Commit Graph

290 Commits

Author SHA1 Message Date
Stenzek 33e7bcbdb8 UnitTests: Compile with PCSX2 core library
Instead of shoehorning GS source files into the unit tests, we link with
the full PCSX2 core library. We stub out all the Host functions, as,
well, there isn't one, and they may be indirectly referenced.
2023-01-04 11:43:23 +00:00
Stenzek 246f783a64 CI: Generate Windows Clang builds 2023-01-03 12:16:50 +00:00
Stenzek f240660a6e CMake: Post-WX cleanup
- Remove unused build options

 - Disable setcap by default
    Applications should not need to call sudo as part of the build process.

 - Rename XDG_STD to USE_LEGACY_USER_DIRECTORY
    By default, we use ~/.config/PCSX2 now.

 - Default Wayland support to on
    I don't think there's any systems worth supporting that don't have it.

 - Rework "install" logic
    Linux no longer installs to GIT_ROOT/bin, it builds direct to BUILD/bin.
    Saves a file copy, and running make install before running your developer
    build was always silly.

 - Don't require install target to build appimage
    AppImage creator now just adds the entire bin directory as-is.
    Everything needed is in there.
2023-01-02 14:13:42 +00:00
lightningterror 2de6a5029f gh-workflows-macos: Remove leftover wx dependencies.
Also remove qt gui check since it's the only gui we use.
2023-01-02 08:50:43 +01:00
Mrlinkwii 8681eb0251 CI : remove mention to wxWidgets in MAC build-dependencies 2022-12-29 09:37:40 +01:00
Florin9doi 654c501fb8 Github: Update issue templates 2022-12-27 16:28:17 +00:00
Mrlinkwii 791bf2c52e
Labeler: remove GUI/WX in auto labeler. (#7676) 2022-12-25 03:24:42 +01:00
Stenzek 2b99f3c753 pcsx2-wx: Finally remove it all 2022-12-24 08:42:23 +00:00
Stenzek 7cb22815e6 CI: Remove wx builds 2022-12-24 07:59:22 +00:00
TellowKrinkle a8382ceb50 GHActions: Switch linux release pipeline to full lto
Missed that last time
2022-12-03 14:42:22 -06:00
TellowKrinkle 22f214c8e1 GHActions: Check multi-isa builds for global constructors 2022-12-03 00:52:10 -06:00
TellowKrinkle 9ff2dd6be1 GHActions:Windows: Enable multi-isa builds in cmake 2022-12-03 00:52:10 -06:00
lightningterror 5cdf0552ac labeler: Remove buildbot.xml 2022-11-29 12:20:01 +01:00
lightningterror 3d551e384a workflows: Remove external shaders directory from appimage. 2022-11-29 09:46:31 +01:00
TellowKrinkle bb2016889a 3rdparty: Update SDL to 2.26.0 2022-11-25 23:47:32 -06:00
AKuHAK 2ab27ef42a formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
Connor McLaughlin db8fb7f5a3 AppImage: Don't change current working directory 2022-11-25 10:25:28 +00:00
Connor McLaughlin 129fddf07c Qt: Switch to 6.4.0 on Windows 2022-11-20 17:25:55 +00:00
Connor McLaughlin 8f4e01e004 CI: Change Windows builders to VS2022 2022-11-20 11:35:16 +01:00
Tyler Wilding fba0e5932f ci: use the json schema to validate the GameDB 2022-11-15 12:15:42 +01:00
Tyler Wilding d1459650e1 ci/lint: remove GameDB python lint script, replace with json-schema 2022-11-15 12:15:42 +01:00
Tyler Wilding 212b2aea16 releases: allow publishing discord announcements to multiple webhooks 2022-11-08 17:44:00 +00:00
refractionpcsx2 5321ca913e EE: Implement Instant DMA hack for some cache problematic games
Bump savestate version for new dma stall flag

[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
dependabot[bot] 3e878f5124 Bump mathieudutour/github-tag-action from 6.0 to 6.1
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 6.0 to 6.1.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases)
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v6.0...v6.1)

---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-11-03 21:50:57 +00:00
refractionpcsx2 bc2f576b30 GS-HW: SW Render CLUT draws 2022-10-30 14:46:11 +00:00
TellowKrinkle 65aeeba567 GHActions: Migrate to new variable output system 2022-10-20 09:30:00 +01:00
TellowKrinkle f37fd29fd0 CMake:Windows: Add install step 2022-10-19 15:50:43 -05:00
TellowKrinkle 310ed9af0d GHActions: Add CMake Qt build 2022-10-19 15:50:43 -05:00
Connor McLaughlin 6b0564d6e4 Qt: Add automatic updater for Linux 2022-10-15 17:37:49 +01:00
TellowKrinkle af1888b21a GHActions:macOS: Remove unused dependencies 2022-10-08 22:41:59 +01:00
TellowKrinkle fca61d68b0 GHActions:MacOS: Disable Qt gssapi support
Qt's build script picks up gssapi_krb5.dylib instead of GSS.framework on some MacOS SDKs, failing the build.  We don't need GSS, so disable it instead of patching
2022-10-08 22:41:59 +01:00
Connor McLaughlin 7ea8b983d4 CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev
Hopefully fix the Linux AppImage not finding certificates on Debian.
2022-10-07 11:28:16 +01:00
Connor McLaughlin 27229da36f CI: Install libasound2-dev for Linux builds
Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin 6b245f34a2 CI: Add libcurl to appimages 2022-09-17 17:51:14 +01:00
TellowKrinkle 738c8cb630 Core: Remove trailing whitespace from all files 2022-09-16 00:52:28 -05:00
Connor McLaughlin 0f24048cd5 GameDatabase: Add gpuPaletteConversion = 2 value
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.

