixes blank frame when changing resolutions.
2023-03-13 20:29:05 +00:00
Stenzek
ac02bcbe33
GSRunner: Default to window but surfaceless when scripted
2023-03-13 20:29:05 +00:00
Stenzek
9efdeae3ac
GSRunner: Reduce log spam
2023-03-13 20:29:05 +00:00
Stenzek
54e59e2f7b
GSRunner: Support upscale parameter
2023-03-13 20:29:05 +00:00
PCSX2 Bot
2c4e02ff34
PAD: Update to latest controller database.
2023-03-13 17:56:18 +01:00
Berylskid
2a306cbd91
GS-OGL: Remove available_vram ( #8389 )
2023-03-13 09:07:34 +00:00
Víctor "IlDucci
b244136179
GUI/Qt: Minor text corrections, nitpicks ( #8213 )
...
- Adding the actual corrections from #8048 that were not added by #8119 .
- Fixing typos and missing ending periods.
- Unifying the writing of certain terms:
- Memory Card uppercased following Sony's writing (taken from PS2 manual).
- gamefixes/game fixes -> game fixes
- fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
- slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
- framebuffer/frame buffer -> framebuffer
- Xbox name properly uppercased (for Controller settings)
- Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
- Unification of option names in the option area and the hint area.
- Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek
b897f367ce
FullscreenUI: Mirror Qt graphics settings changes
2023-03-12 16:21:36 +00:00
refractionpcsx2
6c46418f68
CI: Remove WrapGS from GameDB Schema
2023-03-12 15:11:29 +00:00
refractionpcsx2
f0d5d21e64
GS-Config: Remove remnants of the WrapMem setting.
2023-03-12 15:11:29 +00:00
Stenzek
93490876c9
Qt: Fix crash when changing renderer
2023-03-12 15:11:16 +00:00
Stenzek
74763d2156
Qt: Hide manual hardware fixes from global settings
2023-03-12 14:27:20 +00:00
Stenzek
b849d9862d
Qt: Move CRC Fix Level to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
cd575e0ed8
Qt: Move GPU Palette Conversion to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
b5fbd88c34
GS/HW: Move old-target invalidation to after draw
...
Fixes crash in Radiata Stories.
2023-03-12 14:25:45 +00:00
refractionpcsx2
6003673165
GS-HW: Correct page aligned end blocks
2023-03-12 12:52:53 +00:00
refractionpcsx2
4555667554
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
2023-03-12 00:07:52 +00:00
TellowKrinkle
c0db6d49f4
GS:MTL: Fix wrong function constant type
2023-03-11 23:34:56 +00:00
Buzzardsoul
6630066f0b
GameDB: Add missing Tony Hawk's Underground 2 fixes.
2023-03-11 21:43:54 +00:00
Buzzardsoul
20e6a55dd1
GameDB: Add blending level 3 to Tony Hawk's Underground 2
2023-03-11 21:22:35 +00:00
Mrlinkwii
d3f82c800f
GameDB: add fixes to Crouching Tiger, Hidden Dragon
2023-03-11 21:06:08 +00:00
JordanTheToaster
e0e525d9ae
ImGuiOverlays: Add missing fix to status bar
...
Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
2023-03-11 20:41:19 +00:00
Buzzardsoul
12f4d6f872
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 ( #8372 )
2023-03-11 20:40:39 +00:00
lightningterror
0668e9bad9
GS: Bump shader cache version.
2023-03-11 20:44:11 +01:00