mirror of https://github.com/PCSX2/pcsx2.git
GS/CRC : purge Yakuza CRC hack
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@ -578,24 +578,6 @@ bool GSHwHack::GSC_SteambotChronicles(GSRendererHW& r, const GSFrameInfo& fi, in
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return true;
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}
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bool GSHwHack::GSC_YakuzaGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (!s_nativeres && !fi.TME && (fi.FBP == 0x1c20 || fi.FBP == 0x1e20 || fi.FBP == 0x1620) && (fi.TBP0 == 0xe00 || fi.TBP0 == 0x1000 || fi.TBP0 == 0x800) && fi.TPSM == PSM_PSMZ24 && fi.FPSM == PSM_PSMCT32
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/*&& fi.FBMSK == 0xffffff && fi.TZTST && !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)*/)
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{
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// Don't enable hack on native res if crc is below aggressive.
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// Upscaling issues, removes glow/blur effect which fixes ghosting.
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// Skip 3 removes most of the post effect which doesn't upscale well, but causes a depth effect to completely mess up.
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// Skip 9 removes both the depth and blur effect, which seems to work okay.
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skip = 9;
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Full level, correctly emulated on OpenGL/Vulkan but can be used as potential speed hack
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////////////////////////////////////////////////////////////////////////////////
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@ -1229,7 +1211,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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// Upscaling hacks
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CRC_F(GSC_UltramanFightingEvolution, CRCHackLevel::Partial),
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CRC_F(GSC_YakuzaGames, CRCHackLevel::Partial),
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// Accurate Blending
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CRC_F(GSC_GetawayGames, CRCHackLevel::Full), // Blending High
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@ -43,7 +43,6 @@ public:
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static bool GSC_Simple2000Vol114(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_UrbanReign(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_SteambotChronicles(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_YakuzaGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_GetawayGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_AceCombat4(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_FFXGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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