lightningterror
a52607e346
dev9-gui-win: Cleanup DEV9 gui a bit.
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Rename window title: HDD Configure -> Network and HDD Settings
Remove about dialog code.
Move around button positions.
2020-11-08 14:37:00 +01:00
lightningterror
83a5a78728
gsdx-gui-win: Adjust some tooltips to include d3d 11 version.
2020-11-08 13:01:24 +01:00
lightningterror
f6478a2c0c
gsdx-gui-gtk: Change date accuracy button list to a checkbox.
2020-11-08 13:01:24 +01:00
lightningterror
6c6071b939
gsdx-gui-win: Change date accuracy button list to a checkbox.
2020-11-08 13:01:24 +01:00
lightningterror
67a7c326fc
gsdx-hw: Merge Basic and Full DATE code.
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gl: Do Full date accuracy when option enabled.
d3d11: Do Basic date accuracy when option is enabled, no support for
full.
2020-11-08 13:01:24 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ee25b2e5b2
SPU2: switch to ConWarn for linux fallback
2020-11-08 12:14:53 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f9b42716d2
SPU2: default to XAudio when failing to read conf
2020-11-08 12:14:53 +01:00
lightningterror
5a8c75e4a8
gsdx-hw: Don't always set MaxDepth on ps/fs.
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Value will be read only when zclamp is enabled. It will avoid an extra
upload to buffer maybe.
2020-11-08 05:56:09 +01:00
lightningterror
e68674bc5e
gsdx-gtk: Run clang on GSLinuxDialog.cpp
2020-11-08 05:48:22 +01:00
lightningterror
ecc37c4d1f
gsdx: Remove TV Shader hotkey toggle (F7).
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Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
2020-11-08 05:48:22 +01:00
kozarovv
a59e098b5a
GSdx: Remove Star Wars - Force Unleashed CRC hack
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Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
kozarovv
268a6dc6c1
GameDB: Add SW Force Unleashed patches
2020-11-08 05:43:06 +01:00
lightningterror
306681bc93
misc: Remove merged plugins leftover stuff.
2020-11-06 21:36:04 +01:00
Tyler Wilding
ac9700f261
CI: Fix Ubuntu package installation failure ( #3901 )
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Co-authored-by: Jonathan Li <jonathan.li@hotmail.co.uk>
2020-11-06 12:11:31 +00:00
lightningterror
0e60733537
x86emitter: Comment out unused variables.
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cpudetect.cpp -> x86_64_8BITBRANDID and x86_64_12BITBRANDID.
2020-11-06 11:42:29 +01:00
lightningterror
f8fd636eac
gsdx-sw: Comment out not used variables, will fix a few warnings.
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GSDrawScanlineCodeGenerator.x64.avx ->_rz_r14, _rz_r15
2020-11-06 11:42:29 +01:00
Timothy O'Barr
ada8047419
PSX/CDVD: Check register 14 (ps1 status register) for cd speed and CDDA ( #3899 )
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Fix to CD speed courtesy of Ref
Restored amount of old PCSX code for CDDA courtesy of pcsxr
2020-11-05 18:03:49 +00:00
Jonathan Li
0a312295db
travis-ci: Update the build
2020-11-05 15:20:42 +00:00
Jonathan Li
dca272e12d
cmake: Specify the gtk version being used with wx
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Fixes potential compilation issues due to gtk3 and gtk2 being used at
the same time.
2020-11-05 15:20:42 +00:00
lightningterror
a15d3d5811
gsdx-hw: EmulateAtst -> Remove unused tex parameter
2020-11-04 07:48:58 +01:00
lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
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v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
RedDevilus
f60148979f
onepad: Update to latest controller database.
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Support for PS5 controller (DualSense).
2020-11-04 01:04:35 +01:00
RedDevilus
a83077285f
GameDB: 24 The game
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-VuClamp to extra to fix minimap HUD.
2020-11-03 18:03:44 +01:00
lightningterror
9140f071f6
misc: Replace Fall through comments with c++17 attribute.
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Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror
5dc7ef9ed1
gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
2020-11-01 23:21:38 +01:00
lightningterror
8831ed80df
gsdx-d3d11: Clean up blending code a bit.
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Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
Shanoah Alkire
5e6cb22eeb
Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built.
2020-10-31 19:45:15 -07:00
GovanifY
86e6745f21
DEV9: remove unneeded error message
2020-10-31 16:35:38 +00:00
GovanifY
667ccfad76
DEV9: fix wide char conversion & review fixes
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ba14536441
DEV9: misc formatting
2020-10-31 16:35:38 +00:00
GovanifY
52b687dc55
DEV9: integrate lean and mean and rebase with spu2
2020-10-31 16:35:38 +00:00
GovanifY
fabef0334b
DEV9: windows support unicode fixes
2020-10-31 16:35:38 +00:00
GovanifY
eea4e383f9
DEV9: windows support mostly done, unicode thingies to fix
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
149bcea2d8
DEV9: bugfix on linux when no if, config revamp
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2c1bbd5efb
DEV9: updated license headers and clang-format
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ca8bf22423
DEV9: add back configure GUI
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ab22d56735
DEV9: implement lifecycle callbacks
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a2e2ed1ecf
DEV9: initial merge complete
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b3ae282522
DEV9: including back initial original references
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f430a63312
DEV9: initial work on merge, removing references
2020-10-31 16:35:38 +00:00
refractionpcsx2
7a2c94f6e1
GameDB: Added patch for Black NTSC-J to fix collisions
2020-10-30 10:28:24 +00:00
refractionpcsx2
2d9f72c2a8
GameDB: Added Black PAL-E patch for collisions
2020-10-30 09:33:20 +00:00
arcum42
540c69897e
Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. ( #3832 )
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* Remove version and platform checks for wxwidgets. It's probably better to find *something* rather then fail because you have 3.1.2 and the build was looking for 3.0 when both work.
* Build gtk 3 by default. Replace gtk 3 flag with one for gtk 2.
* Remove two unused cmake modules.
* Forgot to change a description in build.sh.
2020-10-29 22:30:03 -07:00
Yuri Konotopov
48bff06202
Added cmake options to bypass setcap execution. ( #3840 )
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This call became a problem with distributions (eg Gentoo GNU/Linux) that
builds PCSX2 in sandboxed environment which disallows setcap execution.
Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org>
2020-10-29 22:25:41 -07:00
lightningterror
7d9d2f3982
gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
2020-10-30 01:41:09 +01:00
lightningterror
076b336b0f
gsdx-hw: Set Full DATE accuracy as default.
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GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.
Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
GovanifY
a3695f1cfd
JIT: fix FPU IEEE float conversion on x64
2020-10-30 00:25:03 +00:00
refractionpcsx2
44416bbf7f
GameDB: Change clamping on missed versions of Black
2020-10-30 00:18:02 +00:00
refractionpcsx2
fbeb2737bd
GameDB: Correct CRC for Black US patch, also comment vuclamp fix
2020-10-29 23:55:09 +00:00
refractionpcsx2
5103ef27e6
GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
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Also changed the clamp mode to 3 as that also works and is preferred
2020-10-29 23:37:16 +00:00