Commit Graph

16191 Commits

Author SHA1 Message Date
sonicfind 31b7ec7308 input-rec: recording viewer touchup 2022-11-27 20:02:29 +00:00
sonicfind 5ea882dae3 input-rec: remove excessive returns in ControllerInterrupt 2022-11-27 20:02:29 +00:00
sonicfind 1628237ba7 input-rec: replace u64s with u32
+ Converts g_inputRecordingFile's total frame count to unsigned long to match.
2022-11-27 20:02:29 +00:00
sonicfind b86241695d input-rec: remove private InputRecordingFile::open()
The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.
2022-11-27 20:02:29 +00:00
sonicfind 7bab2d197e input-rec: touch up InputRecordingFile.h/.cpp 2022-11-27 20:02:29 +00:00
sonicfind 6288f945cd input-rec: refactor PadData button state control 2022-11-27 20:02:29 +00:00
sonicfind 1356171af5 input-rec : additional m_/s_ variable tags and constexpr placements 2022-11-27 20:02:29 +00:00
Tyler Wilding 409c285f36 input-rec: refresh imgui overlay when recording mode changes while paused 2022-11-27 20:02:29 +00:00
Tyler Wilding 844ff5bb04 input-rec: fix running input recording functions from UI thread 2022-11-27 20:02:29 +00:00
Tyler Wilding 6ae9e7edb5 input-rec: facilitate changing controls immediately for certain edge-cases 2022-11-27 20:02:29 +00:00
Tyler Wilding a38fbb157d input-rec: necessary renaming on the wx side 2022-11-27 20:02:29 +00:00
Tyler Wilding b4db00b979 input-rec: display recording related information with imgui 2022-11-27 20:02:29 +00:00
Tyler Wilding 142a1a392f input-rec: wire up changes to the rest of the project 2022-11-27 20:02:29 +00:00
Tyler Wilding c98b90a4e2 input-rec: cleanup irrelevant input recording controls 2022-11-27 20:02:29 +00:00
Tyler Wilding c5298cf12d input-rec: refactor main input recording class 2022-11-27 20:02:29 +00:00
Tyler Wilding 9e30fa81de input-rec: refactor and cleanup the file and logging classes 2022-11-27 20:02:29 +00:00
Tyler Wilding 8f5458f3ae input-rec: Add very basic file viewer to assist with debugging 2022-11-27 20:02:29 +00:00
refractionpcsx2 0a8f5e97e4 GS-HW: Update validity when resizing a texture during the draw. 2022-11-27 19:15:59 +00:00
refractionpcsx2 92bec955a8 GS-SW: Revert software clamp changes from large TH/TW PR.
This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.
2022-11-27 08:47:46 +00:00
Connor McLaughlin 89c0d95a94 Common: Slim down RedtapeWindows and correct case 2022-11-27 03:45:54 +00:00
xantares 2c88cd7ac0 CMake: Lowercase Winmm for case-sensitive fs
Fix build on mingw from linux
2022-11-26 19:05:58 +00:00
xantares 0440079a24 FileSystem: Use _stat64 routines 2022-11-26 19:05:49 +00:00
xantares 5fbf21c1bd RedtapeWindows: Lowercase includes for linux fs 2022-11-26 19:03:15 +00:00
refractionpcsx2 e4cc0e04e8 GS-DX11: Fix D3D11_BOX parameters (missing "front") 2022-11-26 18:24:12 +00:00
refractionpcsx2 01179c69ec CDVD: Correct DMA timing if sectors are buffered. 2022-11-26 18:03:05 +00:00
Connor McLaughlin 038e22e5db MTGS: Make PresentCurrentFrame() callable from CPU thread
GS thread can use GSPresentCurrentFrame().
2022-11-26 16:32:39 +00:00
Connor McLaughlin ebeba2ba17 GS/Vulkan: Enable samplerAnisotropy before using 2022-11-26 16:17:20 +00:00
Connor McLaughlin daebb5753a GS/HW: Fix various issues with texture replacements
- Replacement textures now show in HC usage to give a clearer picture
   of VRAM usage.
 - Fixed crashes when loading compressed and mipmapped DDS textures.
 - Fixed compressed mipmapped textures in Direct3D 12.
 - Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went
   down the last 1x1 mipmap level.
2022-11-26 16:17:20 +00:00
TellowKrinkle bb2016889a 3rdparty: Update SDL to 2.26.0 2022-11-25 23:47:32 -06:00
EdnessP 470bbc9899
Patches: Add extended PS2rd support; used by OPL (#7381) 2022-11-26 05:07:36 +00:00
refractionpcsx2 527fa587ce CDVD: Don't account for rotation if sectors are buffered 2022-11-26 05:04:49 +00:00
refractionpcsx2 8a22e44f3b GS-TC: Make sure if we have an old frame check bounds of other frame 2022-11-26 05:04:38 +00:00
RedDevilus ad7736f90d GameDB: Remove blit from PAL being dumb
The gamefix works well for NTSC, but I had added blit to every version of resident evil doing wrong fixes which were meant for Silent Hill 4 and forget this part where it only gives 10 FPS instead of more.
2022-11-26 03:59:00 +00:00
AKuHAK 2ab27ef42a formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
TellowKrinkle 314c840293 VIF: Reduce alignment of empty hash buckets
They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
2022-11-25 20:20:24 +00:00
TellowKrinkle ee451fe345 Common: Fix slow emulator startup on M1s 2022-11-25 20:20:24 +00:00
JordanTheToaster 50f90aee79 GameDB: Fix incorrect name of SLPM-65140
Fixes an incorrect game name.
2022-11-25 19:51:10 +00:00
Connor McLaughlin 31c02e5915 FullscreenUI: Don't show game fixes unless advanced is enabled 2022-11-25 16:46:26 +00:00
Connor McLaughlin d08f4df146 ImGuiFullscreen: Fix navigating to root on Linux 2022-11-25 16:46:26 +00:00
JordanTheToaster e17f592602 GameDB: Set texture preloading to Partial for Espagaluda
Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.
2022-11-25 15:27:46 +00:00
lightningterror 50bb362dc9 GS-hw: Further optimize blending equations.
Allow to run free sw blend with no texture barriers, more speed for all renderers.

