Stenzek
|
0bd57986a9
|
GS/HW: Don't try to use forced trilinear on shuffles
|
2023-04-05 12:43:45 +01:00 |
refractionpcsx2
|
559b88438b
|
GS: Fix some Scanmask situations in PCRTC
|
2023-04-04 17:33:32 +01:00 |
refractionpcsx2
|
5d140f7db3
|
GS: Fix missing PSM references.
|
2023-04-04 17:32:59 +01:00 |
Stenzek
|
7b512ce296
|
GS/HW: Fix Final Fantasy XII CRC hack
|
2023-04-04 17:27:57 +01:00 |
refractionpcsx2
|
ada291c0f6
|
GS: Remove redundant PSM enum naming
|
2023-04-04 13:56:44 +01:00 |
refractionpcsx2
|
857cb36707
|
GS-HW: Add CRC hack for NFS Undercover to handle weird shuffle
|
2023-04-04 13:56:44 +01:00 |
refractionpcsx2
|
4a702e0585
|
EE: Clear reset required status on JIT overflow reset
|
2023-04-04 11:16:31 +01:00 |
refractionpcsx2
|
eac420f205
|
GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2
|
2023-04-03 21:54:31 +01:00 |
TellowKrinkle
|
23d4fa9d9e
|
GS:MTL: Process uv in place
The separate uv_out made it easy to make mistakes, especially when copying code from other renderers
|
2023-04-03 20:21:15 +01:00 |
From: TellowKrinkle
|
f6523f34d8
|
GS:MTL: Implement region rect
|
2023-04-03 20:21:15 +01:00 |
TellowKrinkle
|
82971d3ef7
|
GS:MTL: Test and sample depth should be supported
Untested, but we restart the render pass if it's detected, which should be accurate, even if it's not the most efficient.
|
2023-04-03 20:21:15 +01:00 |
PCSX2 Bot
|
8d9a5111a1
|
PAD: Update to latest controller database.
|
2023-04-03 18:10:16 +02:00 |
Stenzek
|
e8dac0051c
|
GS: Move expanded dither storage to software renderer
Hardware doesn't use it.
|
2023-04-03 14:19:46 +01:00 |
Stenzek
|
72802aa125
|
GS/HW: Move channel shuffle test to top of Draw()
|
2023-04-03 14:19:46 +01:00 |
Stenzek
|
f77a5c23fc
|
GS/HW: Get rid of GSFrameInfo
|
2023-04-03 14:19:46 +01:00 |
Stenzek
|
cf772fcdd6
|
GS: Reuse backup environment instead of copying
|
2023-04-03 14:19:46 +01:00 |
Stenzek
|
4313c64d9d
|
GS: Remove unused offsets (tex/fzb)
|
2023-04-03 14:19:46 +01:00 |
refractionpcsx2
|
38bf916231
|
GS: Update fixes for Sacred Blaze
|
2023-04-02 19:44:11 +01:00 |
refractionpcsx2
|
cf59c0b854
|
GS/Counters: Catch SMODE changes and update VSync rate
|
2023-04-02 16:19:11 +01:00 |
refractionpcsx2
|
10e192deed
|
GS/Counters: Use progressive check, not GSSetCRT for interlace mode
|
2023-04-02 16:19:11 +01:00 |
refractionpcsx2
|
b3fb6e7822
|
GS: Don't reset CRT mode on reset
|
2023-04-02 13:11:27 +02:00 |
Stenzek
|
3f640ed7eb
|
GS/HW: Fix blue screen in GT4 transitions
|
2023-04-02 13:10:08 +02:00 |
Stenzek
|
cc814585ee
|
GS/OGL: Fix incorrect binding in multi stretch rect
|
2023-04-02 04:29:56 +01:00 |
refractionpcsx2
|
b0d26c8242
|
EE: Correct FPU_MUL_HACK result value
|
2023-04-02 04:09:47 +01:00 |
Stuart Kenny
|
4133be28c6
|
USB: Remove force feedback logspam
|
2023-04-02 01:56:00 +01:00 |
JordanTheToaster
|
6e81879436
|
GameDB: Various fixes
Fixes for Driv3r and VP2.
