mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Don't show game fixes unless advanced is enabled
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@ -301,6 +301,7 @@ namespace FullscreenUI
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static bool IsEditingGameSettings(SettingsInterface* bsi);
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static SettingsInterface* GetEditingSettingsInterface();
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static SettingsInterface* GetEditingSettingsInterface(bool game_settings);
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static bool ShouldShowAdvancedSettings(SettingsInterface* bsi);
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static void SetSettingsChanged(SettingsInterface* bsi);
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static bool GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key, bool default_value);
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static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
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@ -1167,6 +1168,12 @@ SettingsInterface* FullscreenUI::GetEditingSettingsInterface(bool game_settings)
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return (game_settings && s_game_settings_interface) ? s_game_settings_interface.get() : Host::Internal::GetBaseSettingsLayer();
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}
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bool FullscreenUI::ShouldShowAdvancedSettings(SettingsInterface* bsi)
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{
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return IsEditingGameSettings(bsi) ? Host::GetBaseBoolSettingValue("UI", "ShowAdvancedSettings", false) :
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bsi->GetBoolValue("UI", "ShowAdvancedSettings", false);
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}
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void FullscreenUI::SetSettingsChanged(SettingsInterface* bsi)
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{
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if (bsi && bsi == s_game_settings_interface.get())
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@ -2240,8 +2247,11 @@ void FullscreenUI::DrawSettingsWindow()
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"Graphics Settings", "Audio Settings", "Memory Card Settings", "Controller Settings", "Hotkey Settings",
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"Achievements Settings", "Folder Settings", "Advanced Settings", "Game Fixes"};
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const bool game_settings = IsEditingGameSettings(GetEditingSettingsInterface());
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const u32 count = game_settings ? std::size(per_game_pages) : std::size(global_pages);
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const bool game_settings = IsEditingGameSettings(bsi);
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const u32 count = game_settings ? (ShouldShowAdvancedSettings(bsi) ? std::size(per_game_pages) : (std::size(per_game_pages) - 1)) :
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std::size(global_pages);
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const char* const* icons = game_settings ? per_game_icons : global_icons;
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const SettingsPage* pages = game_settings ? per_game_pages : global_pages;
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u32 index = 0;
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@ -3763,8 +3773,7 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const bool show_advanced_settings = IsEditingGameSettings(bsi) ? Host::GetBaseBoolSettingValue("UI", "ShowAdvancedSettings", false) :
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bsi->GetBoolValue("UI", "ShowAdvancedSettings", false);
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const bool show_advanced_settings = ShouldShowAdvancedSettings(bsi);
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BeginMenuButtons();
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