Commit Graph

63 Commits

Author SHA1 Message Date
Gregory Hainaut 53b2fdf31c linux: requires liblzma (xz) to build GSdx 2017-05-21 23:45:35 +02:00
Gregory Hainaut b2a2a3ace1 cmake: update "check these lib..." strings
wx 3.10 is the minimum
sdl2 too for onepad
a recent glew/gtk2 version is enough
2017-04-23 10:59:33 +02:00
Gregory Hainaut ef3435441f onepad: create a legacy version for SDL1
The legacy version is the version 1.3

The new version is the version 2.0. It would be based on SDL2 only

Distribution information.
If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade.

You can build wxWidget with SDL2 with the following trick

export SDL_CONFIG=/usr/bin/sdl2-config
./configure --with-sdl .....
2017-04-19 19:02:36 +02:00
Jonathan Li 03acb22212 plugins: Remove cdvdlinuz
Superseded by PCSX2 internal ISO reader and cdvdGigaherz.
2017-01-20 00:04:14 +00:00
Jonathan Li 9b110d8c3c plugins: Remove CDVDisoEFP
Superseded by PCSX2 internal ISO reader and cdvdGigaherz.
2017-01-20 00:04:14 +00:00
Jonathan Li cb64cb6abe plugins: Remove CDVDiso
Superseded by PCSX2 internal ISO reader.
2017-01-20 00:04:14 +00:00
Jonathan Li 6aef44271e plugins: Remove CDVDolio
Superseded by PCSX2 internal ISO reader and cdvdGigaherz.
2017-01-20 00:04:14 +00:00
Jason Brown b8a84d170a Added OSD Manager which depends on FreeType2. Added functions into GSDeviceOGL to render OSD and a point shader. 2017-01-03 10:43:56 +01:00
Gregory Hainaut d3a748ce3a cmake: drop CDVDlinuz and CDVDiso
You can use cdvdGigaherz on linux now

close #464
close #465
2016-11-08 19:58:44 +01:00
Jonathan Li a283e95fed cmake: Add cdvdgigaherz and dependencies
Only new dependency is libudev.
2016-11-07 00:08:23 +00:00
Gregory Hainaut 4318b83414 cmake: lilypad requires wx library 2016-06-19 09:49:49 +02:00
Jonathan Li e23b6e3484 cmake: Setup FreeBSD 2016-05-20 22:31:30 +01:00
Jonathan Li 3a274e85f0 cmake:onepad: Add wxWidgets to dependencies 2016-05-18 22:56:59 +01:00
Jonathan Li 97215008c9 ci|cmake|debian: Remove png++ build dependencies
GSdx now uses libpng directly. png++ is now unused, so let's remove it.
2016-03-02 22:57:15 +00:00
Jonathan Li 87dcfbc645 gsdx-png: Use libpng directly instead of via png++
v2: Increase compression to maximum
v3: Add zlib to GSdx build dependencies
v4: Reduce memory usage
2016-03-02 22:48:54 +00:00
Gregory Hainaut 9bcd9f0a73 cmake: onepad require gtk 2016-01-14 19:26:55 +01:00
Gregory Hainaut fbffa507b8 cmake: fix linux case
Close #1094
2016-01-09 12:15:29 +01:00
Juha Laukkanen c72400e927 Darwin/OSX - spu2x apple build with portaudio only.
OSX compilation fix: spu2x: Windows & Linux
2015-12-02 05:01:12 +02:00
Juha Laukkanen b56197d30b Darwin/OSX - cmake which enables apple build and hopefully won't break Linux build.
OSX compilation fix: librt & not wxgl (yet).
2015-12-02 05:00:55 +02:00
Gregory Hainaut 67c3587c0b cmake: fatal error if miss dependencies in package mode
+ don't install lilypad in package mode (not ready for distribution)
2015-08-10 08:49:55 +02:00
Gregory Hainaut 979ea92754 gsdx: make png++ optional
Some distributions (Fedora) doesn't have a png++ package...
2015-06-04 20:22:05 +02:00
Gregory Hainaut 5c046180a1 cmake: properly add detection of lzma
Code is 100% optional.