This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).

An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.

However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.

NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
Mrlinkwii 5485ef4f50 CI: update to 20.04 for WX 2022-08-29 13:31:56 +01:00
TellowKrinkle f4a56ae106 GHActions:macOS: Use ccache 2022-08-28 18:35:03 -05:00
Mrlinkwii a71bac037c Misc: fix some codacy warnings 2022-08-26 22:58:08 +02:00
TellowKrinkle e55825fd88 GHActions:Windows:CMake: Properly exit on failed build 2022-08-23 03:32:26 -05:00
TellowKrinkle a50a9fcf9a GHActions: CMake builds are SSE4 2022-08-23 03:32:26 -05:00
TellowKrinkle ce8679a978 CMake: Use full LTO
Speeds up Vulkan backend a bit compared to LTO_PCSX2_CORE, since Vulkan calls into a lot of common methods
2022-08-23 03:32:26 -05:00
TellowKrinkle 8cc7343201 GHActions: Publish PDB for cmake builds 2022-08-23 03:32:26 -05:00
TellowKrinkle 2aabd54e6a GHActions: Disable buildcache on windows
Not compatible with PDB
2022-08-23 03:32:26 -05:00
TellowKrinkle bb56f274c8 CMake: Enable PDB generation in Release builds 2022-08-23 03:32:26 -05:00
TellowKrinkle bc7037bb52 3rdparty: Upgrade SDL to 2.24 2022-08-23 03:24:57 -05:00
Silent b191126f36 Workflows: Download cheats from pcsx2_patches repo on build time 2022-08-14 02:58:10 +01:00
TellowKrinkle 8b375d66fa GHActions:MacOS: Don't fail on failed brew unlink
If brew can't unlink them, they're not there and there's no need to do anything
2022-08-10 04:28:31 -05:00
tellowkrinkle fc1504f2e5 GHActions: Properly label Linux AVX2/SSE4 releases 2022-07-28 20:45:23 -05:00
Connor McLaughlin ef0fde8615 CI: Use Qt 6.3.1 for all platforms 2022-07-24 16:22:37 +01:00
Mrlinkwii 011d6bebfa Github: clean-up issue templates 2022-07-16 21:41:58 +01:00
Connor McLaughlin 2cf920a1d4 CI: Add AppImage builder for Qt 2022-07-05 13:05:57 +01:00
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
dependabot[bot] 99487d0e2b Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0
Bumps [mikehardy/buildcache-action](https://github.com/mikehardy/buildcache-action) from 1.2.2 to 1.3.0.
- [Release notes](https://github.com/mikehardy/buildcache-action/releases)
- [Changelog](https://github.com/mikehardy/buildcache-action/blob/main/CHANGELOG.md)
- [Commits](https://github.com/mikehardy/buildcache-action/compare/v1.2.2...v1.3.0)

---
updated-dependencies:
- dependency-name: mikehardy/buildcache-action
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

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2022-06-27 12:11:32 +02:00
refractionpcsx2 73a3542ab2 Build: Fix appimage.sh 2022-06-23 23:25:46 +01:00
Connor McLaughlin e63c068720 GameDatabase: Add option to force blit-based FPS detection 2022-06-15 16:21:31 +01:00
lightningterror 83550cd153 github labeler: Remove nsis. 2022-06-10 15:12:03 +02:00
TellowKrinkle 347736f2b4 GHActions:macOS: Add Qt SVG plugin 2022-06-04 22:28:15 -05:00
TellowKrinkle db4bf08475 GHActions:macOS: Add Qt build 2022-06-04 14:50:33 +01:00
lightningterror 0b164a7989 github labeler: Add/adjust renderer labels based on current renderers. 2022-05-31 01:14:20 +02:00
TellowKrinkle 92dd6fb575 GHActions: Improve macOS artifact name for tagged builds 2022-05-26 03:26:12 -05:00
refractionpcsx2 ac9d406862
Adding FUNDING file
Adds a button to the project
2022-05-23 19:20:19 +01:00
Tyler Wilding 9ba42ec950 ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
Tyler Wilding b54facdbd8 ci: catch duplicate YAML keys in the GameDB 2022-05-23 13:08:48 +01:00
Tyler Wilding 5c790b8540 ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00
Tyler Wilding 068ab8ab36 ci: fix windows release asset structure 2022-05-22 15:55:06 -04:00
Tyler Wilding e7d1477a7e ci: build the right solution file for Qt builds 2022-05-22 12:54:54 -04:00
Tyler Wilding 2810f6afc1 ci: update docs 2022-05-22 12:54:54 -04:00
Tyler Wilding 821811cf0c ci: create simpler and more efficient release pipeline 2022-05-22 12:54:54 -04:00
Tyler Wilding fea666bd1e ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
Tyler Wilding 193254de94 ci: improve workflow organization 2022-05-22 12:54:54 -04:00
tellowkrinkle 1afb248e4d
Optionally use system libs (#6094)
* CMake: Make zstd and libzip optionally use system-installed versions

