lightningterror
06aed8491c
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
...
Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror
df2d11e70d
GS-hw: Blend table formatting.
2023-03-11 20:44:11 +01:00
lightningterror
2dde8a5e90
GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
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Setting only BLEND_NO_REC is enough as blending is free.
2023-03-11 20:44:11 +01:00
lightningterror
674b13fb3f
GS-hw: Cleanup BLEND_C_CLR blend flags.
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Rename BLEND_C_CLR to BLEND_HW_CLR.
Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
2023-03-11 20:44:11 +01:00
lightningterror
ab17c3693f
Gs-hw: Clean up blend flags.
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Re arrange them from hw to sw.
2023-03-11 20:44:11 +01:00
lightningterror
a6c372de46
GS-hw: Rename clr_hw to blend_hw PSSampler bit.
2023-03-11 20:44:11 +01:00
lightningterror
62497b9300
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
2023-03-11 20:44:11 +01:00
Yiays
1461a3f8d7
Readme: Update cpubenchmark links ( #8331 )
2023-03-11 16:40:37 +00:00
JordanTheToaster
686b31765d
GameDB: Various fixes
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Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
2023-03-11 16:34:06 +00:00
lightningterror
05e4e98e64
GS: Bump shader cache version.
2023-03-09 21:08:52 +01:00
lightningterror
e95b60d527
GS-hw: Cleanup hw blend clr cases.
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Cleanup redundant Blend C sets, they are already set properly beforehand.
Cleanup multiple barrier sets for Ad cases, set one at the end instead.
Cleanup conditions, reduce and cleanup the code.
2023-03-09 21:08:52 +01:00
lightningterror
59aba9f757
GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
2023-03-09 21:08:52 +01:00
Buzzardsoul
248e94dc4c
GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII ( #8351 )
2023-03-09 16:09:53 +00:00
kamfretoz
a7d574cff0
Qt: Fix description for Trigger & Button Deadzone
2023-03-09 16:04:35 +00:00
Stenzek
ad05193916
GameDatabase: Fix recommended blending message
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It was reading from the GS thread copy instead of the CPU thread config.
2023-03-09 12:44:21 +01:00
Stenzek
b24b353b2d
Qt: Change Profile label to Editing Profile
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Hopefully less confusing this way.
2023-03-09 08:40:35 +01:00
Stenzek
18e4a04dba
PAD: Add pressure option to macros
2023-03-09 08:40:35 +01:00
Stenzek
30989761e2
Qt: Fix sensitivity/deadzone showing for shift-click macro trigger
2023-03-09 08:40:35 +01:00
Stenzek
b219ee9049
GS/Metal: Align texture upload pitch to 32 bytes
2023-03-09 08:40:09 +01:00
TellowKrinkle
98c611e404
GS:MTL: Don't start render passes with no targets
2023-03-09 08:37:57 +01:00
TellowKrinkle
7a4ef32210
Qt: Restore main menu settings button
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Required for expected behavior on macOS
2023-03-09 08:36:48 +01:00
lightningterror
c3359cea1f
Qt: Disable framebuffer fetch option on d3d.
2023-03-08 20:23:01 +01:00
JordanTheToaster
f73a2d571f
GameDB: Add missing Ponkotsu Roman Fixes
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Adds missing JP fixes for Ponkotsu Roman Daikatsugeki Bumpy Trot.
2023-03-07 18:59:59 +00:00
JordanTheToaster
6dfb02c826
GSDumpReplayer: Fix widescreen patch crashing
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Fixes a regression which caused PCSX2 to crash if you loaded a dump with widescreen patches enabled.
2023-03-07 14:19:55 +01:00
lightningterror
6c093fc81e
GS: Bump shader cache version.
2023-03-06 23:36:54 +01:00
lightningterror
911d35e800
GS-hw: Fix invert rounding for accumulation blend on gl.
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Also make the checks consistent for all renderers.
2023-03-06 23:36:54 +01:00
lightningterror
084fdc0a65
GS: Bump shader cache version.
2023-03-06 19:49:27 +01:00
lightningterror
1382fe9c6c
GS-metal: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
b33242830e
GS-vk: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
8c0ee33c4c
GS-ogl: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
e8cf4822b1
GS-d3d: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
PCSX2 Bot
3462f02ce2
PAD: Update to latest controller database.
2023-03-06 17:07:54 +01:00
Stenzek
1a67b2146a
GS/HW: Fix incorrect condition in DX11/OGL
2023-03-06 09:11:51 +00:00
Stenzek
eb0d18f484
GSDumpReplayer: Fix resetting
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And get rid of memory reset, it's never used.
2023-03-06 09:11:08 +00:00
Stenzek
c783fc0f59
GSDumpReplayer: Update serial on dump load
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Fixes title and HW fixes not applying when dragging a new GS dump onto a
running PCSX2.
2023-03-05 15:41:42 +00:00
refractionpcsx2
31d02c1278
GS-TC: Allow TBW expansion
2023-03-05 11:17:33 +00:00
JordanTheToaster
85f96bb248
GameDB: Various recommendations and fixes
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Adds a variety of fixes and recommendation's for users to ignore.
2023-03-05 10:06:51 +00:00
Stenzek
229cf908b7
GS/HW: Use multi stretch for preloading
2023-03-05 10:03:15 +00:00
Stenzek
89b18275c0
GS/DX11: Get rid of runtime blend state creation
2023-03-05 10:03:15 +00:00
Stenzek
b8a86baec7
GS/HW: Implement multi stretch for DX11/DX12/OpenGL
2023-03-05 10:03:15 +00:00
Stenzek
8505e9203a
Qt: Support changing running GS dump by drag/dropping
2023-03-03 16:43:16 +00:00
Stenzek
5d95a503bf
Qt: Fix crash when spamming shutdown button
2023-03-03 16:43:16 +00:00
Stenzek
36c7f96a1e
GS/HW: Get rid of GetOutputSize()
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And use PCRTCDisplays instead.
2023-03-03 16:42:54 +00:00
Mrlinkwii
b40b606608
GameDB: update Oneechanbara2Special
2023-03-03 16:42:24 +00:00
Mrlinkwii
03764a624f
GS/CRC: purge Oneechanbara2Special CRC
2023-03-03 16:42:24 +00:00
RedDevilus
962cfa9441
GameDB: Steambot Chronicles + typo fix
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- Steambot Chronicles has quite an extensive hack for a game doing weird stuff with their Z-buffer, it does mess with the sea being green which is incorrect but the game also looks off for rest of the cutscene.
- misalgined typo to misaligned
2023-03-03 16:42:09 +00:00
lightningterror
b2f30ab080
GS: Bump shader cache version.
2023-03-03 16:35:10 +01:00
lightningterror
24c42ae2d9
GS-hw: Replace alpha factor/alpha source1 with source 1 color.
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Output 1 will be used since we want to modify each color channel based on overflow value.
2023-03-03 16:35:10 +01:00
lightningterror
af9353298c
GS-metal: Add clr3 case for blend mix 2.
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When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror
a3ecf0b0bd
GS-vk: Add clr3 case for blend mix 2.
...
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00