|
2023-04-01 23:45:10 +01:00 |
refractionpcsx2
|
5ea670ece4
|
GS-HW: Handle triangle memory clears
|
2023-04-01 16:47:29 +01:00 |
Stenzek
|
e8e9702d7e
|
GS/HW: Swap Crash WoC CRC hack for native palette draws
|
2023-04-01 15:45:14 +01:00 |
Stenzek
|
4cbdbaabdb
|
GS/HW: Add NativePaletteDraw upscaling fix
|
2023-04-01 15:45:14 +01:00 |
Stenzek
|
f332d4f880
|
GS/HW: Set no_ds if Z tests are disabled and masked
|
2023-04-01 15:45:14 +01:00 |
Stenzek
|
5ce418cdaf
|
GS/HW: Set m_channel_shuffle if late tests succeed
|
2023-04-01 15:45:14 +01:00 |
Stenzek
|
81ab2b9cd1
|
GS/HW: Minor texture cache cleanups
|
2023-04-01 15:45:14 +01:00 |
Stenzek
|
c441d76b7b
|
GS/HW: Fix some asserts tripping in debug builds
|
2023-04-01 15:45:14 +01:00 |
Stenzek
|
fcbc027abc
|
GS: Unify D3D device creation paths
Also makes Vulkan the device for Intel Arc GPUs.
|
2023-04-01 14:15:18 +01:00 |
Stenzek
|
8989b69ce8
|
GS: Fix crash on shutdown when using software renderer
|
2023-04-01 14:14:19 +01:00 |
Stenzek
|
e9a624ab54
|
Qt: Fix main window closing on fullscreen shutdown
|
2023-04-01 14:14:00 +01:00 |
Stuart Kenny
|
8a9df89bf6
|
SDLInputSource: SDL raw input as config option.
|
2023-04-01 02:32:01 +01:00 |
JordanTheToaster
|
e95d75e01f
|
GameDB: Fix missing Tekken 5 demo
Fixes for missing Tekken 5 demo that caused camera issues.
|
2023-04-01 01:44:17 +01:00 |
Mrlinkwii
|
bbe58b07a8
|
GameDB: fixes for Super Trucks Racing
|
2023-03-31 21:29:46 +01:00 |
tangomike99
|
7886c9ea27
|
GameDB: Fix fog line in Over the Hedge
|
2023-03-31 21:29:34 +01:00 |
tangomike99
|
1c072f38bb
|
GameDB: Fix blurriness in Sitting Ducks
|
2023-03-31 21:29:34 +01:00 |
KamFretoZ
|
6c2bbdef1f
|
Qt: Theme Polishes for Pizza and Cobalt
|
2023-03-31 20:16:33 +01:00 |
Stenzek
|
a5ebb388a0
|
CMake: Enable RAIntegration on Windows builds
|
2023-03-31 15:46:33 +01:00 |
Buzzardsoul
|
9c91c700ac
|
GameDB: Add roundsprite 2 to Samurai Warriors 2
|
2023-03-31 11:59:44 +01:00 |
Stenzek
|
28b111b669
|
x86/iFPU: Inline FPU_MUL_HACK to dynarec
Fixes Tales of Destiny crashing on clang builds (clang was using r8,
which was allocated by a caller, msvc was not).
|
2023-03-31 11:39:46 +01:00 |
Stenzek
|
1be6e1f374
|
Misc: Fix a bunch of warnings
|
2023-03-31 11:39:46 +01:00 |
Stenzek
|
fff8592b4e
|
GS/HW: Fix GT4/T5 CRC hacks in DirectX renderers
|
2023-03-31 11:24:31 +01:00 |
lightningterror
|
4af3856d15
|
GS: Bump shader cache version.
|
2023-03-31 10:18:27 +01:00 |
lightningterror
|
8a06fb1840
|
GS: Fix fxaa bad shader on opengl.
|
2023-03-31 10:18:27 +01:00 |
Stuart Kenny
|
e2e2ab62f4
|
MSBuild: Enable DirectX in cmake SDL build
|
2023-03-31 10:12:14 +01:00 |