* CMake: Make SDL2 optionally use system version

* CMake: Disable crypto support in bundled libzip

* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
TellowKrinkle 335633a5e0 CI: Update SDL 2022-05-09 10:28:58 -05:00
7oxicshadow d1117aafac
Allow commandline params to be passed through to the patched apprun file (#5777) 2022-05-03 23:24:10 -07:00
TellowKrinkle a959ec7571 CI:macOS: Disable OpenGL
It won't work
2022-04-27 01:49:59 -05:00
TellowKrinkle be05c95026 CI:macOS: Add MoltenVK to build 2022-04-27 01:49:59 -05:00
TellowKrinkle 3983e542b2 CI: Enable macOS artifacts 2022-04-27 01:49:59 -05:00
TellowKrinkle 3d76652b5f macOS: Build dependencies manually 2022-04-27 01:49:59 -05:00
qurious-pixel a7288d8ad8 BUILD: exclude libgmodule-2.0 2022-04-23 18:22:31 +02:00
Sam H 6e8897d62b build: use system wayland libs if available (appimage) 2022-04-21 19:27:38 +01:00
Connor McLaughlin 3d171686b5 CI/Windows: Switch to Qt 6.3.0 2022-04-15 08:53:02 +01:00
dependabot[bot] 0f0ab25fe8 Bump actions/upload-artifact from 2 to 3
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
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2022-04-11 10:45:35 +01:00
RedDevilus d8b107f59c PCSX2: Interlacing to Deinterlacing
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
refractionpcsx2 4cb6c94693 CI/Docs: Update validation and document 2022-04-03 08:50:09 +01:00
Tyler Wilding 05dab12b7c releases: simplify discord announcements, and link to the right page 2022-04-01 10:45:59 +01:00
dependabot[bot] dd28e33612 Bump peter-evans/create-pull-request from 3 to 4
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 3 to 4.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v3...v4)

---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-28 09:10:03 +02:00
dependabot[bot] b66c0411df Bump actions/cache from 2.1.7 to 3
Bumps [actions/cache](https://github.com/actions/cache) from 2.1.7 to 3.
- [Release notes](https://github.com/actions/cache/releases)
- [Commits](https://github.com/actions/cache/compare/v2.1.7...v3)

---
updated-dependencies:
- dependency-name: actions/cache
  dependency-type: direct:production
  update-type: version-update:semver-major
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2022-03-28 09:09:41 +02:00
RedDevilus e4048dc2dd CI: Update labeler to expand WX 2022-03-20 04:50:29 +00:00
Tyler Wilding 6977323d88 ci: remove redundant words from job names
its always 64bit now!
2022-03-19 21:19:48 +00:00
Tyler Wilding 7b1d03d45a ci: add link to previous release page in discord announcement 2022-03-19 21:19:48 +00:00
Tyler Wilding 8a4f1ef51a ci: stop building 32-bit
At this point -- not cleaning up the solution files / etc, only our actions.

Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
BuildTools 901664ba44 GameDB: Rename fastTextureInvalidation
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
RedDevilus 7e1c48694a GameDB: Upscaling GS Batch 1
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
Connor McLaughlin 892eec79ed Workflows: Fix lint-gamedb for gsHWFixes 2022-03-12 20:48:51 +00:00
refractionpcsx2 a11d09ebdf Git: Update GameDB Validation script 2022-03-11 10:25:15 +00:00
dependabot[bot] 11a218b1aa Bump actions/checkout from 2 to 3
Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
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2022-03-07 14:15:25 +01:00
refractionpcsx2 e833a67bb7 VU: Rework VUKickstart in to VUSync, swap behaviour 2022-02-28 19:29:53 +00:00
TheLastRar c18be9dde7 Dependencies: Remove LibXml 2022-02-28 09:44:14 +01:00
dependabot[bot] 8aaeb1c7ce Bump actions/setup-node from 2 to 3
Bumps [actions/setup-node](https://github.com/actions/setup-node) from 2 to 3.
- [Release notes](https://github.com/actions/setup-node/releases)
- [Commits](https://github.com/actions/setup-node/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/setup-node
  dependency-type: direct:production
  update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com>
2022-02-28 09:25:18 +01:00
lightningterror cd5ce6e162 GH-workflows: Remove os mentions for auto pad db update.
Not needed anymore.
2022-02-24 14:52:41 +01:00