CLAMP 1, negative result will be clamped to 0.
Condition 1:
(0  - Cs)*Alpha +  0, (0  - Cd)*Alpha +  0
Condition 2:
Alpha is either As or F higher than 1.0f
(0  - Cd)*Alpha  + Cd, (0  - Cs)*F  + Cs
2022-11-25 15:04:04 +01:00
Mrlinkwii 1d1ee314ca GameDB:Fixing some minor typos 2022-11-25 10:31:31 +00:00
Connor McLaughlin db8fb7f5a3 AppImage: Don't change current working directory 2022-11-25 10:25:28 +00:00
refractionpcsx2 498fe48255 GS: Combine dirty rects when having matching edges 2022-11-24 11:43:16 +00:00
Connor McLaughlin 2b75f9638d GS/DX12/Vulkan: Handle out-of-VRAM better
Instead of immediately failing the allocation, flush the texture pool,
and execute/wait for the command buffer. This will clear out any
textures which have already been freed, and the storage can be reused
for.
2022-11-24 10:38:53 +00:00
Connor McLaughlin f159d1de55 GS/TextureCache: Better handle batched tiny moves
e.g. Dark Cloud's menu.

Also prevents an out-of-VRAM situation from crashing.
2022-11-24 10:38:53 +00:00
Connor McLaughlin eb67c87e20 FullscreenUI: Match settings grouping with Qt 2022-11-24 09:46:49 +00:00
Connor McLaughlin 95953c86ae VMManager: Write unsafe settings to emulog 2022-11-24 09:46:49 +00:00
Connor McLaughlin f8bd4d7155 Qt: Shuffle some settings around/hide advanced by default 2022-11-24 09:46:49 +00:00
RedDevilus 4d73147121 GameDB: Fixes to multiple games yet again
- Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game
- Forgotten Realm Demon Stone: Get rid of more blur
- ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS
- Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software.
- Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters
- No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting
2022-11-23 22:02:06 +00:00