mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Mirror Qt graphics settings changes
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@ -3071,6 +3071,12 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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renderer == GSRendererType::OGL || renderer == GSRendererType::VK || renderer == GSRendererType::Metal);
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//const bool is_software = (renderer == GSRendererType::SW);
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#ifndef PCSX2_DEVBUILD
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const bool hw_fixes_visible = is_hardware && IsEditingGameSettings(bsi);
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#else
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const bool hw_fixes_visible = is_hardware;
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#endif
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BeginMenuButtons();
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MenuHeading("Renderer");
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@ -3134,8 +3140,6 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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std::size(s_anisotropic_filtering_entries));
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DrawIntListSetting(bsi, "Dithering", "Selects the type of dithering applies when the game requests it.", "EmuCore/GS",
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"dithering_ps2", 2, s_dithering_options, std::size(s_dithering_options));
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DrawIntListSetting(bsi, "CRC Fix Level", "Applies manual fixes to difficult-to-emulate effects in the hardware renderers.",
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"EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), s_crc_fix_options, std::size(s_crc_fix_options), -1);
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DrawIntListSetting(bsi, "Blending Accuracy",
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"Determines the level of accuracy when emulating blend modes not supported by the host graphics API.", "EmuCore/GS",
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"accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options));
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@ -3143,17 +3147,18 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.",
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"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
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std::size(s_preloading_options));
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DrawIntListSetting(bsi, "Hardware Download Mode", "Changes synchronization behavior for GS downloads.", "EmuCore/GS",
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"HWDownloadMode", static_cast<int>(GSHardwareDownloadMode::Enabled), s_hw_download, std::size(s_hw_download));
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DrawToggleSetting(bsi, "GPU Palette Conversion",
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"Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.", "EmuCore/GS",
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"paltex", false);
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}
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else
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{
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DrawIntRangeSetting(bsi, "Software Rendering Threads",
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"Number of threads to use in addition to the main GS thread for rasterization.", "EmuCore/GS", "extrathreads", 2, 0, 10);
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DrawToggleSetting(bsi, "Auto Flush (Software)", "Force a primitive flush when a framebuffer is also an input texture.",
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"EmuCore/GS", "autoflush_sw", true);
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DrawToggleSetting(bsi, "Edge AA (AA1)", "Enables emulation of the GS's edge anti-aliasing (AA1).", "EmuCore/GS", "aa1", true);
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DrawToggleSetting(bsi, "Mipmapping", "Enables emulation of the GS's texture mipmapping.", "EmuCore/GS", "mipmap", true);
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}
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if (is_hardware)
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if (hw_fixes_visible)
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{
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MenuHeading("Hardware Fixes");
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DrawToggleSetting(bsi, "Manual Hardware Fixes", "Disables automatic hardware fixes, allowing you to set fixes manually.",
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@ -3171,6 +3176,8 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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"Off (Default)", "Normal (Vertex)", "Special (Texture)", "Special (Texture - Aggressive)"};
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static constexpr const char* s_round_sprite_options[] = {"Off (Default)", "Half", "Full"};
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DrawIntListSetting(bsi, "CRC Fix Level", "Applies manual fixes to difficult-to-emulate effects in the hardware renderers.",
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"EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), s_crc_fix_options, std::size(s_crc_fix_options), -1);
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DrawIntListSetting(bsi, "Half-Bottom Override", "Control the half-screen fix detection on texture shuffling.", "EmuCore/GS",
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"UserHacks_Half_Bottom_Override", -1, s_generic_options, std::size(s_generic_options), -1);
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DrawIntListSetting(bsi, "CPU Sprite Render Size", "Uses software renderer to draw texture decompression-like sprites.",
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@ -3207,6 +3214,9 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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DrawToggleSetting(bsi, "Estimate Texture Region",
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"Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).", "EmuCore/GS",
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"UserHacks_EstimateTextureRegion", false, manual_hw_fixes);
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DrawToggleSetting(bsi, "GPU Palette Conversion",
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"Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.", "EmuCore/GS",
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"paltex", false);
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MenuHeading("Upscaling Fixes");
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DrawIntListSetting(bsi, "Half-Pixel Offset", "Adjusts vertices relative to upscaling.", "EmuCore/GS",
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@ -3226,16 +3236,6 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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"UserHacks_WildHack", false, manual_hw_fixes);
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}
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}
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else
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{
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// extrathreads
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DrawIntRangeSetting(bsi, "Software Rendering Threads",
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"Number of threads to use in addition to the main GS thread for rasterization.", "EmuCore/GS", "extrathreads", 2, 0, 10);
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DrawToggleSetting(bsi, "Auto Flush (Software)", "Force a primitive flush when a framebuffer is also an input texture.",
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"EmuCore/GS", "autoflush_sw", true);
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DrawToggleSetting(bsi, "Edge AA (AA1)", "Enables emulation of the GS's edge anti-aliasing (AA1).", "EmuCore/GS", "aa1", true);
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DrawToggleSetting(bsi, "Mipmapping", "Enables emulation of the GS's texture mipmapping.", "EmuCore/GS", "mipmap", true);
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}
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if (is_hardware)
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{
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@ -3302,6 +3302,11 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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DrawToggleSetting(bsi, "Disable Threaded Presentation",
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"Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of "
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"potentially worse frame pacing.", "EmuCore/GS", "DisableThreadedPresentation", false);
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if (hw_fixes_visible)
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{
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DrawIntListSetting(bsi, "Hardware Download Mode", "Changes synchronization behavior for GS downloads.", "EmuCore/GS",
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"HWDownloadMode", static_cast<int>(GSHardwareDownloadMode::Enabled), s_hw_download, std::size(s_hw_download));
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}
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DrawIntListSetting(bsi, "Override Texture Barriers", "Forces texture barrier functionality to the specified value.", "EmuCore/GS",
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"OverrideTextureBarriers", -1, s_generic_options, std::size(s_generic_options), -1);
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DrawIntListSetting(bsi, "Override Geometry Shaders", "Forces geometry shader functionality to the specified value.", "EmuCore/GS",
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