Code will allow be enabled if lzma-dev is installed at compile time
2015-05-17 22:08:10 +02:00
Gregory Hainaut 8cd533304c gsdx: new dependency on linux => png++
Note: it is only header file that wrap the standard png (which was
already mandatory for wx/sdl)
2015-05-16 12:47:28 +02:00
Gregory Hainaut 88a714327a linux-zzogl: don't build anymore zzogl by default
Sadly, no time to maintain it neither to improve it.

Note: I think new openGL 4.x feature would make the plugin faster

Anyway, now GSdx-ogl is probably better than zzogl
2015-05-14 17:38:42 +02:00
Gregory Hainaut cb6e8a7d6a gsdx-linux: Don't enable EGL by default
I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut 7985f5114c cmake: enable lilypad
I manage to have x/start button working with 0/1 key. Here the reference configuration.

[General\ Settings]
Force\ Cursor\ Hide=0
Mouse\ Unfocus=0
Background=0
Multiple\ Bindings=0
DirectInput\ Game\ Devices=0
XInput=0
DualShock\ 3=0
Multitap\ 1=0
Multitap\ 2=0
Escape\ Fullscreen\ Hack=0
Disable\ Screen\ Saver=0
Logging=0
Save\ State\ in\ Title=0
GH2=0
Turbo\ Key\ Hack=0
Vista\ Volume=0
Close\ Hacks=0
Keyboard\ Mode=16
Mouse\ Mode=0
Volume=0
[Pad\ 0\ 0]
Mode=1
Auto\ Analog=0
[Pad\ 0\ 1]
Mode=1
Auto\ Analog=0
[Pad\ 0\ 2]
Mode=1
Auto\ Analog=0
[Pad\ 0\ 3]
Mode=1
Auto\ Analog=0
[Pad\ 1\ 0]
Mode=1
Auto\ Analog=0
[Pad\ 1\ 1]
Mode=1
Auto\ Analog=0
[Pad\ 1\ 2]
Mode=1
Auto\ Analog=0
[Pad\ 1\ 3]
Mode=1
Auto\ Analog=0
[Device\ 0]
Display\ Name=displayName
Instance\ ID=instanceID
Product\ ID=deviceID
API=16
Type=1
Binding 0=0x00040030, 0, 31, 65536, 0, 0, 0
Binding 1=0x00040031, 0, 19, 65536, 0, 0, 0
Binding 2=0x00040002, 0, 50, 65536, 0, 0, 0
Binding 3=0x00040003, 0, 51, 65536, 0, 0, 0
Binding 4=0x00040004, 0, 52, 65536, 0, 0, 0
Binding 5=0x00040005, 0, 53, 65536, 0, 0, 0
Binding 6=0x00040006, 0, 54, 65536, 0, 0, 0
Binding 7=0x00040007, 0, 55, 65536, 0, 0, 0
Binding 8=0x00040008, 0, 56, 65536, 0, 0, 0
Binding 9=0x00040009, 0, 57, 65536, 0, 0, 0
Binding 10=0x0004000C, 0, 58, 65536, 0, 0, 0
Binding 11=0x0004000D, 0, 59, 65536, 0, 0, 0
Binding 12=0x0004000E, 0, 60, 65536, 0, 0, 0
Binding 13=0x0004000F, 0, 61, 65536, 0, 0, 0
Binding 14=0x00200010, 0, 62, 65536, 0, 0, 1
Binding 15=0x00200011, 0, 63, 65536, 0, 0, 1
Binding 16=0x01020012, 0, 33, 65536, 0, 0, 13172
Binding 17=0x02020012, 0, 35, 65536, 0, 0, 13172
Binding 18=0x02020014, 0, 39, 65536, 0, 0, 13172
Binding 19=0x02020015, 0, 38, 65536, 0, 0, 13172
2015-02-20 23:05:21 +01:00
Gregory Hainaut 2471306fc4 cmake: actually onepad requires X11 2015-02-20 23:05:21 +01:00
Gregory Hainaut 0346da2fa0 cmake: both zzogl and gsdx require gtk
Actually everything require GTK
2015-01-04 19:54:05 +01:00
Miguel A. Colón Vélez c8c22cf6a0 Notify about cross build option upon failure.
Tell the user to use CMAKE_TOOLCHAIN_FILE upon failure.
.
Cleanup detectOperatingSystem. Should be the same but adding
GNU and kFreeBSD from Debian and filtering out pre OS X Apple.
.
libaio is linux only. Also check for the correct header since
aio.h is the POSIX one. Both are in /usr/include/ anyway.
Only build core if (Linux AND NOT AIO_FOUND) == false.
.
Use Unix for GTK and X11. Macs has gtk-quartzs and xquartz or native X11.
*BSD, linux, etc should have both.
2015-01-03 14:51:04 +01:00
Gregory Hainaut d00666a4d9 cmake: regression to select SDL/GTK + 64bits fix 2014-12-22 19:31:32 +01:00
Gregory Hainaut 63ba78b664 remove zzogl-pg-cg
superseeded by zzogl-pg
2014-12-13 12:28:37 +01:00
Gregory Hainaut 0a4f9e43d9 cmake: clean sdl management
* sdl is mandatory for spu2x
* cmake will include either /usr/include/SDL or /usr/include/SDL2 so no
  need to add extra ifdef
2014-12-07 21:06:21 +01:00
Gregory Hainaut c945aead54 cmake: better support of SDL2
Description: Building with SDL2_API=TRUE is incomplete
 SDL_FOUND does not imply SDL2_FOUND
 Use check_libs for detection
 Only include ${SDL_INCLUDE_DIR} when needed
 Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez

Gregory: add back SDL_BUILDING_LIBRARY
2014-12-07 12:19:14 +01:00
Gregory Hainaut 0706564215 remove sparsehash from 3rdparty
small deps but the less the merrier

Note: could someone check windows builds :p
2014-07-29 21:06:31 +02:00
Gregory Hainaut c37d9c10f7 cmake: git compilation issue + useless warning message
* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
2014-04-17 20:26:16 +02:00
Gregory Hainaut 414ce3589a cmake: new option -DEXTRA_PLUGINS=TRUE|FALSE
--extra for ./build.sh script

By default only build the pricipal plugin: GSdx|zzogl/spu2-x/onepad/UsbNull/Dev9Null

Extra plugins are: GsNull|zzogl-cg/Spu2Null|zerospu/PadNull

The purpose is to improve compilation time on linux
2014-04-11 09:18:31 +02:00
Gregory Hainaut 390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
gregory.hainaut 4934e43287 gsdx ogl: in case of EGL_BAD_MATCH try to create the context with different option (hope to fix intel mesa)
cmake: add sdl as a dependency requirement of spu2x


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5732 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-05 10:37:48 +00:00
gregory.hainaut 9b037a3813 pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
gsdx:
* move gl function loading into GSwnd. Clean the header and avoid to rely on macro.
* Always require libegl for GSdx. You still need to select the API at compilation.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5670 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 08:43:50 +00:00
gregory.hainaut 43fb0a9a5e linux various:
* Try to launch dev/debug version when pcsx2 isn't found
* remove svn metadata from the linux tarball
* Add libaio on the cmake dependency message


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5624 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-01 16:02:11 +00:00
gregory.hainaut db1cd9a5c5 async-iso:
* add cmake plumbing for libaio
* add Native EOL style on cmake file


git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5479 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 16:11:53 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
gregory.hainaut 75484d3059 cmake: apply some updated pathes of Micove
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file.  Default value /usr/share/games/pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
gregory.hainaut bce948d820 cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-01 10:54:52 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
gregory.hainaut e3c741bb2a zzogl: painfully merge the zzogl-dev branch
* new memory management
* asm was replaced by intrinsic
* new GLSL backend (AMD only) Cmake is probably broken anyway with the 2 plugins...
* and lots of others stuff that I forgot about it ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5166 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:22:08 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
gregory.hainaut b6954701e8 cmake linux: don't build zerospu2. Too much issue on linux, uses spu2x instead.
debian: fix nvidia cg dependency for latest Ubuntu


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5138 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:04:26 +00:00
gregory.hainaut 0e80e0adca gsdx-ogl:
* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
gregory.hainaut c9b1e3c1aa cmake:
* new dev option CMAKE_BUILD_PO: control regeneration of po file. By default true in release build
* Add a hack for multiarch version of wxwidget 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4951 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-31 10:25:24 +00:00